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> Warioware how-to, Updated, now works perfect.
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Frogjester
Posted: Feb 3 2007, 02:53 PM
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Title: Warioware how-to
For: gamemaker 6
Description:A warioware how-to. Shows you how to make a warioware styled game, from a working elevator and dummy microgames. If you use any graphics from this(except the laser microgame) please give credit. All events using variables are commented for easier under-standing. Adding more microgames is simple. Also there is no gameover screen, so it needs to be added. Enjoy!

This post has been edited by Frogjester on Feb 4 2007, 03:03 PM

Attached File ( Number of downloads: 93 )
Attached File  Warioware.zip


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nosehair26
Posted: Feb 3 2007, 11:31 PM
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I TOLD YOU NOT TO TOUCH THAT DARN THING
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Wha... I don't understand... Not to be rude :P
EDIT: Nevermind, I do now... nice ^_^

This post has been edited by nosehair26 on Feb 3 2007, 11:33 PM


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what is this i dont even

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Frogjester
Posted: Feb 4 2007, 03:19 AM
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QUOTE (nosehair26 @ Feb 3 2007, 11:31 PM)
Wha... I don't understand... Not to be rude :P
EDIT: Nevermind, I do now... nice ^_^

Uh, I don't know what you didn't understand but adding minigames is a case of adding a variable called "global.mini3", and increasing the number at the end when a new minigame is added.


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Frogjester
Posted: Feb 4 2007, 09:23 AM
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2 colours are all I need
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2 new microgames and description text.


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Nini Fan#33;
Posted: Feb 4 2007, 11:59 AM
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I am (And always will be) THE GLITCH MASTER!
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Ok next time make instructions in the game info.
BUT STILL THIS ROCKS!!!


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Frogjester
Posted: Feb 4 2007, 12:12 PM
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2 colours are all I need
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updated, with intro


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Bigbowsa
Posted: Feb 4 2007, 03:54 PM
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lol showbiz bowser
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I like this engine idea, are you going to put more stuff in it?

edit: you know, minigame engines, etc.

This post has been edited by Bigbowsa on Feb 4 2007, 03:54 PM


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Drezus
Posted: Feb 4 2007, 04:19 PM
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ASH STARES INTO YOUR CHEEKS
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Could someone port it to MMF2 pleeeeeeeeeeeeeease???


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Mecha the Slag
Posted: Feb 4 2007, 04:32 PM
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http://mechaware.net
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sfgsg why does people need a tutorial on how to make a Wario Ware, it's so easy.

God, I'll make one for MMF2 later, ya happy now.

This post has been edited by MechaBowser on Feb 4 2007, 04:32 PM


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Drezus
Posted: Feb 4 2007, 04:36 PM
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ASH STARES INTO YOUR CHEEKS
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QUOTE (MechaBowser @ Feb 4 2007, 06:32 PM)
sfgsg why does people need a tutorial on how to make a Wario Ware, it's so easy.

God, I'll make one for MMF2 later, ya happy now.

Hearing this from you, owner of MFGG Ware, it's the same of hearing the sacred bells of god when we got to the heaven soveryhappy.gif


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Frogjester
Posted: Feb 5 2007, 02:53 AM
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2 colours are all I need
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QUOTE (Bigbowsa @ Feb 4 2007, 03:54 PM)
I like this engine idea, are you going to put more stuff in it?

edit: you know, minigame engines, etc.

Adding a minigame is a case of adding a variable. So for adding the 6th minigame you would add a variable called "global.mini6". Then a room with your minigames objects in it, remember to put the bomb in it. And when your character or object does something to complete the microgame it sets variable "global.win" to 1. Also on the character object add a room start event and set "global.mini6" to 1. Then on the elevator on the alarm 0 event put: with a 1 out of 5 chance to perform, if variable global.mini6 is equal to 0 go to room[minigame 6's room]. I have typed a lot but it isn't that complicated at all.


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Waluigi2
Posted: Apr 16 2007, 01:43 AM
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Proud North Melbourne supporter since 1996
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pwnsome. Just one problem, you need a boss thingy.


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Blab
Posted: Apr 16 2007, 05:56 AM
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BowbowbowbowbowLUserIGI
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Cool bump.
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Frogjester
Posted: Apr 16 2007, 11:20 AM
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2 colours are all I need
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QUOTE (Waluigi2 @ Apr 16 2007, 01:43 AM)
pwnsome. Just one problem, you need a boss thingy.

This really didn't need to be bumped seeing as this is probably not going to be accepted. Since it has been ignored.


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