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> Hello Engine 2, New leaf powerup, and SMB2 Vegetables.
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Frankyboy5
Posted: May 14 2007, 06:00 PM
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I think you should make it so that you can drop the power up from the item box whenever you want.


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Ultramario
Posted: May 15 2007, 01:44 AM
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QUOTE (Frankyboy5 @ May 15 2007, 02:00 AM)
I think you should make it so that you can drop the power up from the item box whenever you want.

I think you can already do that.


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Frankyboy5
Posted: May 15 2007, 06:27 PM
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QUOTE (Ultramario @ May 15 2007, 01:44 AM)
I think you can already do that.

No! You cannot! When I pressed space nothing happened when I had another power-up in the item box


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Ziso
Posted: May 17 2007, 05:40 PM
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Okay, how much of this did you actually program yourself, and how much was taken directly from Ultramario's engine?


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Hello
Posted: May 17 2007, 07:53 PM
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Updated! smile.gif

Features in this update:
Urchin
Shy Guy
Net Spark
Bony Beetle
Bubble Goombas
Bubble Coins
More advanced warp system
Thwomps and Roto-Discs are better
Better Message blocks
You can kill enemies by bumping a block under them, and bounce other items that way too.
Some other bugs fixed

QUOTE (Zisomek @ May 17 2007, 05:40 PM)
Okay, how much of this did you actually program yourself?

Almost everything.


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Alba Garcia Clerigues
  Posted: May 18 2007, 12:25 PM
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I played the update of Fryday 18 May of 2007.
A poison mushroom can not fall, because this mushroom is in a narrow place.

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flipiberke
Posted: May 18 2007, 01:46 PM
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Nice engine, but I think it is inspired by UME


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Ziso
Posted: May 18 2007, 03:16 PM
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Should I be concerned?
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QUOTE (Hello @ May 17 2007, 08:53 PM)
Updated! smile.gif

Features in this update:
Urchin
Shy Guy
Net Spark
Bony Beetle
Bubble Goombas
Bubble Coins
More advanced warp system
Thwomps and Roto-Discs are better
Better Message blocks
You can kill enemies by bumping a block under them, and bounce other items that way too.
Some other bugs fixed


Almost everything.

Okay good.


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Mike Shinoda
Posted: May 18 2007, 06:13 PM
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QUOTE (flipiberke @ May 18 2007, 01:46 PM)
Nice engine, but I think it is inspired by UME

i agree, since your games used to be by ultramario ALL THE TIME. and really good! wink.gif


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Hello
Posted: May 18 2007, 07:35 PM
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Updated! smile.gif

New features:
Hoopster
Super Microgoomba
Phanto
Bomb Cannon
Limited Spring
Super Spring
Mushroom House
New Message Box Graphic
A few bugs.


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Hello
Posted: May 25 2007, 07:40 PM
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Updated again.

New features:
Ice Coin
Ice Nipper
Large Cannonballs
Keyhole
Map-Screen lock
Saving
Title screen menu
Introduction
Better Game Over screen
Mario Start! text on the beginning of a level
Better object throwing
Press space to get your reserved item.
Better Mario dying
Fixed Some Bugs

This post has been edited by Hello on May 25 2007, 07:52 PM


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Ultramario
Posted: May 26 2007, 05:57 AM
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Bugs:
- Shells and other carryable objects sometimes ricochet after hitting FLOOR.

- You can bounce off from spring and still pick it up.

Error:
- The bomb door is too hard to reach.

This post has been edited by Ultramario on May 26 2007, 05:58 AM


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Alba Garcia Clerigues
  Posted: May 26 2007, 04:27 PM
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I played the update of 26 of May of 2007. The castle of the second level is more difficult.


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About Alba Garcia Clerigues. My sprites are in MFGG too.
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People who drew me and their drawings.
Alba Garcia Clerigues: My first avatar, my second avatar, my third avatar, my fourth avatar, my fourth avatar without lava.
The Damizean: Alba.
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Toadster: Albagmar.
Miaxis: Dialba.
Alba Garcia Clerigues: Alba+Alcaldesa.
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Thunder Bro
Posted: May 27 2007, 12:45 PM
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QUOTE (Zisomek @ May 17 2007, 03:40 PM)
Okay, how much of this did you actually program yourself, and how much was taken directly from Ultramario's engine?

I can tell he's not lieing due to tottaly different physics and stuff not in the ultramario engine.


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Giga
Posted: May 31 2007, 03:33 AM
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Nice Engine Hello!!javascript:emoticon(';)')
smilie


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i_like_pie
  Posted: Jun 5 2007, 06:08 PM
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how scary


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do you need a registered game maker to use this?


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Ziso
Posted: Jun 6 2007, 03:12 PM
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Should I be concerned?
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QUOTE (i_like_pie @ Jun 5 2007, 07:08 PM)
do you need a registered game maker to use this?

no

aleast I don't think so

I played the update, I like it! The movement is almost as smooth as UME, and it doesn't lag. I just think that Mario should move and jump faster when he runs.

This post has been edited by Zisomek on Jun 6 2007, 03:18 PM


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Frankyboy5
Posted: Jun 6 2007, 05:49 PM
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I really hate the framerate. Even ultramario's framerate is better.

Mario does jump further when he runs but not faster.

Mario slides way too much.


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Mr.Mowz
Posted: Jun 7 2007, 04:30 PM
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This is really nice. I just compared to UME and this is actually more enjoyable.
It barely has any lag. Nice!

But there are sum probloms though. Same as above. yup.

This post has been edited by mr.mowz on Jun 7 2007, 04:30 PM


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karasz87
Posted: Jun 13 2007, 04:19 PM
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Boy I gotta try these out.


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