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New Super Mario Bros Tileset (DONE), Tileset now on main site
Treeki |
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He's adorable, you can't deny it. :<
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I took a break from tilesets. Here is Boo!  More coming soon. I'm ripping Goomba and ParaGoomba right now. Even with unused poses! I'll also get Koopa, and maybe items. edit: I had to go in the middle of posting that, so I didn't see the new posts. Black Squirrel, I'm not planning on BGs. Unless Desmume gets support for NSMB soon or I figure out the BG layout format (it could happen) I'm not ripping them. They're all stored in little tilesheets of 8x8 tiles. Think Dr. SVH's SMAS stuff, but worse. Desmume can display them using the Maps feature, but I can only get one BG that way (the one from the opening cutscene - it's stored in memory on the title screen) This post has been edited by Jouw on Feb 9 2007, 12:47 PM
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Treeki |
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He's adorable, you can't deny it. :<
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Minigame Comp Third Place Badge (1) [*]](https://archive.mfgg.net/html/badges/mct1.gif)

Group: Members
Posts: 3307
Member No.: 2001
Joined: 5-April 06
Status: (0d)
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| QUOTE (Someguy @ Feb 9 2007, 01:00 PM) | | You talk about looking for offsets and using a program called DSHeader or such... you ever try other programs, that would extract the game's files into separate parts, if that doesn't do so? It may be easier to use a program, like "DSlazy", which automates the process of converting a NDS file into separate pieces, letting you simply find and open the files with unLZGBA or Tile Molester, rather then hunting through the huge rom. I'm not sure if it would work properly with NSMB and what you know though, I just know it makes ripping Kirby Squeak Squad sprites a piece of cake, while other games I've tried didn't store them in files at all, thus making it useless. |
UnlzGBA refuses to find anything in the individual files. NDSHeader can extract them, but it also tells me where each file is located in the ROM. I used that to match up each palette with it's tileset. What I use, although a bit complicated, it's needed for the palettes. I created a custom entry in Tile Molester's savestate loading for the palettes. I look for them by offset in UnlzGBA, dump them as RAW files (for both palettes and graphics) and then load them in Tile Molester. By the way, there are unused powerups in the items file. Interesting. Mainly a lightning bolt and a Japanese character. Not sure if they may be something else though, as the vine and piranha heads on the vines that sprout from blocks are also in there..
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