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> Hello Engine 2, New leaf powerup, and SMB2 Vegetables.
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Hello
Posted: May 6 2007, 10:13 AM
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Another update...


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Alba Garcia Clerigues
  Posted: May 6 2007, 12:16 PM
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I have played the Hello Engine 2. This engine is nice.


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United States
Hello
Posted: May 6 2007, 07:37 PM
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Updated! nod.gif


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Ultramario
Posted: May 7 2007, 01:08 AM
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This seems more and more like Ume converted to 30 fps.


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United States
Hello
Posted: May 7 2007, 06:39 PM
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Updated.


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Uruguay
EDGE
Posted: May 7 2007, 08:01 PM
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I'll be back...
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QUOTE (Hello @ May 3 2007, 07:19 PM)
Updated!

It has better physics. smile.gif

wow, you said something more than just "update"...I cant believe I just read that.
Anyways, it would be nice if you inform(make a list) of whats new.


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kremling
Posted: May 7 2007, 08:20 PM
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This game is really glitchy, and you say the physics are better but there really not.. Good work so far though, keep it up!


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Char
Posted: May 7 2007, 08:28 PM
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QUOTE (Ultramario @ May 7 2007, 11:38 AM)
This seems more and more like Ume converted to 30 fps.

Ditto. Also, if you throw a spring next to the dialog box thing (inside the wall), and jump onto the spring, you get stuck in air!


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Hello
Posted: May 8 2007, 05:33 AM
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I already fixed springs getting stuck in the wall a bunch of updates ago...


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United Kingdom
Hoj
Posted: May 8 2007, 09:07 AM
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It's a pretty nice engine, but mario feels like he's on ice o_O


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Hello
Posted: May 9 2007, 07:44 PM
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Updated! smile.gif


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Char
Posted: May 9 2007, 08:10 PM
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fad was bad
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QUOTE (Hello @ May 8 2007, 04:03 PM)
I already fixed springs getting stuck in the wall a bunch of updates ago...

Huh? I think I'm getting a wrong file, because all the files I download of yours are identical.


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United States
Hello
Posted: May 9 2007, 08:13 PM
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QUOTE (Elite Charizard @ May 9 2007, 08:10 PM)
Huh? I think I'm getting a wrong file, because all the files I download of yours are identical.

I just downloaded it, and it's the right version. Maybe you're getting a cached version every time you download it?


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Char
Posted: May 9 2007, 09:41 PM
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Yeah, I cleared my cache and downloaded it and it worked. Awesome engine.


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bulletbillblock
Posted: May 9 2007, 09:49 PM
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why are the koopas so fast?

This post has been edited by bulletbillblock on May 9 2007, 09:49 PM
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Alba Garcia Clerigues
  Posted: May 10 2007, 10:57 AM
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I have played the Hello Engine 2 with the update of the day 10-May-2007. This update is good.


--------------------
About Alba Garcia Clerigues. My sprites are in MFGG too.
user posted image
People who drew me and their drawings.
Alba Garcia Clerigues: My first avatar, my second avatar, my third avatar, my fourth avatar, my fourth avatar without lava.
The Damizean: Alba.
People who drew me as another thing.
Toadster: Albagmar.
Miaxis: Dialba.
Alba Garcia Clerigues: Alba+Alcaldesa.
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United States
Hello
Posted: May 14 2007, 04:42 PM
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Updated! smile.gif

New features:

Fire Spitting Piranhas
Vulcano Lotus
Spike
Rocky Wrench
Net Koopa
Question Mark blocks hidden in bricks.
View Block
Can't pick up 2 objects at the same time anymore.
Can't change direction while jumping.
Rex fixed
Koopas fixed
You can jump while walking down a slope now.


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~Smoke~
Posted: May 14 2007, 05:01 PM
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OH MAN I ALMOST GOT A HEART ATTACK THERE!
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QUOTE (Hello @ May 14 2007, 04:42 PM)
Updated! smile.gif

New features:

Fire Spitting Piranhas
Vulcano Lotus
Spike
Rocky Wrench
Net Koopa
Question Mark blocks hidden in bricks.
View Block
Can't pick up 2 objects at the same time anymore.
Can't change direction while jumping.
Rex fixed
Koopas fixed
You can jump while walking down a slope now.

HEllo you impress me i must say
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nosehair26
Posted: May 14 2007, 05:03 PM
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You've really improved since the last engine and tis engine is pretty good, although there are some flaws, it's still pretty nice. Some things you should fix/change is the sprites or tiles, it resembles alot like Ultramario's engine. Not that I have a problem with the sprite's detail or style, but it seems that I've seen it alot in your games, same with the sound choice. Also, have you considered changing the room speed to 60? Pardon if it is already but it feels like the engine's not smooth enough. The movement of the engine is a bit "slippery" is what I like to call it, like increasing the acceleration of Mario's walking speed, or when Mario skids/slides. I also found out a glitch where when Mario ducks, he gets stuck in the ground, I think the problem is Mario's ducking mask is floating 1 pixel above it's bottom, or 1 pixel higher than the regular standing up mask, sorry if it's only me experiencing it. Although there are some glitches, I really like this engine and it's music smile.gif. Great work, Hello.


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Hello
Posted: May 14 2007, 05:35 PM
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QUOTE (nosehair26 @ May 14 2007, 05:03 PM)
I also found out a glitch where when Mario ducks, he gets stuck in the ground.

That doesn't happen to me.

For the graphics, I'll switch it to Black Squirrel's 2007 tileset when it's done. smile.gif

This post has been edited by Hello on May 14 2007, 05:35 PM


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