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Need help making cpus, I don't know how to make a cpu
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I don't know what you're using to make it in (Game Maker, MMF, etc.), but in a fighting game, you basically have CPUs check if certain conditions are met, and act based on that. I've never tried one, but I'd imagine it'd be something like if the player is within a certain distance horizontally, then run towards him. if the player and CPU are within a certain distance, use a close attack. If the player isn't at the same vertical point (If your game uses platforms), then jump or go down to get on the same level. etc. You'd just have a lot of those situations, basically, but they could be more general or more specific depending on how intelligent you want your opponent to be. Just remember that AI is really hard to make, and people still complain about unrealistic AI on professional games.  So don't worry if it doesn't turn out to be amazing. Just guess what the player would do, and program the CPUs to act how you would in those situations. Good luck.
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Xgoff |
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start with a flowchart
if you can't do one of those then there's no way you'll pull off programming one
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Xgoff |
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| QUOTE (Nicholas Ainsworth @ Apr 27 2007, 04:43 PM) | | in which case, I would recommend you start out with something much simpler than an SSB clone. |
like breakout
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bambam95 |
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NEED A NEW AVATAR
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| QUOTE | I don't know what you're using to make it in (Game Maker, MMF, etc.), but in a fighting game, you basically have CPUs check if certain conditions are met, and act based on that.
I've never tried one, but I'd imagine it'd be something like
if the player is within a certain distance horizontally, then run towards him. if the player and CPU are within a certain distance, use a close attack. If the player isn't at the same vertical point (If your game uses platforms), then jump or go down to get on the same level. etc.
You'd just have a lot of those situations, basically, but they could be more general or more specific depending on how intelligent you want your opponent to be. Just remember that AI is really hard to make, and people still complain about unrealistic AI on professional games. smile.gif So don't worry if it doesn't turn out to be amazing. Just guess what the player would do, and program the CPUs to act how you would in those situations.
Good luck. |
Thank you that really helped me understand This post has been edited by bamnick on Apr 28 2007, 01:13 PM
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Xgoff |
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| QUOTE (Derrike G. @ Apr 27 2007, 05:40 PM) | | Collision bubbles. |
collision bubbles alone won't help
plus they're too predictable
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Xgoff |
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| QUOTE (bamnick @ Apr 29 2007, 09:24 AM) | I'm sorry but whats a flow chart |
 except replace that with everything from player position to what the player is actually doing
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 DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth: DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above| QUOTE | (5:25:58 PM) Mikau: xgoff (5:26:00 PM) Mikau: guess what (5:26:04 PM) Xgoff: chicken butt (5:26:09 PM) Mikau: **** you |
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