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> Super Rocket World, Could be a comp entry, I'm not sure.
United States
Zero Kirby
Posted: Feb 23 2007, 03:33 PM
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Well, your local psychic is off to visit your mother!
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Story: One day Black was playing video games too loud again. Pamlin came up with the idea of sending the game system to another dimension. Rocket complained that he was the one who bought the game and quickly rushes over to save it. However, he gets zapped instead! As he arrives in the new dimension, he quickly sees mutant mushrooms, great green pipes, and odd floating blocks. It's a nightmare!

He walks along and sees a stout plumber jumping around, hitting the blocks and stomping the strange mutants. Rocket runs over and asks him where he is. The plumber answers, "You're in the Mushroom Kingdom! You must not be from around here!" Rocket replies in the affirmative, but the plumber says, "I can't stop to chat, the Princess is missing again!" Rocket ponders this for a moment, then comes up with a solution he likes.

"What if I rescue this Princess Peach, will you help me get back home?"

The plumber answers, "Of course! My name's Mario. Come on, you got some learning to do."

Rocket follows, wondering what else lies in this land of many wonders...

What's In The Game----------------------------------
It's a basic Mario engine, with a twist: Rocket's ability to fly.

Like F-Zero, flying uses up energy. Like 3-D Marios, coins recover energy. And also, hitting enemies incorrectly also results in energy loss.

If you get hit without energy, whether you used it all up flying or got hit around, you die. If you fly too high (stratosphere) or fall off screen, you die. If time runs out, you die. Don't worry too much about the timer running out without you knowing: a special sound will play at 100, meaning you need to hurry.

Like any 2-D Mario, the game has blocks. Brick blocks can be hit from underneath to kill any enemy up top. ? Blocks contain either a coin, multiple coins, or a powerup. Used blocks cannot be bounced underneath.

The powerups are:

Super Mushroom: This recovers full energy.
Speed Mushroom: This purple mushroom increases your speed for a limited time.
Jump Mushroom: This blue mushroom increases your jump height for a limited time (does not affect mid-air jumps). Very useful for conserving energy.
1-Up Mushroom: Earn an extra life.
Starman: Makes you invincible and flying uses no energy.

So far, the only enemies are the Goombas and the timer. Take a little bit to get used to the physics and the timer if you feel like playing the game when it's finished.

Controls----------------
Arrows: Move
Shift: Jump/Fly

Attached File ( Number of downloads: 37 )
Attached File  Super_Rocket_World_Engine_Demo.exe


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Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

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Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
Boss Fights: None in progress.
General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
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Belgium
esteban
Posted: Feb 23 2007, 03:38 PM
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Why do you waste your time reading this?
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not bad at all, but you should fix the jumping. flying makes the game soo easy


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United States
Zero Kirby
Posted: Feb 23 2007, 03:38 PM
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Well, your local psychic is off to visit your mother!
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QUOTE (esteban @ Feb 23 2007, 12:38 PM)
not bad at all, but you should fix the jumping. flying makes the game soo easy

How, make it use up more energy, what?


--------------------
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

My Ref - Full Body Ref (minus the badass hat)

Visit Just Another Just Another Day - The Webcomic!

Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
Boss Fights: None in progress.
General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
PMUsers WebsiteAOLMSN
Top
Belgium
esteban
Posted: Feb 23 2007, 03:41 PM
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Why do you waste your time reading this?
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QUOTE (BlackRocket 2.0 @ Feb 23 2007, 09:38 PM)
How, make it use up more energy, what?

well i could fly too long, a bit shorter should do it, you could let him use more energy

This post has been edited by esteban on Feb 23 2007, 03:41 PM


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United States
Zero Kirby
Posted: Feb 23 2007, 03:51 PM
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Well, your local psychic is off to visit your mother!
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Okay, plus I added a feature where if you use it all up, you have to increase it back to 100 before you can fly again. Now you only get ten short bursts.


--------------------
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

My Ref - Full Body Ref (minus the badass hat)

Visit Just Another Just Another Day - The Webcomic!

Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
Boss Fights: None in progress.
General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
PMUsers WebsiteAOLMSN
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