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> Some Super Mario Land, Comp entry
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Ultramario
Posted: Jan 13 2007, 08:39 AM
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Dan Dan Dan!
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Download here

Control Mario using only the mouse.
Mario moves toward the cursor. If the cursor is far enough from him, he starts running and if it's close enough he won't move.

He jumps by clicking left mouse button.

There's five levels in this game.

Here's a screenshot:
user posted image

C+C highly appreciated.

This post has been edited by ultramario on Jan 18 2007, 03:06 PM


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Treeki
Posted: Jan 13 2007, 08:46 AM
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He's adorable, you can't deny it. :<
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This is awesome! Nothing I can think of to improve. Except maybe, stop Mario from falling off the left edge of the level.
I can't wait for the full version.


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expected completion: ∞
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esteban
Posted: Jan 13 2007, 09:01 AM
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Why do you waste your time reading this?
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this is a great start dude nod.gif


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FREAK51
Posted: Jan 13 2007, 09:49 AM
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soveryhappy.gif


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Golem
Posted: Jan 13 2007, 12:27 PM
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Really short legs
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Fun stuff here. I'd say that you should make jumping depend on the distance of the cursor to Mario, too, but after playing it that seems like it might turn out for the worse.

However, the control is a disorienting at the moment. Because you use views, the meaning of Mario's distance from the cursor changes. For example, if you are on the left side of the room, moving the cursor to the left of Mario means that he'll walk to the cursor and stop--the view is perfectly still. However, if you move the mouse to the right of Mario, he'll chase it without end. The view shifts right, meaning the cursor is taken away from Mario even when he keeps walking right. This second mode of control (having to move the cursor back over Mario) is hard to play with, and it gets worse when the control scheme keeps changing between the first (Mario comes to the cursor) and second (Mario never reaches cursor) style. I heavily suggest, for the controls' sake, that you use rooms with a view that doesn't move. While it would be a bit of a drastic measure, if you need help putting a lot of things into one static view, you could use SML1 sprites.

This post has been edited by Golem on Jan 13 2007, 12:29 PM


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Bormogin
Posted: Jan 13 2007, 12:51 PM
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This reminds me of the Wii,

IT'S AWESOME!


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Kenny
Posted: Jan 13 2007, 01:02 PM
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This is awesome, you're gonna own the comp.


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United Kingdom
Frogjester
Posted: Jan 13 2007, 01:23 PM
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2 colours are all I need
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In the screen shot the graphics mix horrible. Awesome though


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Finland
Ultramario
Posted: Jan 13 2007, 01:35 PM
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QUOTE (Frogjester @ Jan 13 2007, 08:23 PM)
In the screen shot the graphics mix horrible.

Does it mean you can suggest better tiles?


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Frogjester
Posted: Jan 13 2007, 01:37 PM
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2 colours are all I need
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Uh no, I suck at finding stuff but I'd say maybe just recolour some stuff so it looks the same style as the mario. Also why is marios death pose in a different pallete/style from his other poses.


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Finland
Ultramario
Posted: Jan 13 2007, 01:46 PM
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QUOTE (Frogjester @ Jan 13 2007, 08:37 PM)
Also why is marios death pose in a different pallete/style from his other poses.

Because the sheet I got Mario's graphics did not include a dieing pose.

This post has been edited by ultramario on Jan 13 2007, 01:46 PM


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Grant
Posted: Jan 13 2007, 01:58 PM
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John Freeman said
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That is really awesome, ultramario.

I don't remember what the dying pose looked like, but I expect that a SML2 dying Mario colored the same way and with the same palette as the other sprites would probably fit very well. (Then again, you probably were quite aware of this.)

The Goombas remind me of the ones from my Mario's Coin Lure game, since they're colored SML2 Goombas.


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Ultramario
Posted: Jan 14 2007, 10:48 AM
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Update with Koopa and two complete levels.


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Kenny
Posted: Jan 14 2007, 11:25 AM
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The second level runs really slow.


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Finland
Ultramario
Posted: Jan 14 2007, 11:27 AM
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QUOTE (MegaLuigi4 @ Jan 14 2007, 06:25 PM)
The second level runs really slow.

Re-download, please. I fixed it already.


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Romania
Serban
Posted: Jan 14 2007, 12:27 PM
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It's a great idea, man!
But there aren't enough speed levels.
And the heart thingy lowers the style. Make it a... Mushroom bar?

This post has been edited by Serban on Jan 14 2007, 12:29 PM


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T-man
Posted: Jan 15 2007, 05:06 PM
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MFGG? As if!
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Best Evur. Engine, plz I need


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Mechant
Posted: Jan 15 2007, 05:25 PM
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That is godly.


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referencia nuevia (gracias MarioMK1)
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rabbitears
Posted: Jan 15 2007, 05:39 PM
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Epic battle
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This should be made into a full-length game. A mouse-controlled Mario could turn out to be a huge hit on the main site.

Nice job. wink.gif


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Mariotroid
Posted: Jan 15 2007, 08:40 PM
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What is love?
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Even though this runs slowly on my computer, it's fun to play nonetheless. Great entry here.


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