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> Super Mario 360, 3D Rendered Madness
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El_Dorado
  Posted: Apr 27 2007, 04:05 PM
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Hello, my friends. I am the ~allmighty~ El Dorado, hailing from GamingWorld Ultima Island. I was previously a herald of GamingWorld, but unfortunately, I have been exiled from that hellhole.

Anyways, there's my introduction, here's my game:

SUPER MARIO 360

A Mario fangame I've just been tinkering with it for a while, I've got no screens yet, but hopefully I will soon.

ABOUT:
Bowser has kidnapped Princess Peach once again, but this time, Mario hasn't got a clue where she's gone! You'll travel through many randomly-generated levels trying to reach the lost princess.

FEATURES:
-All maps are randomly generated using 3D techniques!
-Mario sprites will be rendered in 3D!
-More...

I'm going to do some more work on it, and when I'm done with a demo or something, I'll post it here.

Thank you.

~El Dorado, the Dark Avenger~
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Shanks
Posted: Apr 27 2007, 04:08 PM
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You'd better post some proof that you've actually started this fast, or this topic will soon be locked.


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El_Dorado
Posted: Apr 27 2007, 04:15 PM
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Well, here's a screen of the early, early 3D drawing test:

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Nnnkingston
Posted: Apr 27 2007, 04:18 PM
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QUOTE (El_Dorado @ Apr 27 2007, 03:15 PM)
Well, here's a screen of the early, early 3D drawing test:

user posted image

I love how Mario is in 3D and all...

But so far the style looks really horrible. You should consider using sprites.


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Kenny
Posted: Apr 27 2007, 04:19 PM
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QUOTE (El_Dorado @ Apr 27 2007, 04:15 PM)
Well, here's a screen of the early, early 3D drawing test:

user posted image

That is not 3D.

This post has been edited by Kenny on Apr 27 2007, 04:21 PM


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Microsoft should reply by sending a picture of bill gates ass to jack
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Shanks
Posted: Apr 27 2007, 04:20 PM
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QUOTE (Kenny @ Apr 27 2007, 04:19 PM)
That is not 3D, dumbass.

Couldn't that be considered flaming?


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Kenny
Posted: Apr 27 2007, 04:21 PM
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QUOTE (Shanks @ Apr 27 2007, 04:20 PM)
Couldn't that be considered flaming?

I'll edit my post back.


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QUOTE (ZeldaFreak)
Microsoft should reply by sending a picture of bill gates ass to jack
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Nnnkingston
Posted: Apr 27 2007, 04:21 PM
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QUOTE (Shanks @ Apr 27 2007, 03:20 PM)
Couldn't that be considered flaming?

I'm pretty sure.
Maybe you should post some idea on how to fix it or something before you just insult the kid.


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El_Dorado
Posted: Apr 27 2007, 04:29 PM
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You don't get it, do you? The blocks you see as the ground are drawn on a randomly generated 3D line, which curves and crap throughout the level.

Sprites are in it now, but back when this screen dump was taken, WAY BACK IN DECEMBER 2005, I hadn't put them in yet. I just recently picked up the project again, so expect more soon.
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YoshiFreak16
Posted: Apr 27 2007, 04:34 PM
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SPANK!
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Give him sometime.


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Kenny
Posted: Apr 27 2007, 04:38 PM
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QUOTE (YoshiFreak16 @ Apr 27 2007, 04:34 PM)
Give him sometime.

ok


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QUOTE (ZeldaFreak)
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Nnnkingston
Posted: Apr 27 2007, 04:40 PM
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QUOTE (Kenny @ Apr 27 2007, 03:21 PM)
I'll edit my post back.

Too bad he's already quoted it above you...

@ El Dorado: Considering you said it was an old screen I've got to say there must be alot of improvements you've made since then.
Good luck and good night. (Well not really, 4:38 PM here)


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Xgoff
Posted: Apr 27 2007, 04:42 PM
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<):|
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QUOTE (El_Dorado @ Apr 27 2007, 03:29 PM)
You don't get it, do you? The blocks you see as the ground are drawn on a randomly generated 3D line, which curves and crap throughout the level.

i'm having a hard time imagining this

especially with knp


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El_Dorado
Posted: Apr 27 2007, 04:45 PM
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Well, thanks for finally being nice, lol.

I'll try to get you some newer screens tonight (4:44 here, btw) before I get off the 'net. Project is on another PC right now.

Thanx for the support.

QUOTE
i'm having a hard time imagining this

especially with knp


Pretty simple, really. Use variables to generate random numbers, points, etc. and lay them into a line using objects. I use a copy of the block object moving offscreen to draw the new blocks. Pretty simple.

This post has been edited by El_Dorado on Apr 27 2007, 04:49 PM
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El_Dorado
Posted: Apr 27 2007, 09:44 PM
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EGADS!

I've hit a bump hill mountain while trying to code some more on the 3D line...

For some reason, every time I make my third 3D line variable go up to 119 or higher (approx.), to draw a specific point, it says some sort of error message, and says "ignore, close or quit" and it won't let me continue.

I'll see if I can fix this, but it really sucks.
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benjamin7x
Posted: Apr 27 2007, 10:11 PM
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but are you seriously making it in klik n play?


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LuigiFan
Posted: Apr 27 2007, 10:20 PM
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QUOTE (Xgoff @ Apr 27 2007, 04:42 PM)
i'm having a hard time imagining this

especially with knp

nod.gif


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Keyser Soze
Posted: Apr 28 2007, 12:23 AM
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Doesn't say fully 3D, sais rendered 3D, and that can look 2D folks...


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Keyser you're the best person ever.
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Treeki
Posted: Apr 28 2007, 04:20 AM
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QUOTE (El_Dorado @ Apr 27 2007, 09:44 PM)
EGADS!

I've hit a bump hill mountain while trying to code some more on the 3D line...

For some reason, every time I make my third 3D line variable go up to 119 or higher (approx.), to draw a specific point, it says some sort of error message, and says "ignore, close or quit" and it won't let me continue.

I'll see if I can fix this, but it really sucks.

KNP might be your problem.
Get something better. Even TGF is available for free, and it opens KNP's games: http://www.clickteam.com/eng/downloadcenter.php?i=120


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expected completion: ∞
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Keyser Soze
Posted: Apr 28 2007, 10:00 AM
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Or register gamemaker, that has the most powerful 3D


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Raie @ Sep 18 2009, 08:55 PM)
Keyser you're the best person ever.
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