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> Goomba-Go-Squish 2/Mario's mountain run!
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mr.mario
Posted: Jan 6 2007, 09:33 AM
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and you people thought Mugen coded in GML would never work
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Yes! It's the sequel everybodies been waiting for! it's none other than Goomba-Go-Squish 2, anyway me and Ultramario made this together and it's for the minigame comp. well, what do you all think?
(controls are explained in-game, press F1 for credits.)
http://www.sendspace.com/file/epnig9
I didn't notice the 4th view thing it's fixed now.

This post has been edited by mr.mario on Jan 6 2007, 10:26 AM


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T-man
Posted: Jan 6 2007, 09:47 AM
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MFGG? As if!
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People were waiting?


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FREAK51
Posted: Jan 6 2007, 09:53 AM
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Why is it it a .gm6 file not everyone has game maker. -_-'


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Treeki
Posted: Jan 6 2007, 10:02 AM
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He's adorable, you can't deny it. :<
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Awful!
And why is the 4th level bugged? I had to copy the view information from the other levels to play it.


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Ultramario
Posted: Jan 6 2007, 10:10 AM
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Dan Dan Dan!
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QUOTE (Jouw @ Jan 6 2007, 05:02 PM)
And why is the 4th level bugged? I had to copy the view information from the other levels to play it.

Oops!

My mistake, that mr. mario didn't bother to fix.


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mr.mario
Posted: Jan 6 2007, 10:10 AM
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and you people thought Mugen coded in GML would never work
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oops, I didn't mean to upload the open soure, and I just fixed the 4th level view,

Spoilers:
Joew if it was so awful then why did you play it to the 4th level


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FREAK51
Posted: Jan 6 2007, 10:15 AM
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Kinda hard to me mostly because i cant see whats coming or whats under me but I guess it's okay but maybe you should change the resolution.


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Treeki
Posted: Jan 6 2007, 10:25 AM
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He's adorable, you can't deny it. :<
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QUOTE (mr.mario @ Jan 6 2007, 10:10 AM)
oops, I didn't mean to upload the open soure, and I just fixed the 4th level view,

Spoilers:
Joew if it was so awful then why did you play it to the 4th level

To see what happened. It was too hard though. I had to delete the event for destroying Mario if he touched the piranha.


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mr.mario
Posted: Jan 6 2007, 10:29 AM
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and you people thought Mugen coded in GML would never work
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in level 3 theres a way to actually get the pirhana ball ahead of you.


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Toodles
Posted: Jan 6 2007, 11:52 AM
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Awesome.
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WAAAAAY too hard, but the programming is solid. Make it a little easier, and it'll be pretty good.


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mr.mario
Posted: Jan 6 2007, 11:56 AM
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and you people thought Mugen coded in GML would never work
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QUOTE (Toodles Team @ Jan 6 2007, 11:52 AM)
WAAAAAY too hard, but the programming is solid. Make it a little easier, and it'll be pretty good.

would making Mario faster work?


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edrobot
Posted: Jan 6 2007, 12:18 PM
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New Avatar! Yay!
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QUOTE (T-man @ Jan 6 2007, 09:47 AM)
People were waiting?

hey, look, anythings better than the original

*play*play*

I take that back, the game is worse beacuse you are zoomed in too close. zoom out a bit, and the game would be much better.


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mr.mario
Posted: Jan 6 2007, 12:25 PM
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and you people thought Mugen coded in GML would never work
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if I zoom out any the sprites distort.


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Toodles
Posted: Jan 6 2007, 04:06 PM
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Awesome.
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QUOTE (mr.mario @ Jan 6 2007, 12:56 PM)
would making Mario faster work?

Make the Ball slower, or at least place it farther away from Mario.


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MegaTailzChao
Posted: Jan 6 2007, 07:01 PM
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So long, and thanks for all the fish.
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I hate having to press D in less then 2 seconds after the game starts. It's really hard to play. In fact, I spent more time dieing then playing. Please slow down on the difficulty.


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mr.mario
Posted: Jan 6 2007, 07:14 PM
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and you people thought Mugen coded in GML would never work
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QUOTE (Toodles Team @ Jan 6 2007, 04:06 PM)
Make the Ball slower, or at least place it farther away from Mario.

hows this?

Attached File ( Number of downloads: 39 )
Attached File  Mario__s_Mountain_run__Goomba_Go_Squish_2.exe


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Toodles
Posted: Jan 6 2007, 07:30 PM
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Awesome.
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QUOTE (mr.mario @ Jan 6 2007, 08:14 PM)
hows this?

Better, but it's still far to frustrating to be much fun. I'm not really sure what to tell you...

This post has been edited by Toodles Team on Jan 6 2007, 07:30 PM


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MegaTailzChao
Posted: Jan 6 2007, 07:38 PM
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So long, and thanks for all the fish.
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How come after dieing I randomly start at the first level?


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Ultramario
Posted: Jan 6 2007, 07:43 PM
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Dan Dan Dan!
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QUOTE (MegaTailzChao @ Jan 7 2007, 02:38 AM)
How come after dieing I randomly start at the first level?

You likely ran out of lives. Without lives limit and score, this wouldn't have any point at all.


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Frogjester
Posted: Jan 7 2007, 02:59 PM
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2 colours are all I need
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Nothing absoluetely amazing just that you made the veiws diagonal, I liked the twisting the playfield of GGS1(goomba go squish 1) better. Nothing that wintery and no enemy variaton. Also why the horrible coin graphics which stick out like a sore thumb.


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