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> Super Mario Bros: Journey to Peach
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Hello
Posted: Jan 13 2007, 08:59 PM
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A game made with ultramario's engine with 10 levels! smile.gif
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Download:
http://www.sendspace.com/file/v535ad


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Golem
Posted: Jan 14 2007, 01:50 AM
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Really short legs
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Wow, this is incredibly hard. While the gameplay is nicely and tightly designed (love the multiple paths), it's frustrating to start from the beginning each time you game over--a save feature would be appreciated.
I love the stars in the first fortress, getting 1-ups with them fends off Game Overs quite well. It's still frustrating to play that fortress over and over without getting a chance to save and close the program for a while, though.

Also, try to cut down on slopes, as they are buggy. This is really noticeable in the ghost house.


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Ultramario
Posted: Jan 14 2007, 05:54 AM
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Dan Dan Dan!
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QUOTE (Golem @ Jan 14 2007, 08:50 AM)
Also, try to cut down on slopes, as they are buggy.  This is really noticeable in the ghost house.

"Hello" sometimes (apparently) put in "start running a wall"-object instead of slope.

Also remember NOT to put too much object into single room, it slows down the game too much.

Otherwise this is pretty darn awesome, but hard and frustrating at times. There are places where avoiding hit is impossible.

This post has been edited by ultramario on Jan 14 2007, 05:55 AM


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Romania
Serban
Posted: Jan 14 2007, 07:10 AM
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Sounds interesting... *Downloads*
Edit: Is this MP3 version? It makes the game slow and the music is very, very laggy. Could you please upload a MIDI version?

This post has been edited by Serban on Jan 14 2007, 07:19 AM


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Ultramario
Posted: Jan 14 2007, 07:39 AM
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Dan Dan Dan!
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QUOTE (Serban @ Jan 14 2007, 02:10 PM)
Edit: Is this MP3 version? It makes the game slow and the music is very, very laggy. Could you please upload a MIDI version?

MP3s don't make it slow, the large amount of stuff in rooms.


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Serban
Posted: Jan 14 2007, 08:23 AM
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QUOTE (ultramario @ Jan 14 2007, 02:39 PM)
MP3s don't make it slow, the large amount of stuff in rooms.

Then the game shouldn't be Full-Screen?


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Treeki
Posted: Jan 14 2007, 08:26 AM
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He's adorable, you can't deny it. :<
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This game fails because of full screen 320x240 and no way to change it back. On my computer, anything that's full screen and 320x240 resolution won't display properly (only half of the screen is shown). So I can't play this. Fix it.


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Dr. Wily
Posted: Jan 14 2007, 10:20 AM
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Let's get dangerous.
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What a strange, strange title.


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