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WarioWare Mou$e Workz, Minigame Comp Entry
Toodles |
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Awesome.
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| QUOTE (Frogjester @ Feb 3 2007, 11:19 AM) | | It could be possible at the start of the game the elevator decides which game to play first and when completed it sets a variable like "global.mini1" it knows not to play it again. I'll show you if you want. |
I did nearly that exact thing.
And to MechaBowser: -I don't know what's up with the music. On my computer, it's all the same volume... -The reason the mouse changes is because the door transition where it opens and closes is actually part of the microgame, not the elevator scene. It wouldn't be to hard to change the mouse cursor, though, so I could easily fix it up. -The game does speed up, but the music (other than the elevator) doesn't, so it's a little hard to tell. If I was doing a full fledged game, I would have made the music speed up, too, but for a little minigame, I decided not to bother. -Sorry about that. I drew them kind of fast. -What graphics are you talking about? -I'm not sure what you mean by that. There's some blank space on each side, but the level itself is a direct rip from Donkey Kong -It doesn't? Could you show me a screenshot of that? It follows it on my computer. -Odd, that's never happened to me...
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Feel like drawing good 'ol Toodles the Horse? Well, you might want a ref! And, because he's so photogenic, here's another one!
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