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Return to Super Mario Bros. - DEMO 2!, DEMO 2 RELEASED! 3 LEVELS NOW WORKING
Treeki |
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He's adorable, you can't deny it. :<
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 I posted this project some time ago, and I've actually been working on it enough for a demo to be released! It's only of level 1-1, but it's an important milestone for me: I released a fully completed demo of a game (that's actually a decent game, not like Mario Star Quest). Return to Super Mario Bros is a game set in the universe of the original Super Mario Bros, but with a new story, levels and graphics! Story:In a strange twist, the Toads have joined the Koopa Army! Bowser, using aid from the Dark Toads now has the poor Princess Peach - and with her, power over the entire Mushroom Kingdom! Mario and the remaining Toads have joined to fight back and get the Dark Toads out of the power of the Koopa King. Help Mario rescue the Princess, the Dark Toads and restore peace to the Mushroom Kingdom! Gameplay:Exactly the same as the original Super Mario Bros - but with new features! RTSMB is filled with special blocks, fun enemies, and more! Levels are short, so don't expect too much. But there will be quite a lot of them! And another demo is coming soon. RTSMB also has one thing many other games don't have: Mario-accurate music that doesn't make the game too big. Which means that badly sequenced MIDIs will be something you won't find at all in this game. Screenshots:The obligatory screenshots! See what RTSMB is like before you download it. Mario stands victorious after the murder of an innocent Koopa using fireballs! In the Mushroom Kingdom, when Mario comes around, no one is safe! Role reversal! An unsuspecting Goomba bumps into Mario. How is it that Mario's boots can squash a Goomba, but the touch of a Goomba to Mario is instant death? Ouch. The start of 1-2 as of 15/1/07. I still haven't added enemies, and I might change some stuff. And the water is transparent, so it looks more realistic.Downloads:Return to Super Mario Bros. Demo 2A new adventure! Demo 1, featuring levels 1-1, 1-2 and 1-3. New! Now updated to actually work. :S Note that if you do not hear music, then unzip the folder (plus SMB files). Some zip extractors do not load the SMB files along with the game. They're needed for the music.Size: 2.10mb -- DownloadReturn to Super Mario Bros. UserbarPut this userbar in your signature and help support RTSMB! Feel free to use this link, as it's hosted on ImageShack and not by me. Link: http://img74.imageshack.us/img74/8648/rtsmbuserbarkk0.pngWant to help contribute to the MFGG Wiki Article? Click here. to see it! I hope you will enjoy this game. Give me C&C on it, especially the engine. This is the first game I've made where almost everything was coded by me - the only things that weren't were the brick shards movement (by Soniro) and the pipes (coded by me, but one of the main parts to making them work was done by Xgoff). So get it now, and please comment! Edit: Reuploaded demo, as Sendspace deleted it. edit2: I've reuploaded again. If you already played the old demo, don't get this, as there's nothing new. Just parallax scrolling and the new layered system. And, I've removed some unneeded stuff to make the game a bit smaller. Demo 2 is coming very soon! edit3: NEW DEMO WITH 3 LEVELS! :3 edit4: REUPLOADED! For some reason, the new levels didn't show up. Fixed now! edit5: Reuploaded again. Bugs with layering in 1-3. edit6: This should be the last time I have to reupload! This post has been edited by Treeki on Apr 4 2007, 11:50 AM
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Serban |
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More bugs found. If the Mario dead pose is on the screen when you lose a life, press the jump button. The jump sound appears. Sometimes, Mario goes trough a brick (Maybe because touching the brick will standing with the back facing it.)!  Sometimes, when I touch the Koopa shell while not moving, you get hurt. And for some reason, while Super Mario, he ducked for no reason. Put a sound for when you hit a brick while normal Mario.
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Serban |
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| QUOTE (Jouw @ Jan 15 2007, 02:22 PM) | Hmm. I will try to fix these later. I have an idea already on how I can fix the hidden blocks. What do you mean by "touching the brick will standing with the back facing it"? I've fixed two glitches already: The jump sound appearing when you die (also, it happened when you were in a pipe too - I fixed this). And now also, I removed the mushroom glitch that lets you jump really high. I'm also going to fix going through blocks by ducking and jumping. |
Oops, I meant ''While''. Just jump at the 4 row blocks at the start of the level. Or touch a brick while the brick is facing Mario's back in the air. Add some music. Make so that Mario can move while ducking and jumping straight. And while normal Mario, find a ducking sprite (There are somewhere.  ). Edit: Will you make a Cut-Scene that represents the story? This post has been edited by Serban on Jan 15 2007, 08:00 AM
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Treeki |
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He's adorable, you can't deny it. :<
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Joined: 5-April 06
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| QUOTE (Serban @ Jan 15 2007, 07:51 AM) | Oops, I meant ''While''. Just jump at the 4 row blocks at the start of the level. Or touch a brick while the brick is facing Mario's back in the air. Add some music. Make so that Mario can move while ducking and jumping straight. And while normal Mario, find a ducking sprite (There are somewhere. ). |
I'm not going to add ducking for normal Mario. It doesn't make sense and it wastes time I could use adding other stuff. I managed to do the brick glitch with Small Mario. I can't fix it, but I'm going to add a code so that if you are stuck in a block, you are pushed out of the bottom. I have this for backdrops, but not for active objects (all blocks have to be active objects). I have music already. Don't you hear it? I will release an update to this demo soon. No new levels yet, but bug fixes like this. Also, I have made it harder to get hurt by a koopa shell when you kick it. It still happens sometimes, but I've tried my best to stop it. Also, just because my game has a few glitches isn't bad. It's a fangame, not an official Nintendo produced game made by programmers who get paid lots of money to do it.
Also, I've added note blocks.
edit: I saw what you edited. Maybe I'll add a cutscene later. It's hard though because I'm not very good at editing sprites, but I'll try.
edit2: Ahh! I just tried the EXE file and I see why you say there's no music. For some reason, even though I tell it it should, the music files aren't added into the game file even though I want it to.
This post has been edited by Jouw on Jan 15 2007, 08:09 AM
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