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> Luigi's Mansion NES
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X Gamer 66
Posted: Jan 15 2007, 03:23 PM
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Don't touch that canned cheese!
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meh. Some stuff was rushed.


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Transformer Guy
Posted: Jan 15 2007, 03:24 PM
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Congratulations on the mess you made of things
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Lookin' good (so far, right?).


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Josiah
Posted: Jan 15 2007, 03:36 PM
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good work


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Ike Bravo
  Posted: Jan 15 2007, 03:41 PM
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*Looks at it* NICE WORK! now...
*Trys and makes a SMS one* ohmy.gif


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Kenny
Posted: Jan 15 2007, 04:27 PM
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Thats really nice! You should make a game like that.


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Nnnkingston
Posted: Jan 15 2007, 04:29 PM
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It looks really awesome but it also looks a bit more advanced than the NES could handle for some reason... It might be just me.


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Pip
Posted: Jan 15 2007, 04:44 PM
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QUOTE (Nnnk @ Jan 15 2007, 03:29 PM)
It looks really awesome but it also looks a bit more advanced than the NES could handle for some reason... It might be just me.

Yeah, it kinda does. But I think it fits.


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Draco Icebane
Posted: Jan 15 2007, 05:08 PM
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The problem might be that Luigi and the ghost are really big. Make them smaller and use less (and worse) colors; NES sprites can only have like four colors each, and I believe that includes transparent

Mega Man was made of 2 sprites, his face being one
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The Pyro
Posted: Jan 15 2007, 06:37 PM
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QUOTE (PunkYoshi @ Jan 15 2007, 03:41 PM)
*Looks at it* NICE WORK! now...
*Trys and makes a SMS one* ohmy.gif

*Trys to make the same thing.* XD

But really, It's sweet.


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X Gamer 66
Posted: Jan 15 2007, 07:46 PM
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To straighten things out:

Everything is fine as far as color limits. Sprites can have 4 colors (including transparency). If anything, there may be a rule I'm unaware of like "only x amount of colors on-screen at once" or something, but even then I think it's fine.

The only thing out of style are the sizes of the sprites; the dimensions should tecnically be multiples of 8, but I wasn't too worried about it.

Look more closely; everything only has three colors.

Luigi (including poltergust 3000): Blue, green, tan
Ghost: Light blue, orange, red
Curtains (inlcuding window and stand): Red, dark red, dark blue
Wood section of wall: Brown, yellow-orange, black
Floor (including carpet): Dark red, orange, yellow
Paintings: Yellow-orange, brown, black
Chandlere (including suspending chains): White, yellow-orange, brown
Vaccuum sucking tunnel: Dark grey, grey, white
Wall paper: yellow-orange and orange
Heart: Red, dark red, white
Coins: Brown, yellow-orange, white
Pearls: Dark grey, grey, white
Status texts: Each use two colors
Speaking text: white
Gameboy (inlucding E. Gadd image): Dark grey, grey, white

Also, every color is taken from official SMB sprites. If you think there are more colors, then I did it right. :P
If anything, it looks too advanced because most NES games don't have a complex background.


Thanks for comments all. biggrin.gif


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Draco Icebane
Posted: Jan 15 2007, 07:50 PM
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QUOTE (X Gamer 66 @ Jan 15 2007, 05:46 PM)
Look more closely; everything only has three colors.

I know that. I covered that just in case, since the sprites' sizes and styles were off and so I wanted to be sure to cover everything.
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T-man
Posted: Jan 15 2007, 07:51 PM
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MFGG? As if!
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Cool! but some sprites have to high resolution


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Mecha
Posted: Jan 15 2007, 07:52 PM
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Looks more like GBC, But still awesome none the less.


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Captain Chicken Soup
Posted: Jan 15 2007, 08:16 PM
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QUOTE (X Gamer 66 @ Jan 15 2007, 07:46 PM)
To straighten things out:

Everything is fine as far as color limits. Sprites can have 4 colors (including transparency). If anything, there may be a rule I'm unaware of like "only x amount of colors on-screen at once" or something, but even then I think it's fine.

I believe it was 16 colors on screen at a time.
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Ike Bravo
  Posted: Jan 15 2007, 08:26 PM
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Here's something :
Techneclly, If Nintendo made parts of a sprite 1 sprite each, using 3 shades,
It doesn't look 8-bit but every part secretly is.


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Raccoon Sam
Posted: Jan 16 2007, 01:58 AM
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You need to get off your high horse.
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Just like in Pocket Bomberman on GBC.
Every 8x8 tile can have 3 colors and transparent, but the screen's total colors may not bypass 256(?)


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read it yo
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Shanks
Posted: Jan 16 2007, 02:39 AM
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MY TANK IS FIGHT
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Good but Egadd doesn't look too 8-bit.


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Black Squirrel
Posted: Jan 16 2007, 03:20 AM
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It's all fine apart from the background. I would imagine that all that background would use the same 4 colours, not a different 4 colours for the curtains etc.


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Ultramario
Posted: Jan 16 2007, 03:26 AM
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Dan Dan Dan!
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Look very professional! Color limit rule is apparently followed.


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Darkzy
Posted: Jan 16 2007, 04:03 AM
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Shut up and drive
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I love it


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