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NSMB Game Returns
Pucifur |
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Due to the extensive amount of NSMB sprites sumbitted to the site, I was inspired to pick up work on this project again. I started working on this just tonight, meaning, a few hours ago. In that time, I managed to program koopas, add footstep sound effects (of which I am particularly proud), fix some annoying bugs, and change tiling/sprite errors. Demo Link: http://archive.mfgg.net/index.php?showtopic=124481&hl=DO NOT BUMP THE OLD TOPICI do not wish to release a new demo at this time, so I have a few screenshots to hold you over.  Nothing too new but the koopas in those. My internet is really horrible at the moment so I cannot spend time having pages load so I can look for my old topic. If you can recover a link, PM me and I'll edit this post. Thanks kindly. This post has been edited by Pucifur on Mar 20 2007, 06:24 AM
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Ultramario |
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Dan Dan Dan!
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Frankyboy5 |
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The Bird Expert

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| QUOTE (Pucifur @ Mar 20 2007, 03:31 PM) | | Yes, the old topic should be locked soon. As for powerups, I plan on adding them. In fact, they are already programmed. I just need to make the objects and insert the sprites. |
What are the power-ups? BTW, Mario shouldn't be able to break bricks in his small form. Also, when you get 100 coins the coin count should go back to 0 and you get an extra life.
This post has been edited by Frankyboy5 on Mar 20 2007, 08:38 PM
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I really love birds!  Photographs by F. Lin.
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Frankyboy5 |
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The Bird Expert

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| QUOTE (Pucifur @ Mar 20 2007, 08:45 PM) | You have to understand I am nowhere near complete. Maybe you didn't notice, but lives aren't programmed yet. Small Mario breaks bricks because this is in debug stages, and the powerups are as follows: - Normal (Small) - Super Mario - Fire Mario - 1-Up Shrooms Maybe invincibility, or star power. |
Sounds good. Anyway, you might want to add collision detection between enemies, so they walk away from each other after bumping together.
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I really love birds!  Photographs by F. Lin.
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