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Minigame Comp #24- Boss Fights
Hatman |
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The astro craaag
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Alright, alright, alright, alright. Thanks to my bro, Kaper, for his hard work in helping me with Wario Wario, and congrats to Ultramario on his runner up possition! Great game, too!  Anyway, the theme this time around is "Boss Fights"! Just make a game where you play as a character having to battle a (usually) larger, stronger foe. Originality, difficulty, combat, timing, etc. are all key variables to boss fights. A good, meaty boss fight could lead to GREAT SUCCESS. We have 3 weeks today, which by my calender, is Sunday. April 1st is when we start the Top 5. April 3rd is when we have decided on our winner! GET MOVING!Questions Answered, So They Aren't Asked Again| QUOTE | | QUOTE (Big JM @ Mar 11 2007, 12:26 AM) | I know this might be a stupid question, but I have a few. 1) Does it have to be Mario? 2) How many bosses does it have to be? 3) Is simple GM programming allowed? |
The only stupid questions are the ones never asked. 1) Any Mario character 2) As many as you please 3) I don't see why not
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| QUOTE | | QUOTE (BlackRocket 2.0 @ Mar 11 2007, 12:29 AM) | | Uh, can it be any genre? |
Yup. Platforming, shooter,... uhm... anything else that has bosses...
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| QUOTE | | QUOTE (Elite Charizard @ Mar 11 2007, 03:36 AM) | | Small question, do we have to make a kinda "level" (boss -> level 1 -> boss -> level 2 -> boss -> level 3 etc) before the boss battle, or is it just like one dies, you heal, another one comes, dies, you heal, etc? |
| QUOTE (Someguy @ Mar 11 2007, 10:14 AM) | | I'm not Hatman but I believe that the entry should focus on the boss or bosses, rather then a full level before it or such. |
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This post has been edited by Hatman on Mar 11 2007, 11:35 AM
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