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> Post funny glitches you've seen in your games!
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Treeki
Posted: Jan 13 2007, 09:03 AM
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He's adorable, you can't deny it. :<
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Have you been making a game and found a weird glitch, but then fixed it? Post it here!

Some of mine that happened to me just now:
Mario's sprites are all corrupted (I had put internal flag 2 instead of internal flag 22 to set whether Mario is visible or not - IF2 is the direction, so depending on where Mario was facing he would have a different sprite)
Jumping into a hole with the proper angle can cause Mario's Mama Mia sound to echo (the object that causes Mario to die when he touches it is 32x2, so I must duplicate it to fill an entire hole - if Mario collides with two of them the event is executed twice, causing it to sound echo)
Game Over continue option doesn't work: pressing Space takes you back to Game over (I had forgotten to set the lives to 5 before taking you back to level 1 of the world you were in)


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untitled fangame
http://archive.mfgg.net/index.php?showtopic=242243
expected completion: ∞
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mr.mario
Posted: Jan 13 2007, 09:06 AM
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and you people thought Mugen coded in GML would never work
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while making koopas in Super Mario Stars my koopa shells kept killing you when idle so I decided to can that Idea and make Super Mario 64 style koopa shells,


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

Gmugen: here
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Treeki
Posted: Jan 13 2007, 09:10 AM
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He's adorable, you can't deny it. :<
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I already fixed my Koopa Shells, they work perfectly now and I'm almost ready to release a demo of Return to SMB.
I just have to finish making the post-hit invincibility, make fireballs and koopa shells kill other enemies (still haven't done that, I might just leave out the feature that koopa shells get you more points from enemies and eventually 1ups as you kill more of them) and add a "demo finished" screen.


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untitled fangame
http://archive.mfgg.net/index.php?showtopic=242243
expected completion: ∞
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Ultramario
Posted: Jan 13 2007, 09:19 AM
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Dan Dan Dan!
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With ultra mario engine, you were once able to swim in air. Just by entering water, swimming a bit outside the screen (bottom part) and bypass the solid blocks. I fixed that glitch by making blocks to create another block under them so players aren't able to go under them.

In a game made with my engine, you're able to run and jump under water. Perform it by running down a slope that ends to water.

This post has been edited by ultramario on Jan 13 2007, 09:19 AM


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ShadowMan
Posted: Jan 13 2007, 10:08 AM
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Roll away baby. Roll away forever.
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In an early build of the Luigi's Game engine, jumping into a corner caused you to walk through walls and sink through the floor.

When I started doing later builds (with working AIs), Shyguys would occasionally get stuck near the edge of a cliff, shake extremely fast, and fly all over the place.

There was also this pretty awesome glitch where Luigi had no arms and fell three times faster than he jumped.


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Treeki
Posted: Jan 13 2007, 10:32 AM
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He's adorable, you can't deny it. :<
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Well, I just fixed a glitch. (yay! RTSMB demo 1 is almost ready to release!)
When Mario hit a Goomba with a fireball, an endless stream of 100 points signs would come out of it. Why? I'll explain how it works.
Turning internal flag 10 on kills an enemy by fireball method (by how the enemy turns upside down, bounces up and then falls off the screen). When IF9 is on, the enemy moves up, alterable value E tracks how much it's moved up, and IF10 is on, the enemy moves down.
I had this code:
(Goomba) Internal flag 10 is on
Set internal flag 9 on Goomba
Create "100 points" at position (0,-32) relative to Goomba
Add 100 points to MarioScore (global value).
But I forgot to add "Set internal flag 10 off Goomba", so it would keep being triggered every frame!


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untitled fangame
http://archive.mfgg.net/index.php?showtopic=242243
expected completion: ∞
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Quicky
Posted: Jan 13 2007, 12:36 PM
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a weed in glaber's garden
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not mine but it's still awesome:

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Hatman
Posted: Jan 13 2007, 12:38 PM
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The astro craaag
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Canned game I'm considering picking up again.

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Tri
Posted: Jan 13 2007, 12:41 PM
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Courtesy of DJ Elly. (lol jsr)
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QUOTE (Hatman @ Jan 13 2007, 06:38 PM)
Canned game I'm considering picking up again.

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you totally should


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Demonic Jello
Posted: Jan 13 2007, 12:45 PM
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OH LOOK WHAT CLEVER CHILDREN
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Spyro sitting on Sparks and seemingly rubbing his butt on the dragonfly


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Grant
Posted: Jan 13 2007, 01:11 PM
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John Freeman said
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Remember, this is about games you're making yourself.

QUOTE (Hatman)
Canned game I'm considering picking up again.

Are you seriously thinking about un-canning that?! It would be indescribably cool if you did.


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u guys r retarded hippocrates

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Pie is not random. I wish people would realize this.
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Frogjester
Posted: Jan 13 2007, 01:33 PM
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2 colours are all I need
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On my comp entry when mario was on a surfboard I screwed up the coding and it picked him up and mved right out of the screen. Then there was the glitch when he touched it he would bounce around randomly VERY fast then destroy himself.


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Xgoff
Posted: Jan 13 2007, 01:34 PM
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<):|
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QUOTE (Jouw @ Jan 13 2007, 07:03 AM)
(the object that causes Mario to die when he touches it is 32x2, so I must duplicate it to fill an entire hole - if Mario collides with two of them the event is executed twice, causing it to sound echo)

Y("Mario") > frame height

oh and i was making mario swim in objects he shouldn't because my overlay RGB values were off

oops


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