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Super Mario Bros: Bowser's Terror
Treeki |
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He's adorable, you can't deny it. :<
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This is awesome. But way too hard! I stuck in desert castle, with the falling mario stomper.
To Flipiberke: He's added a lot of stuff. New HUD, rotating platforms, falling platforms, switch blocks, red coin collection (for Coin Quest), saving, improved the map, and more. So it can't be called just an edit of the Ultramario Engine. I like this game because Hello's finally got rid of black squirrel's tileset. He used it once or twice, but recoloured to new colours (not even the ones BS has as samples). And also, he used recoloured SMB3 cave tileset. The ghost house was good, too. I think it's the best level in any of Hello's games, because it's original and hasn't been seen before in Hello's games!
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flipiberke |
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Filiberke+Flip=Flipiberke!
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| QUOTE (Jouw @ Feb 23 2007, 12:16 PM) | This is awesome. But way too hard! I stuck in desert castle, with the falling mario stomper.
To Flipiberke: He's added a lot of stuff. New HUD, rotating platforms, falling platforms, switch blocks, red coin collection (for Coin Quest), saving, improved the map, and more. So it can't be called just an edit of the Ultramario Engine. I like this game because Hello's finally got rid of black squirrel's tileset. He used it once or twice, but recoloured to new colours (not even the ones BS has as samples). And also, he used recoloured SMB3 cave tileset. The ghost house was good, too. I think it's the best level in any of Hello's games, because it's original and hasn't been seen before in Hello's games! |
OK, I take my words back. It's just Hello made so many games with UME on MFGG and they all scored very low.
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