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> Warioware how-to, BOSS STAGE ADDED!!!
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Frogjester
Posted: Feb 3 2007, 02:45 PM
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A warioware how-to. 2 minigames included, added commenting for easy understanding. If used credit would be nice. Thanks to gamemaker, Tman(for idea), me(for most graphics), google image search(for some crops). Enjoy! (note: I didn't do this because of toodles)

Here are the minigames included and controls:
Snot shot: Press shift to try and shoot snot at the rubber duck, press control to move down pointlessly.
Laser Gazer: Use up and down to switch the position of the laser, try and shoot the nose.
Super Wario Bros.3: Bounce Wario onto the blocks using Waluigi's head. Right to move and left to slow down.
Jeepers Creepers!: Tap cotrol to make Wario creep, if you don't keep pressing control Wario will get caught!
Fangame fixer: Toodles needs to fix a game! Press control to hit the hammer that fixes the game.
Pencil poke: Move the pencil on to Wario's nose.
Takin' a stroll!: Use the arrow keys to walk to the house

BOSS STAGE!!:
A nose for violence: use the arrow keys to move and press control to hit the nose. Thats all there is to it really

Also please tell my your favourite microgame if any.

This post has been edited by Frogjester on Feb 16 2007, 04:03 PM

Attached File ( Number of downloads: 65 )
Attached File  Warioware.zip


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theKK
Posted: Feb 3 2007, 02:49 PM
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uh...it's not very good....I'll keep it for the randomizer.


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DR. Demon Lizardman
Posted: Feb 3 2007, 02:49 PM
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No comment
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Hmm, this might come in handy.


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For best ref of all, check this one out, thanks Ashura.
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Ashura please don't tell me you've done what I think you've done
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Frogjester
Posted: Feb 3 2007, 02:55 PM
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QUOTE (theKK @ Feb 3 2007, 02:49 PM)
uh...it's not very good....I'll keep it for the randomizer.

If you randomise it it will likely repeat microgames again and again, also the microgames can be changed at will, they are there to show you how it works.


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T-man
Posted: Feb 3 2007, 03:12 PM
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MFGG? As if!
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The lives don't show which is a PLZ NEEDED


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Frogjester
Posted: Feb 3 2007, 03:13 PM
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QUOTE (T-man @ Feb 3 2007, 03:12 PM)
The lives don't show which is a PLZ NEEDED

Edit the lives object, to actually show the lives.


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T-man
Posted: Feb 3 2007, 03:15 PM
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MFGG? As if!
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Where do I edit it?


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Frogjester
Posted: Feb 3 2007, 03:32 PM
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EDITED: Now shows lives


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LuigiFan
Posted: Feb 3 2007, 04:20 PM
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needs an MMF2 version sad.gif


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...`zhe Kirby!! <3
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Blab
Posted: Feb 3 2007, 04:22 PM
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Thank you millions. I was searching for one of these this morning.

EDIT: How come a life just goes away when you start?

This post has been edited by Blab on Feb 3 2007, 04:26 PM
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theKK
  Posted: Feb 3 2007, 04:51 PM
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QUOTE (Frogjester @ Feb 3 2007, 02:55 PM)
If you randomise it it will likely repeat microgames again and again, also the microgames can be changed at will, they are there to show you how it works.

I know, that's why I like tihs, hey, Wario Ware help...my lives are messing up. (I'm making a Wario Ware)


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Frogjester
Posted: Feb 4 2007, 03:21 AM
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QUOTE (Blab @ Feb 3 2007, 04:22 PM)
Thank you millions. I was searching for one of these this morning.

EDIT: How come a life just goes away when you start?

The most reasonable thing to do is make it have 5 lives or make a win object. This was pretty hard to make since when I changed the slightest thing the elevator screwed up.


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Frogjester
Posted: Feb 4 2007, 03:22 AM
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QUOTE (LuigiFan @ Feb 3 2007, 04:20 PM)
needs an MMF2 version sad.gif

I don't know much about mmf2, but it could probably be done in a similar way with alterable values.


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Frogjester
Posted: Feb 4 2007, 03:27 AM
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Sorry for triple post but everything is in working order.


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theKK
Posted: Feb 4 2007, 09:32 AM
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I'm making a Wario Ware game, I'm not really using your engine, but I'm using your random system. The game's called Wario Ware Mega PC games.


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Frogjester
Posted: Feb 4 2007, 10:19 AM
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Added an intro.


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SupaStix
Posted: Feb 4 2007, 10:36 AM
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EDIT: Not very professional. It kinda works like Wario Ware, but it's full of bugs like how the microgames stop showing when you lose the first life and the screen's too tiny. Seriously, how can anybody see that, eh? Also the engine should display what keys to press and those one-word things that give you hints on what to do like the original Wario Ware games (I already know about the instructions in the topic, but I was talking about in the game).

Work on it, damnit!

This post has been edited by MartB on Feb 12 2007, 09:26 PM
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Frogjester
Posted: Feb 4 2007, 10:46 AM
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QUOTE (MartB @ Feb 4 2007, 10:36 AM)
Pretty good, though the minigames stop appearing after I lost a life. Also the minigames should've instruction on what to press and what you're suppose to do to beat the minigame.

~ Stixdude

Thats exactly why theres a topic in help. It also tells you the aim like "bounce" or "shoot". Also I have explained the controls and stuff in the topic.


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Frogjester
Posted: Feb 9 2007, 04:05 PM
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bump. updated.


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theKK
Posted: Feb 9 2007, 09:23 PM
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No offenese but this really isn't very good at all. ph34r.gif


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