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DK Bongo Blast Resurfaces
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According to IGN
| QUOTE | US, April 12, 2007 - Following its sudden disappearance late last year from the GameCube release charts, DK Bongo Blast has at last resurfaced on the pages of the latest Famitsu. As previously reported, the game has taken the Super Paper Mario route and is now due for release on the Wii.
Unlike Super Paper Mario, DK Bongo Blast was scheduled to make use of the GameCube bongo controller peripheral for its controls. The Wii version has been modified to control via the Wiimote and nunchuck. You shake the two devices in turn to accelerate, shaking just one to veer in a particular direction. To jump, you raise the Wiimote and nunchuck together. You can also punch enemies and obstacles and throw barrels; we presume developer Paon has thought up some clever control options for these moves.
The Famitsu article makes no mention of support for the GameCube bongo controller. We presume a decision to not support the peripheral would require a name change.
DK Bongo Blast will feature 16 courses set across 7 worlds, Famitsu reports. Four players will be able to battle via split screen. |
Am I alone in thinking this sounds like a BAD idea? I don't want to have to race by shaking my arms up and down, it's painful enough in Rayman for a few seconds, let alone around an entire track.
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Mario Land: Minigame MayhemNEW: View the trailer HERE!!View the WIKI for more info Taking all minigame suggestions, comments or praise, go NOW!
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| QUOTE (Mugenmidget Prime @ Apr 12 2007, 10:35 PM) | If the mechanism relies on faster shaking for better speeds, then yes that's retarded.
But as it is, I'm imagining more of it being rhythm oriented still, looking more like you're imitating a drumming motion rather than flopping your hands around like a tardo. That goes out the window if faster shaking means faster speed, but if it's just a steady shaking then you're not going to have to swing your arms wildly. |
Steady shaking is going to be a problem when you want to turn a corner, and even steady shaking to move is a poor mechanic in a racing game.
I'd assume it'd be fast and rhythmic, since it's still based on the same game and in DK Jungle Beat you had to tap pretty darn fast just to move...
The mechanics for this sound really poor and un-fun. Heck the game looked rubbish to begin with, but I can't see this as being a fun game to play.
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Mario Land: Minigame MayhemNEW: View the trailer HERE!!View the WIKI for more info Taking all minigame suggestions, comments or praise, go NOW!
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