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Impossible object overlapping, I really can't think of a good title
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Ok I have a really odd request that regards defying the laws of physics in MMF2 or something. Okay lets say you have 3 objects: Object A (Red), Object B (Blue) and Object C (Green).  Now I want Object B to go over Object A. No problem right?  But lets say I need Object C to go above Object B, but to stay below Object A.  (or this, it doesn't matter for what I need it for) I end up with something like this. This is what I need. Just wondering if it was possible to get this effect without changing the graphics at all. In case people missed it before, I'm using MMF2.
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i don't think something like that is even possible in 2D
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| QUOTE (Yoshiman @ Feb 10 2007, 11:01 PM) | | Yeah, I tried it with paper, I had to cut the paper in order to get it to work. |
Yeh I know it's not possible with real life (hence the title) but was wondering if there was some way to individually assign whether an object was above/below another object in MMF2 (essentially).
| QUOTE (Flametale @ Feb 10 2007, 11:04 PM) | | Yoshiman may have just got something... what if you make 2 objects that are the same? That way, you could get this result. |
Unfortunately, that's just what I want to avoid... Okay I'll say the exact context I want to use. I have 3 objects (Object A, Object B, Object C). Object A is behind Object C for reasons I needn't disclose. Object B is a small object that is often hidden behind object A. What I want is for Object B to move from being behind Object A to being above Object C. Unfortunately, as it is hidden behind Object A, it is also behind Object C.  << This is what I want (Object A is the Darkish Blue, Object B is black, Object C is red) I dunno if this'll change anything for anyone. I just wanted to emphasise the fact that it moves (thus that I can't use 2 objects).
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| QUOTE (artee @ Feb 10 2007, 04:26 PM) | Yeh I know it's not possible with real life (hence the title) but was wondering if there was some way to individually assign whether an object was above/below another object in MMF2 (essentially).
Unfortunately, that's just what I want to avoid... Okay I'll say the exact context I want to use.
I have 3 objects (Object A, Object B, Object C).
Object A is behind Object C for reasons I needn't disclose. Object B is a small object that is often hidden behind object A. What I want is for Object B to move from being behind Object A to being above Object C. Unfortunately, as it is hidden behind Object A, it is also behind Object C.
<< This is what I want
(Object A is the Darkish Blue, Object B is black, Object C is red)
I dunno if this'll change anything for anyone. I just wanted to emphasise the fact that it moves (thus that I can't use 2 objects). |
Move in Front of Object/Move Behind Object in the Order submenu
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| QUOTE (artee @ Feb 10 2007, 04:48 PM) | | I tried that :s It might have worked if the object didn't have some time both behind object A and in front of object C (at the same time). |
yeah i just noticed that
stuff like this really can't be done in 2D
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Ok nevermind then. Explanation: I'm trying to immitate a DS screen. I want it so that objects from the "bottom screen" DO NOT appear on the "top screen" and visa versa. But there's times where an object on the bottom screen sort of... slides in" from the top of the screen ( http://img251.imageshack.us/img251/6144/test2vd6.gif ), meaning that you'd need to what I'm trying to, essentially. So really what I'm gonna need to do is either seperate the "screens" or make it so that the object has a "slide in" animation. Neither of which I wanted to do (hence topic). Unless someone can think of some other way to achieve this effect?
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| QUOTE (artee @ Feb 10 2007, 04:57 PM) | Ok nevermind then.
Explanation: I'm trying to immitate a DS screen. I want it so that objects from the "bottom screen" DO NOT appear on the "top screen" and visa versa. But there's times where an object on the bottom screen sort of... slides in" from the top of the screen ( http://img251.imageshack.us/img251/6144/test2vd6.gif ), meaning that you'd need to what I'm trying to, essentially.
So really what I'm gonna need to do is either seperate the "screens" or make it so that the object has a "slide in" animation. Neither of which I wanted to do (hence topic). Unless someone can think of some other way to achieve this effect? |
what i would do is use a subapp for each screen
you'd still have to synchronize the objects, though
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| QUOTE (artee @ Feb 10 2007, 05:05 PM) | | Hmm, would that mean that it'd use 3 seperate exes? |
no, subapps can be "internal"
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| QUOTE (artee @ Feb 10 2007, 05:31 PM) | | Wait is there any way to send information to a sub-app? Other than global values and things. |
shared data, maybe
but GV's and GS's are the best option
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