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> Mariokart fake3D, early demo
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Keyser Soze
Posted: Apr 14 2007, 12:04 AM
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Mariokart fake3d

Hey all, here is an early demo of a game that I am making. It uses the idea of fake3d to make it look better. I was inspired to make this game by matt of mattsoftware (www.mattsoftware.net) he has made several great mariokart fangames, and just recently abandoned an effort to make a fake3d mairokart game... so I decided to make one. Please note that this is a very early version and I will continue to update this WIP via this thread. Thank you, and please comment.

Screenshot
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Controls
Up arrow: accelerate
Down arrow: reverse
Right an Left arrows: spin
thats all...

Link
.exe
.zip

Next version
-Lap system
-AI
-More fake3d objects

Thanks, and be nice!

Oh, and it obviously doesn't use the goomdaddy engine, just the tops of the trees from his, thanks...

This post has been edited by Your name here on Apr 17 2007, 06:13 PM


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Shanks
Posted: Apr 14 2007, 12:08 AM
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The views don't really go with the sprites. The blocks look horrid but the trees look alright I guess.


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Keyser Soze
Posted: Apr 14 2007, 12:09 AM
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What do you mean about the views? Tell me so that I can fix it...


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William
Posted: Apr 14 2007, 12:16 AM
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WHAT IT DO WHAT IT DO


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If you're going to do 3D, You should find sprites from Mario RPG games. And since you seem to be using SMK sprites, i would reccomend Mario and Luigi games. Here is a link: Here you go. Oh and by view he probably means this. it'd be the best anyway.


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Keyser Soze
Posted: Apr 14 2007, 12:21 AM
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This is a race game, those are all of them walking...

anyways, I have to go now, ill be back tomorrow morning (about 5 1/2 hours) feel free to comment though.

This post has been edited by Your name here on Apr 14 2007, 12:22 AM


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William
Posted: Apr 14 2007, 12:29 AM
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WHAT IT DO WHAT IT DO


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QUOTE (Your name here @ Apr 13 2007, 09:21 PM)
This is a race game, those are all of them walking...

anyways, I have to go now, ill be back tomorrow morning (about 5 1/2 hours) feel free to comment though.

Well basically i'm just saying to use the backgrounds for your track stuff. Or choose another mariokart game for your sprites.


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DJ Yoshiman
  Posted: Apr 14 2007, 12:52 AM
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Question.


What on earth is that real 3d Mario Kart engine in the zipped folder?


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Simoneister
Posted: Apr 14 2007, 01:19 AM
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QUOTE (Sergeant Yoshiman @ Apr 14 2007, 12:52 AM)
Question.


What on earth is that real 3d Mario Kart engine in the zipped folder?

Hey, your right.
Whatever it is, it's cool! nod.gif


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Keyser Soze
Posted: Apr 14 2007, 07:49 AM
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You mean why did I call if fake3d? I called it fake 3d because it doesn't use any of GM's d3d functions to make this effect. I'll show you a .gm6 of what I mean.


EDIT: Heres what I mean by fake3d look at the draw events for the cube, there is no d3d yet it looks 3D.

This post has been edited by Your name here on Apr 14 2007, 07:58 AM


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Big Boo Fan
Posted: Apr 14 2007, 07:57 AM
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Looks like mario's doing a wheelie.


The whole race.


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LuckyZapper
Posted: Apr 14 2007, 08:32 AM
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QUOTE (Big Boo Fan @ Apr 14 2007, 08:57 AM)
Looks like mario's doing a wheelie.


The whole race.

nod.gif Edit the Mario sprite so it looks like a bird's eye view of him.


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Keyser Soze
Posted: Apr 14 2007, 08:37 AM
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Ok, that'll be tough as I'm not very good at spriting (anybody wanna help me here?)

And I'm thinking of using MLSS tiles for my courses (or maybe SMRPG) so thanks for that idea Adan...

This post has been edited by Your name here on Apr 14 2007, 08:39 AM


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DJ Yoshiman
  Posted: Apr 14 2007, 05:03 PM
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You still haven't answered my question.


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Silver_wolf
Posted: Apr 14 2007, 05:11 PM
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The kart sprites should be top-down view in my opinion, when he races to the side I think he's literally running the track on the side of his kart o-o


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Posted: Apr 15 2007, 01:00 PM
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you should make mario in overview sprites so it would look better...


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Posted: Apr 15 2007, 01:02 PM
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it looks like Mario is falling in that pic.


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Keyser Soze
Posted: Apr 15 2007, 03:06 PM
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QUOTE (Sergeant Yoshiman @ Apr 14 2007, 06:03 PM)
You still haven't answered my question.

Yes I have, look at my post, its called fake3d because it doesn't use d3d to create this effect, I even included a .gmk to explain it!

EDIT: Actually, here is the link again, from one of my above posts

QUOTE
Heres what I mean by fake3d look at the draw events for the cube, there is no d3d yet it looks 3D.


This post has been edited by Your name here on Apr 15 2007, 03:13 PM


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Simoneister
Posted: Apr 16 2007, 09:38 PM
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QUOTE (Your name here @ Apr 16 2007, 05:36 AM)
Yes I have, look at my post, its called fake3d because it doesn't use d3d to create this effect, I even included a .gmk to explain it!

EDIT: Actually, here is the link again, from one of my above posts


You didn't answer his question. His question wasn't why is it calleed fake3D, It was what is THIS GAME in the zip file?


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Posted: Apr 16 2007, 09:42 PM
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Whatever it is,it's awesome nod.gif
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DJ Yoshiman
  Posted: Apr 16 2007, 10:01 PM
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QUOTE (Simoniester @ Apr 16 2007, 07:38 PM)
You didn't answer his question. His question wasn't why is it calleed fake3D, It was what is THIS GAME in the zip file?

Yeah, I was wondering how



"It uses a different function for creating pseudo-3d, appearing 3d on-screen."


constituted as an answer for


"What's the game in the ZIP folder?"


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