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> Pit of 100 Trials, The Arcade Game, Version 0.10.5!
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edrobot
  Posted: May 3 2007, 04:25 PM
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Try it, and please comment.

Made with Ultramario's engine, with some tweaks!

Verson 0.10.5 (version zero-point-ten-point-five) released!

Enimey glitches have been fixed! (Especilly Bully Beatles)

RPG Mode Test!

Also, after the 50th floor, you have to face hazards too.

Oh, and previous saves won't work, and the Doofliss battle is now not broken.

This post has been edited by edrobot on Jun 3 2007, 09:37 AM

Attached File ( Number of downloads: 54 )
Attached File  Pit_of_100_Trials_0.10.5.exe


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Shanks
Posted: May 3 2007, 04:43 PM
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Screenies please.


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Mariotroid
Posted: May 3 2007, 04:51 PM
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Pretty good, I like the randomness of the levels. But I think the tiles could be better.


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Arima
Posted: May 3 2007, 04:52 PM
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QUOTE (Shanks @ May 3 2007, 02:43 PM)
Screenies please.

I second that.


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edrobot
Posted: May 3 2007, 05:07 PM
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They are custom made from Super Paper Mario!


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Frankyboy5
Posted: May 3 2007, 06:30 PM
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Actually when using Boomer in SPM his bomb cannot harm you and he can only throw one bomb at a time because he IS the bomb! When you press space you should let him drop himself into a bomb and when you press again he explodes.


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T-man
Posted: May 3 2007, 06:32 PM
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QUOTE (Frankyboy5 @ May 3 2007, 06:30 PM)
Actually when using Boomer in SPM his bomb cannot harm you and he can only throw one bomb at a time because he IS the bomb! When you press space you should let him drop himself into a bomb and when you press again he explodes.

And you can nuke everything with 8 gazzilian bombs in this.


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MegaTailzChao
Posted: May 3 2007, 07:00 PM
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This was poorly thought out.

Just grab the fire flowers at the beginning and you can breeze through the whole thing until you're hit.

If you start in a room with one of those guys with the blue bricks and you're small, you're dead. Instantly.

Boomer's bombs take WAY too long to explode.

I entered a room with a Magikoopa, he appeared, shot at me, dissapeared, and never came back. I had to use Boomer to kill myself to restart the level.

Better music would be nice, and change some sprites so it doesn't look like every single other UM-engine game, please.


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edrobot
Posted: May 3 2007, 08:11 PM
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Yes, magikoopas are giving me trouble. In a future version, that will be fixed.

Also, since this is a pure action game, I adjusted some of the things to make it better.

And finally, if you can avoid the bully Beatles by intimidately shifting left/right, they are pretty easy.


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edrobot
Posted: May 3 2007, 08:26 PM
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Updated the first post with some ideas for future versions.


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MegaTailzChao
Posted: May 3 2007, 08:30 PM
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Why Tiptron? Tiptron sucks ass. Use normal Tippi instead. >:(

Oh and what you've planned is gonna be REALLY hard unless you use something that's not the UM engine, because the UM engine isn't exactly user friendly.


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Posted: May 3 2007, 08:48 PM
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QUOTE (edrobot @ May 3 2007, 05:25 PM)
* The Thnikkaman! (you'll see...)

Here comes the thnikkaman!


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ban flametale,
he called mario gay and said he has sexy time with luigi
he said that princess peach was a lesbian and that she got fingered by bowsers spikes on his back and daisy was licking her arse out.
what kind of mario fan is this dude. he looks like wario and masterbates over yoshi. instanley ban him hes the crappest fan of mario ever.

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Demonlemon: :tasty:
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bulletbillblock
Posted: May 3 2007, 09:37 PM
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nice game i reached the magikoopa part and he only apered once
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Ultramario
Posted: May 4 2007, 12:21 AM
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Aside from the flaws MTC mentioned, this was pretty fun.

And sometimes avoiding Buster Beetles is simply impossible.


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edrobot
Posted: May 4 2007, 05:56 AM
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QUOTE (MegaTailzChao @ May 3 2007, 08:30 PM)
Why Tiptron? Tiptron sucks ass. Use normal Tippi instead. >:(

Oh and what you've planned is gonna be REALLY hard unless you use something that's not the UM engine, because the UM engine isn't exactly user friendly.

The resion I'm using Tiptron is beacuse Tippi dissapears after Super Paper Mario.

Also, I think I understand the ultramario engine enough to fiddle with it.


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edrobot
Posted: May 6 2007, 06:39 PM
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New update!


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T-man
Posted: May 6 2007, 06:54 PM
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It's okay but the only thing remotely clever about this is thw way the pipes in the pit work out.


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MegaTailzChao
Posted: May 6 2007, 06:58 PM
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Still WAY too hard. I suggest adding a platform directly below the starting pipe so I don't immediately fall into the Bully Beetle's attack.

Oh and those round guys that spit fireballs? Please decrease the amount of fireballs they make, because I don't get a chance to jump on them elsewise.


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Posted: May 6 2007, 06:59 PM
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i love the bubs thing
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MegaTailzChao
Posted: May 6 2007, 07:02 PM
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QUOTE (bulletbillblock @ May 6 2007, 06:59 PM)
i love the bubs thing

I hate the Bubs thing.

The fact that he insists on putting something Homestar related in EVERY game he makes bugs me.


But whatever. Just decrease the volume on the "thinkaman" thing and it'll all be okay.


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