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> my game of doom, New Screen shots!
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Thunder Bro
Posted: Apr 1 2007, 02:08 PM
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Ok this is a game with no real focus. It was made with ultra marios engine and may quickly go in your recycle bin.
Use shift to jump and Ctrl to run
Also use space to get a resereve item.
Pressing D will turn on debug and m will take you out of it.
The game has three levels and an unfinished map.
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Yah! Screen shots

This post has been edited by Thunder Bro on Apr 3 2007, 11:18 PM

Attached File ( Number of downloads: 47 )
Attached File  Mario_Rocks_socks.exe


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Thunder Bro
Posted: Apr 3 2007, 11:18 PM
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Screenshots!


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Mr. M
Posted: Apr 4 2007, 12:40 AM
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Pretty sweet game, I love the NSMB graphics.

Only thing i found wrong though, the underground level (level 2 3) ran kinda slow.

I think you should continue with this, i liked this game. wink.gif

This post has been edited by Flaming Mario on Apr 4 2007, 07:40 PM


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MegaTailzChao
Posted: Apr 4 2007, 12:59 AM
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World 1-2 remake was laggy as hell, and what's with all the grey space on the map? Decorate it a little, at least!


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Thunder Bro
Posted: Apr 4 2007, 05:58 PM
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QUOTE (MegaTailzChao @ Apr 3 2007, 10:59 PM)
World 1-2 remake was laggy as hell, and what's with all the grey space on the map? Decorate it a little, at least!

Actually this was bassicly me testing the game. I know 1-3 is laggomatic 3000. I made it as a remake. Oh yeah and debug use Shift to make items and ctrl to switch the one you make. If thats not it its the other way around.

This post has been edited by Thunder Bro on Apr 4 2007, 08:06 PM


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Frankyboy5
Posted: Apr 4 2007, 07:19 PM
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No, level 2 doesn't lag, but level 3 squishes down!


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Thunder Bro
Posted: Apr 4 2007, 07:25 PM
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QUOTE (Frankyboy5 @ Apr 4 2007, 05:19 PM)
No, level 2 doesn't lag, but level 3 squishes down!

Lags on my computer, unless you destroy the bricks.


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Mr. M
Posted: Apr 4 2007, 07:40 PM
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QUOTE (Frankyboy5 @ Apr 4 2007, 07:19 PM)
No, level 2 doesn't lag, but level 3 squishes down!

Yeah, oops, got them mixed up. ohmy.gif

EDIT: And how do you get to debug?

This post has been edited by Flaming Mario on Apr 4 2007, 07:43 PM


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Thunder Bro
Posted: Apr 4 2007, 07:53 PM
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QUOTE (Flaming Mario @ Apr 4 2007, 05:40 PM)
Yeah, oops, got them mixed up. ohmy.gif

EDIT: And how do you get to debug?

press d. Press m to get out of it.


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Kyog Wave
Posted: Apr 4 2007, 09:55 PM
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Well I'm bored of the waves thing.......
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I could'nt really download it as the sendspace server was acting weird.
But anyways looking at the screen shots it looks like an awsome game and I'll download when I get the time.


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Avi
Posted: Apr 4 2007, 10:23 PM
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SAVE THE TREES plz kthx.
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The screens make it look exactly like the 2458739857348957340857340983 other Ultramario engine games, no offence.


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Pucifur
Posted: Apr 5 2007, 01:54 AM
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CODE
//Suggestions:
//- Deactivate blocks
//--- If you do this, YOU MUST DEACTIVE THINGS WITH GRAVITY
//FOR ENEMIES:
instance_deactivate_object(ENEMY OBJECT GOES HERE)
instance_activate_region(view_xview[0]-16,view_yview[0]-16,view_xview[0]+336,view_yview[0]+280,1)


CODE
//FOR BLOCKS:
instance_deactivate_object(BLOCK OBJECT GOES HERE)
instance_activate_region(view_xview[0]-48,view_yview[0]-16,view_xview[0]+368,view_yview[0]+298,1)


Prevents a whole lotta lagging. Just slap that in the step event for Mario (you'll need to use coding).

By the by, this is a decent game. But please, getting a wee bit old with the UM Engine. Suprise me. wink.gif


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Ultramario
Posted: Apr 5 2007, 03:09 AM
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Dan Dan Dan!
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QUOTE (Avi @ Apr 5 2007, 06:23 AM)
The screens make it look exactly like the 2458739857348957340857340983 other Ultramario engine games, no offence.

- Same HUD
- SMW backgrounds
- SMB3 Mario
- Black Squirrel's tileset 06

So yeah.


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EDGE
Posted: Apr 5 2007, 03:22 AM
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I'll be back...
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if it wasnt cuz its the time it is and someone post at this time I would never check this cuz of the title.
"my game of doom" I thought it was a shooting game or something, so I didnt pay attention xD
I'm gonna try it out. ^^


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Thunder Bro
Posted: Apr 5 2007, 09:50 PM
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QUOTE (Avi @ Apr 4 2007, 08:23 PM)
The screens make it look exactly like the 2458739857348957340857340983 other Ultramario engine games, no offence.

Why I canned it.


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