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> MechaBowser's Engine (first source out!), DOWNLOAD NOW ALL YA MMF2 FANS!
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Mecha the Slag
Posted: Feb 15 2007, 11:21 PM
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Basically I got tired of all the requests for an engine, so here it is.

WELCOME

To my first open-source engine, ever. It's focused on Super Mario Bros. 3 but sooner or later, I'll add SMB2 etc.. features.

'So what is this neat thing', you askin'? Well it's obviously an MMF2 Super Mario Bros. 3 engine that uses NO EXTENSIONS AT ALL. That's right, none. And it features everything listed below!
  • Platform Movement
  • Mini Mario
  • Normal Mario
  • Fireball Mario
  • Raccoon Mario (incomplete)
  • Goombas
  • Koopa Troopas
  • Shells
  • Red Pirhana Plants
  • Green Pirhana Plants
  • Hammer Bros.
  • Boos
  • Coin Blocks
  • Fireflower Blocks
  • Feather Blocks
  • Mushrooms
  • Fireflowers
  • Raccoon Leaves
  • Stars (although no invincibility)
  • Fireballs
While I'm at it, I'd like to say that you CAN run, but I didn't bother makin' the animation and stuff, but yeah, the speed DOES increase by 1 pixel.

Screenshots for those who eat them:
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Yes, I was too lazy to do proper level design. Remember, I only worked on this today so you better not use unsure.gif on me.

Rawr, I forgot the download link;
http://www.sendspace.com/file/1hz8mb

And if you're no MMF2 user, here's an .exe.

Any C+C is appriciated.
Thank you.

This post has been edited by MechaBowser on Feb 15 2007, 11:37 PM


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nosehair26
Posted: Feb 15 2007, 11:26 PM
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I TOLD YOU NOT TO TOUCH THAT DARN THING
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I'm a Game Maker user, but that is good!


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what is this i dont even

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MegaTailzChao
Posted: Feb 15 2007, 11:29 PM
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So long, and thanks for all the fish.
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Needs more EXE for us non-MMF users.


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Mecha the Slag
Posted: Feb 15 2007, 11:30 PM
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QUOTE (MegaTailzChao @ Feb 16 2007, 06:29 AM)
Needs more EXE for us non-MMF users.

I'll get onto it.

(The reason I didn't in the first place is because it would be, like, 5mb.)


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Soniro
Posted: Feb 15 2007, 11:30 PM
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yeah, Im still using MMF1 so I loose out on this. Anyway, I think you've done a good job on this engine. nod.gif

just for kicks....... unsure.gif .... laugh3.gif


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Denmark
Mecha the Slag
Posted: Feb 15 2007, 11:32 PM
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QUOTE (Soniro @ Feb 16 2007, 06:30 AM)
yeah, Im still using MMF1 so I loose out on this. Anyway, I think you've done a good job on this engine. nod.gif

just for kicks....... unsure.gif .... laugh3.gif

Actually, this would sorta work on that since it doesn't have any MMF2 specific features or anything.

So yeah, if you bothered getting the MMF2 trial and then converting all the stuff, you'd get the same thing.

EDIT: EXE, ANYONE?

This post has been edited by MechaBowser on Feb 15 2007, 11:37 PM


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Zierant
Posted: Feb 15 2007, 11:40 PM
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There is no meaning in this world
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awesome exe, but i dont use MMF =P


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MegaTailzChao
Posted: Feb 15 2007, 11:48 PM
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So long, and thanks for all the fish.
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RUH ROH RAGGY!
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Bounced off a Koopa and got stuck.

Anyways, Mario's jump is a little akward, it;s hard to explain. Sometimes when I hit blocks I see another block move up like the one I hit, and hitting Koopa shells doesn;t make me re-jump. And the Hammer Bros. hammers have weird gravity.


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Mecha the Slag
Posted: Feb 15 2007, 11:58 PM
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QUOTE (MegaTailzChao @ Feb 16 2007, 06:48 AM)
Sometimes when I hit blocks I see another block move up like the one I hit

No.

That's impossible since only the coin-blocks have animations of them moving up.
And since I just went through the whole thing, finding no such error, you need evidence, my good sir!

QUOTE (MegaTailzChao @ Feb 16 2007, 06:48 AM)
hitting Koopa shells doesn;t make me re-jump

You didn't in SMB3, so you won't do that here either.

QUOTE (MegaTailzChao @ Feb 16 2007, 06:48 AM)
And the Hammer Bros. hammers have weird gravity.

Why, you can always go into the .mfa and change that. It's all in the coding.

QUOTE (MegaTailzChao @ Feb 16 2007, 06:48 AM)
Bounced off a Koopa and got stuck.

Yes. This is because of the bouncing animation on the coin-block. You could just uncheck "use fine collision" and it'll be okay.


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MegaTailzChao
Posted: Feb 16 2007, 12:53 AM
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So long, and thanks for all the fish.
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QUOTE (MechaBowser @ Feb 15 2007, 11:58 PM)
No.

That's impossible since only the coin-blocks have animations of them moving up.
And since I just went through the whole thing, finding no such error, you need evidence, my good sir!

Might have been just me, then. I am crazy, after all.

QUOTE (MechaBowser @ Feb 15 2007, 11:58 PM)
You didn't in SMB3, so you won't do that here either.

I did not know that.


QUOTE (MechaBowser @ Feb 15 2007, 11:58 PM)
Why, you can always go into the .mfa and change that. It's all in the coding.

Uhh...No, I can;t.


QUOTE (MechaBowser @ Feb 15 2007, 11:58 PM)
Yes. This is because of the bouncing animation on the coin-block. You could just uncheck "use fine collision" and it'll be okay.

Uhh...No, I can't.


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Treeki
Posted: Feb 16 2007, 05:32 AM
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He's adorable, you can't deny it. :<
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This engine isn't really that good. I've seen better.
The question blocks move up and down too fast and the coins just fall down behind you.
Mario's jump is weird. He jumps too fast and not enough. I tried way too many times to jump on a block SMB3 would have let me jump on.
The hurt/grow animation is awful.
This weird "neutral movement" stuff you've added is confusing. I wanted to use the Boo code in SMW2, but you killed any hopes of me using stuff from this if I'm going to have to use unneeded code that will mess up my qualifiers.
Your code is confusing. I can't understand what you're doing. Can't you name your Alterable Values at least?
To me, this makes no sense:
Alterable value F of Hammer Bro <= 0
Alterable value C of Mario Collision <= 50
Alterable value C of Hammer Bro <= 0
-- Hammer Bro: Add 1 to alterable value D


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Mecha the Slag
Posted: Feb 16 2007, 09:23 AM
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QUOTE (Jouw @ Feb 16 2007, 12:32 PM)
This engine isn't really that good. I've seen better.
The question blocks move up and down too fast and the coins just fall down behind you.
Mario's jump is weird. He jumps too fast and not enough. I tried way too many times to jump on a block SMB3 would have let me jump on.
The hurt/grow animation is awful.
This weird "neutral movement" stuff you've added is confusing. I wanted to use the Boo code in SMW2, but you killed any hopes of me using stuff from this if I'm going to have to use unneeded code that will mess up my qualifiers.
Your code is confusing. I can't understand what you're doing. Can't you name your Alterable Values at least?
To me, this makes no sense:
Alterable value F of Hammer Bro <= 0
Alterable value C of Mario Collision <= 50
Alterable value C of Hammer Bro <= 0
-- Hammer Bro: Add 1 to alterable value D

Okay, first of all, for your Boo, look at the Boo I added in the game for christs sake.

Second of all, I said I didn't comment it much, so if there's anything you didn't understand you could PM me.

And finally, this is just an engine, it's not a complete game that does everything for you so you can just switch the graphics and stuff.

And if I named all my Alterable Values, I'd have to name them for EACH AND EVERY OBJECT, which I fail to do because I'm lazy.

Now lemme explain the Alterable Values.

Okay, so, Alterable Value C of Mario Collision is the one that tests if you're being hurt / powering up. If it's higher or equal 50, the shrinking/growing is being played. If lower than 50, Mario is flashing and unwounable.

The Alterable Value C of the group Enemies is whenever they're being jammed by either a shell or fireball. If it's higher than zero the enemy got hit by something.

Alterable Value F of a hammer bro. is a part of it's AI movement, same goes for D.

If you got more questions, PM me.


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The Pyro
Posted: Feb 16 2007, 09:34 AM
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My head got stuck in a block. I could walk and change direction, but only in the same spot. The good news is I didn't fall onto the three Goomba's below me.


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Treeki
Posted: Feb 16 2007, 09:35 AM
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He's adorable, you can't deny it. :<
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QUOTE (MechaBowser @ Feb 16 2007, 09:23 AM)
Okay, first of all, for your Boo, look at the Boo I added in the game for christs sake.

Second of all, I said I didn't comment it much, so if there's anything you didn't understand you could PM me.

And finally, this is just an engine, it's not a complete game that does everything for you so you can just switch the graphics and stuff.

And if I named all my Alterable Values, I'd have to name them for EACH AND EVERY OBJECT, which I fail to do because I'm lazy.

Now lemme explain the Alterable Values.

Okay, so, Alterable Value C of Mario Collision is the one that tests if you're being hurt / powering up. If it's higher or equal 50, the shrinking/growing is being played. If lower than 50, Mario is flashing and unwounable.

The Alterable Value C of the group Enemies is whenever they're being jammed by either a shell or fireball. If it's higher than zero the enemy got hit by something.

Alterable Value F of a hammer bro. is a part of it's AI movement, same goes for D.

If you got more questions, PM me.

Maybe you didn't understand what I meant.
I made my own engine, but I wanted to use the Boo code from this.


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Xgoff
Posted: Feb 16 2007, 09:40 AM
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<):|
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QUOTE (MegaTailzChao @ Feb 15 2007, 09:48 PM)
it;s hard to explain. Sometimes when I hit blocks I see another block move up like the one I hit

this happened at least once for me as well


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Treeki
Posted: Feb 16 2007, 09:40 AM
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He's adorable, you can't deny it. :<
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QUOTE (Xgoff @ Feb 16 2007, 09:40 AM)
this happened at least once for me as well

same here


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MegaTailzChao
Posted: Feb 16 2007, 12:09 PM
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So long, and thanks for all the fish.
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QUOTE (Xgoff @ Feb 16 2007, 09:40 AM)
this happened at least once for me as well

So I guess I'm NOT crazy.


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Mecha the Slag
Posted: Feb 16 2007, 12:24 PM
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QUOTE (Jouw @ Feb 16 2007, 04:35 PM)
I made my own engine, but I wanted to use the Boo code from this.

That's not fricken MY fault.

Beside, this Boo in this code isn't even a part of a qualifier. You could easily copy+paste it to your whatever engine.


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Treeki
Posted: Feb 16 2007, 02:40 PM
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He's adorable, you can't deny it. :<
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QUOTE (MechaBowser @ Feb 16 2007, 12:24 PM)
That's not fricken MY fault.

Beside, this Boo in this code isn't even a part of a qualifier. You could easily copy+paste it to your whatever engine.

Maybe it could have been clearer?


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Two_Finger
Posted: Feb 16 2007, 04:36 PM
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Returning memories since 1999~
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EXE needs more exit button and windowed mode.
And that double block thing you guys are talking about is the coin sillies :P


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