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> F(lipiberke's) A(wesome) M(ario) E(ngine), Should I continue to work on it.
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flipiberke
Posted: Feb 16 2007, 03:04 PM
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Filiberke+Flip=Flipiberke!
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Since I've ran out of idea's for new projects, I decided to make a little NSMB Mario Engine, and I'm here to show my (small) progress.

I'm using Rapid The Hedge Hog's "New Super Mario World Beta 2" sprites and here I give a lot of credit to him.

Controls:

Up: Jump
Down: Slide, Duck
Left/Right: Walk/Run

Current inside the demo:

Normal Mario
Double/Triple Jump
Wall Jump
Slide
Hills

Note: in this engine, it's the first time I'm pressing everything in the create, step and draw event of mario. I haven't used any other event!! (Step event 618+ lines of code)

I'm not posting any screenshots, since there's not much to see.

Also, I'm not quite sure if I'm going to finish FAME, so I ask you, would it be worth it to continue on this?

If I'm going to continue, I'll likely add:

Moving platforms (I just need to create moving blocks now)
Heli-Jump
Mega-Mario
Mini-Mario
Koopa-Mario
Raccoon-Mario (if Rapid the Hedgehog makes the sprite)
Tanooki-Mario (if Rapid the Hedgehog makes the sprite)
Lots of enemies

This post has been edited by flipiberke on Feb 16 2007, 03:13 PM

Attached File ( Number of downloads: 119 )
Attached File  Flipiberke__s_Awesome_Mario_Engine.exe


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nosehair26
Posted: Feb 16 2007, 03:10 PM
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I TOLD YOU NOT TO TOUCH THAT DARN THING
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That is awsome! You did a great job.


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MegaTailzChao
Posted: Feb 16 2007, 03:10 PM
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So long, and thanks for all the fish.
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That is awesome!

But please make consecutive wall jumping easier. By that I mean Mario is ready to wall jump without haveing to press the directional button. And add some sort of markers in that big pit, it's annoying to not know how far up you are.


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flipiberke
Posted: Feb 16 2007, 03:11 PM
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Filiberke+Flip=Flipiberke!
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QUOTE (MegaTailzChao @ Feb 16 2007, 03:10 PM)
And add some sort of markers in that big pit, it's annoying to not know how far up you are.

Yeah, it's kinda annoying I'll fix it when I've advanced further.


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Ultramario
Posted: Feb 16 2007, 03:22 PM
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Dan Dan Dan!
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I love how this includes features, that my engine doesn't.

And I also like how the name funnily stand for FAME.


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Belgium
esteban
Posted: Feb 16 2007, 03:29 PM
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Why do you waste your time reading this?
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it's awesome, it must continue


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Antroid
Posted: Feb 16 2007, 04:04 PM
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just your average mario fan
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QUOTE (MegaTailzChao @ Feb 16 2007, 11:10 PM)
That is awesome!

But please make consecutive wall jumping easier. By that I mean Mario is ready to wall jump without haveing to press the directional button. And add some sort of markers in that big pit, it's annoying to not know how far up you are.

You stole my post!!


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LL|YTKA, Bb| PY/\|/|TE
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Two_Finger
Posted: Feb 16 2007, 04:20 PM
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Returning memories since 1999~
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Its awesome but what MegaTailzChao said.
Also Try to add some basic enemies like a Goomba.


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flipiberke
Posted: Feb 16 2007, 04:55 PM
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Filiberke+Flip=Flipiberke!
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QUOTE (Two_Finger @ Feb 16 2007, 04:20 PM)
Its awesome but what MegaTailzChao said.
Also Try to add some basic enemies like a Goomba.

This was just an engine test of Mario's Movement, enemies will come.


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Bigbowsa
Posted: Feb 16 2007, 05:28 PM
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lol showbiz bowser
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You know what they say, "The show must go on", c'mon, this engine's good! Please continue!


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MegaTailzChao
Posted: Feb 16 2007, 05:29 PM
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And as soon as it;s released open-source, watch 342335 copies of basically the same game pop up at the main site.

EDIT: Unless it uses Registered.

This post has been edited by MegaTailzChao on Feb 16 2007, 05:29 PM


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Kenny
Posted: Feb 16 2007, 06:40 PM
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I highly suggest you DON'T release an open source. Just look at the main site after the UM/Trisoft engine was made.


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Ben Laserlove
Posted: Feb 16 2007, 06:49 PM
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Shoop Da Whoop, mechical planet style.
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This engine's rating is

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Bigbowsa
Posted: Feb 16 2007, 06:49 PM
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lol showbiz bowser
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I would love an open source, and to have a lot of games made with it is the whole point of an engine isn't it?


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MegaTailzChao
Posted: Feb 16 2007, 07:23 PM
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So long, and thanks for all the fish.
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QUOTE (Bigbowsa @ Feb 16 2007, 06:49 PM)
I would love an open source, and to have a lot of games made with it is the whole point of an engine isn't it?

Not if they're all the same game with different levels and, if you're lucky, different music.


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Two_Finger
Posted: Feb 16 2007, 08:01 PM
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He will probably only let people use an open source if they pm him


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Bigbowsa
Posted: Feb 16 2007, 08:05 PM
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lol showbiz bowser
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QUOTE (MegaTailzChao @ Feb 16 2007, 07:23 PM)
Not if they're all the same game with different levels and, if you're lucky, different music.

I wouldn't do that if I had an open source.


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