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> Action Wiiplay
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Mewizkuit
  Posted: Apr 17 2007, 10:54 PM
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Is Action Replay being made 4 Wii? If so, does anyone know the release date?


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Bungalo
Posted: Apr 17 2007, 11:05 PM
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TerabiteX
Posted: Apr 17 2007, 11:11 PM
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Never heard of something like that.


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AirMan
Posted: Apr 17 2007, 11:13 PM
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I thought you meant MORAL SUPPORT...
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http://www.ebgames.com/product.asp?cookie%...oduct_id=802808

Hopefully it'll be sooner than that, but Gamestop/EB often seem to let authentic shipping dates slip.


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Thunder Bro
Posted: Apr 17 2007, 11:14 PM
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If you want to ruin the fun of the game... I guess that ruins the point, why don't you google it.


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Rob
Posted: Apr 18 2007, 12:52 AM
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QUOTE (Thunder Bro @ Apr 17 2007, 11:14 PM)
If you want to ruin the fun of the game... I guess that ruins the point, why don't you google it.

Super Smash Bros. Melee Debug menu.


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Techokami
Posted: Apr 18 2007, 07:41 AM
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I prefer using an Action Replay to look for old development material in a game. THAT adds replay value, man.

Anyways, we won't have an Action Replay for the Wii anytime soon. No homebrew = no Action Replay.


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Bottles98
Posted: Apr 18 2007, 08:14 AM
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Why do people assume people use Action Replay to cheat to get farther in the game? I prefer codes that **** with the game.


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Jake
Posted: Apr 18 2007, 08:44 AM
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Only time I ever want to use my Gamecube Action Replay disc is when I wanna mess around with SSBM's Debug Mode, or Super Mario Sunshine's Super Jump/Super Speed codes, etc. Or if I wanna speed-run through games like Resident Evil 3 or Code Veronica X after completing them.

Of course, I will admit that I used my AR to unlock Green Hill in Sonic Adventure 2 Battle (seriously, I suck when it comes to getting all 'A' Ranks).


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Draco Icebane
Posted: Apr 18 2007, 09:53 AM
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GCN's PAR is supposed to work on the Wii, and since it's a GCN disc, I'd buy that

The problem is learning how to get it to work without breaking something
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Black Squirrel
Posted: Apr 18 2007, 03:15 PM
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btw Action Replays like being bundled with Freeloader, so I can play your NTSC games at the expense of having to swap discs around like a moron.

But still, with not even a date for a Euro release of Super Paper Mario, it would be worth it.


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Keatongirl13
Posted: Apr 18 2007, 03:34 PM
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I think I saw one at Walmart.com or something.
I'm STILL trying to get one for the GCN, but I can't find any anywhere and I can't order anything online at the moment.

Stupid internet.
But still, I'm pertty sure I saw one on that site, or another major store site.


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SonicProject
Posted: Apr 18 2007, 03:40 PM
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Anyone who thinks that Action Replay is just for cheating to get through the game doesn't know anything about programming. Hidden secrets are unlocked through Action Replay that you most likely will not encounter at any time during the game. Like debug menus and other cool things.


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Keatongirl13
Posted: Apr 18 2007, 03:43 PM
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QUOTE (SonicProject @ Apr 18 2007, 02:40 PM)
Anyone who thinks that Action Replay is just for cheating to get through the game doesn't know anything about programming. Hidden secrets are unlocked through Action Replay that you most likely will not encounter at any time during the game. Like debug menus and other cool things.

Well, I've beaten most of my games, I would only want it to do stupid and silly things, like go through walls, fly, infinite lives/items, ect...

Also really want it to do silly things mostly on Twilight Princess...
Oh, the fun I could have...


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SonicProject
Posted: Apr 18 2007, 03:45 PM
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Yes I agree.


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FireStar
Posted: Apr 18 2007, 03:46 PM
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Yeah.. I use action replay for hack levels and silly things.
But... Will it be out soon?(and will it update with itenet because the codes a re a pain!)

This post has been edited by Firestar on Apr 18 2007, 03:47 PM


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SuperKoopa269
Posted: Apr 18 2007, 07:29 PM
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All the Ocarina of Time codes were worth using, like super jump and speed codes,
I hope they do the same for TP.
And yeah, most normal people use the codes on games they already beat.


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MegaTailzChao
Posted: Apr 18 2007, 07:30 PM
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"Action Wiiplay" is the worst Wii pun.


EVER.


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Techokami
Posted: Apr 19 2007, 02:10 PM
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1) Yes, you can use the GameCube Action Replay on a Wii, but it only works with GameCube games.
2) Same goes to the GameCube FreeLoader.
3) If you modded your Wii to disable region protection, and you're using a non-US Wii:
MAKE SURE YOU HAVE AT LEAST FIRMWARE REVISION 2.0 INSTALLED ON YOUR WII. IF YOU DO NOT, YOU WILL BRICK YOUR WII AND YOU WILL HAVE TO BUY A NEW ONE.
This is because Super Paper Mario has Firmware 2.0U (2.0 for US consoles) on the disk; if the firmware is older, regardless of region, it will install 2.0U. If you install firmware from another region on your Wii, it will no longer work. At all.
4) People in the UK might not want to play SPM right now; it makes fun of the Scottish (O'Chunks is a giant walking stereotype of Scottish people) =)

This post has been edited by Techokami on Apr 19 2007, 02:11 PM


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cubehead
Posted: Apr 19 2007, 02:35 PM
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QUOTE (SuperKoopa269 @ Apr 18 2007, 07:29 PM)
All the Ocarina of Time codes were worth using, like super jump and speed codes,
I hope they do the same for TP.
And yeah, most normal people use the codes on games they already beat.

They already did.
Super clawshot and super spinner are awesome.


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