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> Minigame Comp #22, Eek! A mouse!
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DR. Demon Lizardman
Posted: Jan 12 2007, 11:11 PM
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Here is a little demo.
$20 to buy bomb which destroys enemies on screen.
$30 to buy 20 HP for the castle.
Enjoy I guess.

Attached File ( Number of downloads: 54 )
Attached File  shooting_rally.exe


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For best ref of all, check this one out, thanks Ashura.
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Grant
Posted: Jan 12 2007, 11:21 PM
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John Freeman said
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QUOTE (ultramario @ Jan 12 2007, 05:17 PM)
A little engine test of my entry.

Credit to Brian Perez (or so how I read the name) for Mario's sprites.

That is awesome, and owns the crap out of my idea.

I can still try, though, if I have time. biggrin.gif


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Hatman
Posted: Jan 12 2007, 11:24 PM
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QUOTE (Toodles Team @ Jan 12 2007, 08:26 PM)
Hey, remember how I was going to do a WarioWare thing for the Mario and Wario comp?  Well, it barely got off the ground. (I made two microgames and some elevator graphics.)  I think I'll do a mouse based WarioWare minigame, now, instead!

NOOOOOOOOoooooooooOOOOOOOOooooooooooooooooooooooooo...

...oh well. Guess I can post this then:

user posted image

Coming soon from Hatman and Phage Productions.
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rabbitears
Posted: Jan 12 2007, 11:44 PM
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Epic battle
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QUOTE (Bacteriophage @ Jan 11 2007, 11:14 PM)
Is a pause button a'ight?

That's fine to put a pause button. I guess I'll update the first post to show it.

And if you're unsure about a button just ask me. I don't want it to get so that almost every button counts, but I think some (like a help file) should be acceptable.

This post has been edited by rabbitears on Jan 12 2007, 11:51 PM


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Mariotroid
Posted: Jan 12 2007, 11:44 PM
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QUOTE (Hatman @ Jan 12 2007, 11:24 PM)
user posted image

Coming soon from Hatman and Phage Productions.

That is looking awesome. Same with ultramario's engine and TRW's mingame.

Now to work on mine.

This post has been edited by Mariotroid on Jan 12 2007, 11:53 PM


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Ultramario
Posted: Jan 13 2007, 02:54 AM
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QUOTE (the real wart @ Jan 13 2007, 06:11 AM)
Here is a little demo.
$20 to buy bomb which destroys enemies on screen.
$30 to buy 20 HP for the castle.
Enjoy I guess.

It would be more challenging, if enemies appear from both sides of the screen.

Anyways nice job.


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Frogjester
Posted: Jan 13 2007, 05:10 AM
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I guess I could show you something.

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mr.mario
Posted: Jan 13 2007, 08:50 AM
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and you people thought Mugen coded in GML would never work
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I'm doing something ALOT like Ultramario only motion sensitive, I wish I could use my premade motion engine tho cause coding it from scratch takes some time, and even more so the more motions you want reconized,


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

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Toodles
Posted: Jan 13 2007, 09:52 AM
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Awesome.
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QUOTE (Hatman @ Jan 13 2007, 12:24 AM)
NOOOOOOOOoooooooooOOOOOOOOooooooooooooooooooooooooo...

...oh well. Guess I can post this then:

user posted image

Coming soon from Hatman and Phage Productions.

Well, I guess great minds think alike. ohmy.gif

I suppose that your's will probably be different from mine, though, so I guess it's alright that we're using the same idea. (Mine's called WarioWare Mouse Workz.)


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Hatman
Posted: Jan 13 2007, 10:17 AM
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QUOTE (Toodles Team @ Jan 13 2007, 09:52 AM)
Well, I guess great minds think alike. ohmy.gif

I suppose that your's will probably be different from mine, though, so I guess it's alright that we're using the same idea. (Mine's called WarioWare Mouse Workz.)

Yours has a nicer title! laugh3.gif
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Frogjester
Posted: Jan 13 2007, 01:13 PM
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Demo of mine, it's a bit far from done. For controls look at the topic in fangame discussions

Attached File ( Number of downloads: 28 )
Attached File  Entry.exe


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DR. Demon Lizardman
Posted: Jan 13 2007, 02:08 PM
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QUOTE (ultramario @ Jan 13 2007, 02:54 AM)
It would be more challenging, if enemies appear from both sides of the screen.

Anyways nice job.

Oh don't worry, it will get harder, a lot harder, mwa ha ha!


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For best ref of all, check this one out, thanks Ashura.
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Frogjester
Posted: Jan 13 2007, 02:48 PM
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C+C on my entry demo?


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Toodles
Posted: Jan 13 2007, 10:45 PM
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Awesome.
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I've been working like mad on my entry to try to cram as much stuff into it as I can in the limited time I have. I'm so pleased with what I've got done so far, I figured I might as well show it off. My game is called WarioWare Mouse Workz, and it's, for all basic purposes, one set of microgames set up in a similar fasion to that of the real games. Here's some screens:

As you can see, the game uses the elevator motif used in so many WarioWare games. I'm still planning to add some more stuff to the scene. That Wario glove there is the cursor.
user posted image

The first of three microgames I've finished is Donkey Kong. In it, your cursor becomes good 'ol Jumpman and you have to click on the barrels to hit them with the hammer. (You can also click on DK for a little surprise. wink.gif )
user posted image

In Nose Attack, you must fire the finger at the flying Wario nose.
user posted image

Of the three microgames I've made, this one is my favorite. It's Super Mario 64! You must select the only file that's been used. (175 stars! laugh3.gif ) But that's not the best part...
user posted image

...the best part is what happens after you select the file!
user posted image


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Grant
Posted: Jan 13 2007, 10:50 PM
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John Freeman said
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I think I'm backing out of this one. For one thing, I was thinking of entering the Sprite Comp too; for another thing, this comp is very short as far as time (I don't want to sound like a complainer, but I thought these comps were usually three weeks); and for another thing, I scrapped the idea I had because I thought it was unoriginal, and won't be able to come up with and implement in time anything that beats ideas like, for example, Toodles Team's and ultramario's.


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mr.mario
Posted: Jan 14 2007, 09:30 AM
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actually, my other idea didn't fall through, I didn't like having such a simaler idea as Ultramario, anyone got an idea I can do or would like to team up?


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Frogjester
Posted: Jan 14 2007, 11:00 AM
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QUOTE (mr.mario @ Jan 14 2007, 09:30 AM)
actually, my other idea didn't fall through, I didn't like having such a simaler idea as Ultramario, anyone got an idea I can do or would like to team up?

Want to help with mine, the engines done just need more stuff. Maybe clickable powerup blocks which give you a jump to stomp a goomba?


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Raccoon Sam
Posted: Jan 14 2007, 11:00 AM
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You need to get off your high horse.
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I just made a prototype engine, anyone wanna team up :X
I'm lacking ideas.


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rabbitears
Posted: Jan 14 2007, 11:20 AM
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Epic battle
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QUOTE (Grant @ Jan 13 2007, 09:50 PM)
I think I'm backing out of this one. For one thing, I was thinking of entering the Sprite Comp too; for another thing, this comp is very short as far as time (I don't want to sound like a complainer, but I thought these comps were usually three weeks); and for another thing, I scrapped the idea I had because I thought it was unoriginal, and won't be able to come up with and implement in time anything that beats ideas like, for example, Toodles Team's and ultramario's.

So should I extend it then? If that's fine with other people, I will. I want the comp to be moderately long, but if more people seem to have a problem then I could extend it.


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Ultramario
Posted: Jan 14 2007, 11:23 AM
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Toodles Team! Your entry looks brilliant. I hope you don't end up canning it.

This post has been edited by ultramario on Jan 14 2007, 12:03 PM


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