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Games Factory "objects", Trying to get something straight on this
Sin Flametale |
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Please stop using "" Where it's not nessecary (SP?)
Also, you can, yes, but- you will loose the strings. (New object- Active Object)
Or, similarly, you can have an event Always- Text 1- Position X,Y And then change the Strings as you feel nessecary, if you wish, i can whip up a quick demo, if you need it.
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Xgoff |
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i think it does
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| QUOTE (M. C. Productions @ Jan 18 2007, 03:06 PM) | So are active objects able to follow the playfield as well (like specified sprites that I make to accompany for the status screen). Also, I attempted to try and place score/counter objects over an active object the bars/numbers are covered by that said active object. (Yes, I even tried the bring to front/send to back stuff on the counter objects, but to no avail)
Obviously, I thought of another good alternative in terms of my fangame layout; but I now need to get this one straight once and for all. |
Yes. Right click on the object, go to Object Preferences. Select the Extra tab, and uncheck Follow the playfield (yeah, you really do want to do that, otherwise it will stay in the same place - unchecking that option turns it off so it will stay in the same place on the screen as you scroll). One thing though - One mistake that I made when I first started out, was: If your level is wider/higher than the window size, you must place your HUD elements in the top left area of the level.
Also, I don't see why are you are saying that score objects cannot be placed over active objects. I dug up a copy of Multimedia Fusion Express (which I believe is TGF with some bugfixes and a new name) and I have done this successfully.
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