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> Guess whos back, back again..., Lan is back, kick a hen...
Poland
Lan
Posted: Jan 8 2007, 06:28 PM
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Been working on a new style lately, which has been kinda been distracting me from finishing that Minish Cap rip, with is my original project. ^^'

Anyway, here's the sheet in progress.
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The Idle, animated:
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The Running, animated:
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The Ducking, animated:
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C&C please.

This post has been edited by Lan on Jan 12 2007, 04:25 PM


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Nicholas Ainsworth
Posted: Jan 8 2007, 06:33 PM
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cue fanfare
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Very nice and fluid. Looks a little Cave Story-ish.


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Currently seeking talented and dedicated Python users for assistance with an important project. PM me for details.
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Poland
Lan
Posted: Jan 8 2007, 06:48 PM
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Well, then I have succeeded. ^^

Also, updated with shirtless version.


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Josiah
Posted: Jan 8 2007, 07:19 PM
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cool! the animations are nice


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Mariotroid
Posted: Jan 8 2007, 07:30 PM
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Very well done. I'd like to see more.


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Tragic
Posted: Jan 8 2007, 09:44 PM
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How rude!
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That's incredibly fluid. Groovy (for lack of a better adjective) work.


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yo dogz, what up? i used 2 b a mod
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Aric character reference
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esteban
Posted: Jan 9 2007, 12:40 PM
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Those sprites are really nice dude nod.gif


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Demonic Jello
Posted: Jan 9 2007, 03:07 PM
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OH LOOK WHAT CLEVER CHILDREN
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Kewl soveryhappy.gif


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Poland
Lan
Posted: Jan 10 2007, 12:32 PM
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Thanks guys. Appreciate the comments. ^^
Never seem to get any criticism though...

This post has been edited by Lan on Jan 10 2007, 12:32 PM


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Ben Laserlove
Posted: Jan 10 2007, 02:15 PM
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Shoop Da Whoop, mechical planet style.
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Smooth animation and nice art =D


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where is LuigiFan and his snappy one-liners when you need them
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Ultramario
Posted: Jan 10 2007, 02:19 PM
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Dan Dan Dan!
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Idle animation looks fantastic.


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Poland
Lan
Posted: Jan 10 2007, 03:00 PM
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Updated with a ducking animation.


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Josiah
Posted: Jan 10 2007, 03:02 PM
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more fluid animation


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Mariotroid
Posted: Jan 10 2007, 03:30 PM
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QUOTE (Lan @ Jan 10 2007, 12:32 PM)
Thanks guys. Appreciate the comments. ^^
Never seem to get any criticism though...

I don't think you really need criticism. There's nothing out of place.

That walking animation is one of the most fluid I have seen. The shading and colors are also great.

And as for the ducking animation, great work there. It's just as fluid at the walking animation.


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Bacteriophage
Posted: Jan 10 2007, 09:17 PM
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injustice anywhere is a threat to justice everywhere
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This is incredible. You, my good Lan, have animation down to a science. Even the hair bounces incredibly. Though I heard you're sick of hearing "perfect hav mi babeez" so I now give you Criticism/Picking-At-Your-Flaws Phage.

First, the shading on the pants is pillowy and icky. Please consider reshading: if executed properly, it could show a pocket/? too. Next, the hair is cut off at the top, or appears to be. Finally, the end of the duck animation is unrealistic. I think he should step up instead of sliding up.

I hope that helps.


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OrangeNova
Posted: Jan 10 2007, 11:14 PM
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The running is nice, but it looks more like a Casual Jog, There is ALOT more movement in a run.


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Max Rider
Posted: Jan 10 2007, 11:18 PM
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Best ever, I like running animation the best! biggrin.gif
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Poland
Lan
Posted: Jan 11 2007, 09:43 AM
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@ Bacteriophage:
The shading on the pants is like that on purpose, seeing as the red cloth hanging in front of his crotch kinda blocks the sunlight, it doesn't reach that part of the leg, and creates a sense of pillow shading. And my character doesn't have any pockets. : P
The haircut is just the way I wanted it to be, I see what you mean when you say it looks cut off, but it's just the shading kinda making it look like that.
As for the duck animation... I got lazy. ^^'
Thanks though. XD

@ Nova:
He kind of is jogging. I didn't want him to dash insanely, cause I figured it would be unrealistic if he kept doing that for God knows how long. I may make a dashing animation though, and in that case he would be running best he can.


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OrangeNova
Posted: Jan 11 2007, 04:48 PM
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QUOTE (Lan @ Jan 11 2007, 10:43 AM)
@ Nova:
He kind of is jogging. I didn't want him to dash insanely, cause I figured it would be unrealistic if he kept doing that for God knows how long. I may make a dashing animation though, and in that case he would be running best he can.

Ah ok.

Well, it's a great animation.


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rtsmarty
Posted: Jan 11 2007, 06:17 PM
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You are awesome at animation. Teach me please sad.gif


Anyway the shading on the legs seems fairly inconsistent. On the base idle animation, it's kind of pillow shaded, then when he's running (and ducking) it looks kind of flat. I'd assume it's deliberate, since it seems quite obvious... but I think it'd look a little odd if that was in a game or something, personally...

That's all I can notice, awesome work.
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