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> Another Problem, 1 Moor Thing
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Christian
Posted: Dec 16 2003, 03:46 PM
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Um When The Bad Guys Walk Their 3 Pixels Above The Ground. How Can I fix this?

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ShadowMan
Posted: Dec 16 2003, 04:34 PM
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Roll away baby. Roll away forever.
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moor2    ( P )  Pronunciation Key  (mr)
n.
A broad area of open land, often high but poorly drained, with patches of heath and peat bogs.


Well it depends on what you're using. Is it a path movement? If so, make sure that its aligned with the floor the whole time it's moving.


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RelmM
Posted: Dec 20 2003, 01:31 PM
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You know that each frame of animation to the object has a hot spot, right? change the hot spots. To see the hot spot, on the animation editor, while changing a sprite, on the top menu, click on options, then highlight view. click the hot spot to see it. The action point is the place where you shoot from the object. For example, drag the action point to the hole of a cannon on your sprite, so the shot object can be shot from there. there are other uses for the action point though...


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DJ Yoshiman
  Posted: Dec 20 2003, 04:51 PM
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My post is to the right.
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Draco Icebane
Posted: Dec 20 2003, 09:41 PM
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QUOTE (Ashurasonic @ Dec 20 2003, 11:31 AM)
You know that each frame of animation to the object has a hot spot, right? change the hot spots. To see the hot spot, on the animation editor, while changing a sprite, on the top menu, click on options, then highlight view. click the hot spot to see it. The action point is the place where you shoot from the object. For example, drag the action point to the hole of a cannon on your sprite, so the shot object can be shot from there. there are other uses for the action point though...

You don't use Klik products, do you Ashura? If the Hot Spot makes the character go up, they'll fall down.

The only exception is if he uses Path Movement, which I sure hope he isn't.
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Christian
Posted: Dec 29 2003, 03:28 PM
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Nope I'm Using Platform Movement and All The Bad Guys like Spiny and Sidestepper Do it.


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