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> Glukom's Twilight Princess Review, SPOILERS
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Glukom
Posted: Jan 20 2007, 07:06 PM
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Review of Legend of Zelda: Twilight Princess
By Glukom
(I'll review it the same way you review fangames on the site in a way)

I'll start off by saying that this is definantly a game not to miss, Wii or GC. It has it's ups and downs, but overall, it's a must have.

Story:
This game probobly has the most compelling storyline in a Zelda game since OoT and MM. As a boy living in a town, you end up needing to save the world from Twilight. But many characters add to the story, making it as great as it was. My main issue with the story of the game is none other than Midna. Midna was a good character when you started the game. But, slowly, Midna began to overshadow Link. Midna soon became the main character, and Link was the pawn who followed her. In my opinion, Midna lost a lot of the game for me. Also, it never really resolved in the end, it left you hanging. What will happen to Link and Zelda? Is Ganondorf officially dead? Questions like these make you wonder. They also could have left out Ganondorf completely, because he sort of ruined the whole "twilight" theme in the game. Besides these downsides, it seemed to work quite well.

Gameplay:
The gameplay in the Game works fine on the Wii, and I assume the controls work for the GC version as well. The system is the same as every 3D Zelda game, so fans of the series should be fine getting used to it. The only thing they could improve was the Wii's sword swinging. You quickly get used to it, but it gets a little annoying after a while.

Graphics:
One of the main upsides in this game are the graphics. Everything looks suprisingly realistic, and the worlds you walk around with are absolutely beautiful.

Music:
The orchestrated music in the game was great. Every song is easily likable, and the remixed tunes from previous games sound better than ever. Many of you may have noticed in the Wolf songs, that many of the songs are instrument songs from OoT, MM, and WW, which gave you a feeling of the games. Music gets an A+.

Replay:
Ehh... Replay value is probobly a no for this game. It is pretty long, and many things you con't do unless you get far, so it could get repetitave. However, for anyone who would want to fight off against the previous bosses, it would work.

My final score for this game is an 8.5. Make sure to pick this game up, you won't be disapointed.


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Nocturnal Kid
Posted: Jan 20 2007, 11:42 PM
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Midna is awesome, shut up. Link ends up getting overshadowed by everyone because he can't talk.

And Gannondorf was awesome too.

And the main draw of this game was not graphics, although they were quite good.

And your review has spoilers, put some kind of disclaimer just in case.

This post has been edited by Nocturnal Kid on Jan 20 2007, 11:43 PM
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Thunder
Posted: Jan 20 2007, 11:49 PM
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Actually, the main "draw" WAS the graphics, but it actually had much more than that. When the first trailer was released, everyone was excited for this new "realistic" Zelda.


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Sage
Posted: Jan 20 2007, 11:59 PM
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NO THANKS, BRAT
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QUOTE (Nocturnal Kid @ Jan 20 2007, 11:42 PM)
Midna is awesome, shut up. Link ends up getting overshadowed by everyone because he can't talk.

And Gannondorf was awesome too.

...You come in here to read his review, and then you ***** about his opinion. I really wish I understood present-day logic.
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FuzzMaster
Posted: Jan 21 2007, 12:29 AM
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I personally did not like the game much at all. I haven't finished. In last temple. Too bored too play


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Mr. Aforcer
Posted: Jan 21 2007, 12:46 AM
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I didn't find the story that great myself. It had some dead-space going on in it that made me why I was doing anything.


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Tri
Posted: Jan 21 2007, 04:06 AM
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Courtesy of DJ Elly. (lol jsr)
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The actually starts great but around the middle it starts to cut itself to bits.


It ends up not making sense. But everything else you said is mainly true.


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Captain Chicken Soup
Posted: Jan 21 2007, 07:20 AM
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It makes sense to me.
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Glukom
Posted: Jan 21 2007, 08:57 AM
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QUOTE (Nocturnal Kid @ Jan 20 2007, 11:42 PM)
Link ends up getting overshadowed by everyone because he can't talk.

If that's true, then why is Link completely important in OoT? Or MM? Or every Zelda game? The fact is, Link has always been very important, but he could never talk.
Oh yeah, it says spoilers in the topic description.


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Pucifur
Posted: Jan 21 2007, 09:57 AM
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I can agree that this game killed my smile when it didn't live up to my expectations. I dislike the music with a passion, and now that you mention it, it really does seem that Link is just a character you play as. He has no vital role other than to kill Ganondorf. In Ocarina he was the holder of Courage and in Majora he was the only one not ignorant enough to do something about the Moon. It just seemed Link had become Midna's *****.

The whole "only you with the Triforce of COURAGE" is getting really, really old. It's not a surprise anymore, and quite frankly I believe Nintendo has beaten this plot scheme into oblivion.


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Glukom
Posted: Jan 21 2007, 10:04 AM
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I forgot to mention WW's story in the "most compelling" line. It had a great story as well.


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Big Boo Fan
Posted: Jan 21 2007, 02:56 PM
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well, we're screwed.
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To tell the truth I HATED TP.

The Crappy Plot, Story, and Midna's existance really brought it down.
And a Friggin Wolf!?


I love Nintendo, so, so, much. I just not this game. It screams overaited.
























































GIVE US A DAMN KID ICARUS GAME ALLREADY.


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mr.mario
Posted: Jan 21 2007, 09:08 PM
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and you people thought Mugen coded in GML would never work
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I just beat goron mines and I've got to say: TP is awsome and is what Windwaker should and could have been


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FuzzMaster
Posted: Jan 21 2007, 09:23 PM
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hahaha. I think TP should have just been WW on a whole new level. I mean, it's so ridiculously easy. None of the enemies take any skill to defeat. WW had such awesome battle music and TP (especially in twilight) is just some annoying distortion effect. Urgh. Also, why'd they take out the HAY I CAN TAKE UR WEPUN thing that WW had? That could've been improved to such high levels in TP, but oh no. Graphics, meh. TP looked good, was well modelled, but the Twilight area and it's obscene bloom and stupid black squares, well, I found it nothing short of hideous. Combined with the earlier mentioned music and bug hunts (which I found, combined, was worse than the big hunt in WW), everytime I was turned into the wolf, I had an intense desire to not play. What I found especially bad was how they couldn't decide on attempted realism are cartoony-ism, because let's face it, plenty of people look like they are the result of a nuclear holocaust.

My biggest complaint are the controls. Fine, some people had no trouble with it, but my peers and I had ... problems. There are several parts where I wanted to shove the Wiimote through my TV and launch my Wii through the window because I accidentally tossed Link to his magma death due to the painful camera, or how I fell for the ninth time because controlling Epona/using sword on the bridge joust WAS PAINFULLY DIFFICULT.

And I will have to agree with the story being iffy. Sure, it was okay, but...
Spoilers:
WHY was it all about Midna? Link was just the guy that carted her around, defeating all the enemies, but he gets no credit. WHY did they even bother to include Zelda? Two scenes with her and she is gone. And bringing Gannondorf into this? How unneccesary.


And that is my opinion on the game. I have not enjoyed it much at all, and I really would have preferred a second Wind Waker


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QUOTE (BAWWWWWW)
1. Seriously, stop all of the hate on the Wii and leave Nintendo alone!
2. And this is coming from the self-proclaimed Sony fanboy who only plays mature rated games for hardcore gamers such as yourself.
3. you look for two minutes and we'll find one of your nice little "wii sux" comments
4. we've heard it too much from you, so go with your other "ps3 0wnz da wee" friends and leave the nintendo supporters alone for once
5.  let me tell you about my sexuality even though nobody asked. . .

QUOTE (Quality mfgg moderation)
I'm gonna lock this and leave some other mod to read it since I don't want my good mood ruined.

How willingly - They lay their love.
How willingly - They sacrifice themselves,
To the locust master - to the one that drowned the world.
How willingly - They lay their love.
How willingly - They sacrifice themselves,
To the bringer of hunger - To the one that drowned the world.
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mr.mario
Posted: Jan 21 2007, 09:29 PM
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and you people thought Mugen coded in GML would never work
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QUOTE (FuzzMaster @ Jan 21 2007, 09:23 PM)
really would have preferred a second Wind Waker

coughPhantomcoughHourglasscough

I have almost a complete oppisite opinion as you, I found the bridge joust fun, I only fell once.


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FuzzMaster
Posted: Jan 21 2007, 09:31 PM
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aw please, I have very small doubts Phantom Hourglass will even live up to WW in any way possible :X

but i'd love to be proved very, very, wrong about that


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QUOTE (BAWWWWWW)
1. Seriously, stop all of the hate on the Wii and leave Nintendo alone!
2. And this is coming from the self-proclaimed Sony fanboy who only plays mature rated games for hardcore gamers such as yourself.
3. you look for two minutes and we'll find one of your nice little "wii sux" comments
4. we've heard it too much from you, so go with your other "ps3 0wnz da wee" friends and leave the nintendo supporters alone for once
5.  let me tell you about my sexuality even though nobody asked. . .

QUOTE (Quality mfgg moderation)
I'm gonna lock this and leave some other mod to read it since I don't want my good mood ruined.

How willingly - They lay their love.
How willingly - They sacrifice themselves,
To the locust master - to the one that drowned the world.
How willingly - They lay their love.
How willingly - They sacrifice themselves,
To the bringer of hunger - To the one that drowned the world.
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Ultimate Mario
Posted: Jan 21 2007, 10:30 PM
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The one bad thing about most Zelda games, IMO, is that after you collect EVERYTHING, you really don't have much else to do.

This post has been edited by Ultimate Mario on Jan 21 2007, 10:31 PM
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