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Post funny glitches you've seen in your games!
Treeki |
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He's adorable, you can't deny it. :<
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Well, I just fixed a glitch. (yay! RTSMB demo 1 is almost ready to release!) When Mario hit a Goomba with a fireball, an endless stream of 100 points signs would come out of it. Why? I'll explain how it works. Turning internal flag 10 on kills an enemy by fireball method (by how the enemy turns upside down, bounces up and then falls off the screen). When IF9 is on, the enemy moves up, alterable value E tracks how much it's moved up, and IF10 is on, the enemy moves down. I had this code: (Goomba) Internal flag 10 is on Set internal flag 9 on Goomba Create "100 points" at position (0,-32) relative to Goomba Add 100 points to MarioScore (global value). But I forgot to add "Set internal flag 10 off Goomba", so it would keep being triggered every frame!
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Xgoff |
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| QUOTE (Jouw @ Jan 13 2007, 07:03 AM) | | (the object that causes Mario to die when he touches it is 32x2, so I must duplicate it to fill an entire hole - if Mario collides with two of them the event is executed twice, causing it to sound echo) |
Y("Mario") > frame height
oh and i was making mario swim in objects he shouldn't because my overlay RGB values were off
oops
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