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> Making things see-thru in GM6, and maybe a water rippling animation
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Zephyra
Posted: Apr 6 2007, 05:54 PM
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Quite enticing I must say
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Does anybody know how to make images partly transparent, so you can see through it and still see the original texture? I have Registered GM6

Also, does anyone have a water rippling texture like in NSMB?


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Demonlemon
Posted: Apr 6 2007, 05:55 PM
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MY CHILDREN COMETH
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Use alpha, Here let me dig up some code.

Edit I found it: image_alpha=0.8 put this in the create event of the water and it will be partially transparent biggrin.gif if you want it darker increase the number and if you want it lighter make the number smaller.

This post has been edited by demonlemon on Apr 6 2007, 06:05 PM


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Zero Kirby
Posted: Apr 6 2007, 06:08 PM
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Well, your local psychic is off to visit your mother!
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The color blend option has opaqueness in it, just leave the color blend part alone and make the objet transparent. Good to go.


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Ultramario
Posted: Apr 7 2007, 02:37 AM
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Dan Dan Dan!
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QUOTE (demonlemon @ Apr 7 2007, 01:55 AM)
Use alpha, Here let me dig up some code.

Edit I found it: image_alpha=0.8 put this in the create event of the water and it will be partially transparent biggrin.gif if you want it darker increase the number and if you want it lighter make the number smaller.

Thank you!


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Char
Posted: Apr 7 2007, 05:34 AM
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fad was bad
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A note on image alpha: Don't go lower than 0 and don't go higher than 1.


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