Powered by Invision Power Board

 
  Pages: (3) [1] 2 3  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

> Super Mario Classic Return!, It's here.
United States
Zero Kirby
Posted: May 5 2007, 02:37 PM
Quote Post


Well, your local psychic is off to visit your mother!
[*][*][*][*]

Group Icon
Group: Members
Posts: 6252
Member No.: 2501
Joined: 15-August 06

Status: (0d) [--]


So, after over six months, Super Mario Classic: Return is ready for release.

It's also ready for NCFC.

In case you ever wondered how far it was along between bumps, the answer was always staring you in the face.

You want to know where my booth is? Oh you silly people. The answer is right in front of you right now, as well.

Special Thanks to Super Deluxe Mario for programming the Window in my sig.

This post has been edited by Zero Kirby on Oct 23 2007, 09:53 PM

Attached File ( Number of downloads: 105 )
Attached File  Super_Mario_Classic_2.exe


--------------------
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

My Ref - Full Body Ref (minus the badass hat)

Visit Just Another Just Another Day - The Webcomic!

Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
Boss Fights: None in progress.
General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
PMUsers WebsiteAOLMSN
Top
Finland
Ultramario
Posted: May 5 2007, 02:45 PM
Quote Post


Dan Dan Dan!
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 11240
Member No.: 2164
Joined: 9-June 06

Status: (0d) [--]


Looks good, but how well does it PLAY? (asking from myself)

Lets wait for a demo and find out.


--------------------
PMEmail PosterUsers WebsiteAOL
Top
United States
Shanks
Posted: May 5 2007, 02:50 PM
Quote Post


MY TANK IS FIGHT
[*][*]

Group Icon
Group: Members
Posts: 3480
Member No.: 2357
Joined: 18-July 06

Status: (0d) [--]


Look's good, but I think timed powerups is a bad idea.


--------------------
PMEmail Poster
Top
United States
Zero Kirby
Posted: May 5 2007, 02:55 PM
Quote Post


Well, your local psychic is off to visit your mother!
[*][*][*][*]

Group Icon
Group: Members
Posts: 6252
Member No.: 2501
Joined: 15-August 06

Status: (0d) [--]


QUOTE (Shanks @ May 5 2007, 12:50 PM)
Look's good, but I think timed powerups is a bad idea.

Perhaps, but with a health system, the timed powerup idea isn't so odd. Of course, the Star being timed is pretty much required (being invincible through the whole level is no fun at all). But the other powerups, you could be right. I'll have to ponder them. Right now I've really only thought out three of them.


--------------------
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

My Ref - Full Body Ref (minus the badass hat)

Visit Just Another Just Another Day - The Webcomic!

Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
Boss Fights: None in progress.
General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
PMUsers WebsiteAOLMSN
Top
Unspecified
Kenny
Posted: May 7 2007, 07:02 AM
Quote Post


Standard Member


Group Icon
Group: Banned
Posts: 1277
Member No.: 2649
Joined: 10-September 06

Status: (0d) [--]


QUOTE (Shanks @ May 5 2007, 02:50 PM)
Look's good, but I think timed powerups is a bad idea.

He said he was aiming for a SM64 style, and all the powerups there were timed. Though I will have to wait to see if it fits in.


--------------------
QUOTE (ZeldaFreak)
Microsoft should reply by sending a picture of bill gates ass to jack
PMEmail PosterUsers WebsiteIntegrity Messenger IMICQAOLYahooMSN
Top
Unspecified
Treeki
Posted: May 7 2007, 07:32 AM
Quote Post


He's adorable, you can't deny it. :<
[*][*]

Group Icon
Group: Members
Posts: 3307
Member No.: 2001
Joined: 5-April 06

Status: (0d) [--]


Power meter needs fixing. No ugly No$GBA dark colours please.


--------------------
untitled fangame
http://archive.mfgg.net/index.php?showtopic=242243
expected completion: ∞
PMEmail PosterMSN
Top
United States
Zero Kirby
Posted: May 7 2007, 06:30 PM
Quote Post


Well, your local psychic is off to visit your mother!
[*][*][*][*]

Group Icon
Group: Members
Posts: 6252
Member No.: 2501
Joined: 15-August 06

Status: (0d) [--]


QUOTE (Treeki @ May 7 2007, 05:32 AM)
Power meter needs fixing. No ugly No$GBA dark colours please.

The other rip was whacked. It was flickery and contantly changing focus. If you can find a better one (it was on tSR), I'd gladly take it.


--------------------
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

My Ref - Full Body Ref (minus the badass hat)

Visit Just Another Just Another Day - The Webcomic!

Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
Boss Fights: None in progress.
General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
PMUsers WebsiteAOLMSN
Top
United States
Zero Kirby
Posted: May 17 2007, 10:34 PM
Quote Post


Well, your local psychic is off to visit your mother!
[*][*][*][*]

Group Icon
Group: Members
Posts: 6252
Member No.: 2501
Joined: 15-August 06

Status: (0d) [--]


First demo is up, guys. Check it out.


--------------------
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

My Ref - Full Body Ref (minus the badass hat)

Visit Just Another Just Another Day - The Webcomic!

Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
Boss Fights: None in progress.
General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
PMUsers WebsiteAOLMSN
Top
United States
Ultimate Mario
Posted: May 17 2007, 10:59 PM
Quote Post


Standard Member
[*]

Group Icon
Group: Members
Posts: 1120
Member No.: 2446
Joined: 5-August 06

Status: (0d) [--]


I can't get him to stay in the Light Beams.
PMEmail Poster
Top
United States
Zero Kirby
Posted: May 17 2007, 11:01 PM
Quote Post


Well, your local psychic is off to visit your mother!
[*][*][*][*]

Group Icon
Group: Members
Posts: 6252
Member No.: 2501
Joined: 15-August 06

Status: (0d) [--]


QUOTE (Ultimate Mario @ May 17 2007, 08:59 PM)
I can't get him to stay in the Light Beams.

You need to steer. You can hold CTRL for tighter steering. Metal Mario has a distinct advantage because he travels slower, and Luigi Mario just treats them as an open jump zone.


--------------------
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

My Ref - Full Body Ref (minus the badass hat)

Visit Just Another Just Another Day - The Webcomic!

Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
Boss Fights: None in progress.
General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
PMUsers WebsiteAOLMSN
Top
United States
Ultimate Mario
Posted: May 17 2007, 11:03 PM
Quote Post


Standard Member
[*]

Group Icon
Group: Members
Posts: 1120
Member No.: 2446
Joined: 5-August 06

Status: (0d) [--]


QUOTE (Zero Kirby @ May 18 2007, 12:01 AM)
You need to steer. You can hold CTRL for tighter steering. Metal Mario has a distinct advantage because he travels slower, and Luigi Mario just treats them as an open jump zone.

Thx.
PMEmail Poster
Top
United States
Grant
Posted: May 17 2007, 11:30 PM
Quote Post


John Freeman said
[*][*][*][*][*]
[*][*][*]

Group Icon
Group: Members
Posts: 8260
Member No.: 2900
Joined: 31-October 06

Status: (0d) [--]


I was about to remark about the Light Beams, but your explanation above looks satisfactory.

-There are some collision issues in the demo - for example, when Mario is on the edge of blocks, he sometimes shakes and acts glitchy.

-When you jump on Koopas, they often just disappear instead of going into their shells and sliding. I take it this is because they are considered by the game to be jumped on by Mario twice in immediate succession.

-The enemies in the game could use some death animations.

-The choice of music for the castle was good, but the quality of the music in-game sounds kind of bad (unless it's some sort of problem on my end).

-Is the boss supposed to take only one hit to kill, or is there an issue similar to the Koopa one described above? (Also, out of curiosity, is that blood that appears when the boss gets killed, or is it fireworks or something?)


--------------------
user posted image

QUOTE (oh youtube trolls)
u guys r retarded hippocrates

QUOTE (Piemanthe3rd)
Pie is not random. I wish people would realize this.
PMEmail PosterUsers WebsiteAOLMSN
Top
United States
Zero Kirby
Posted: May 17 2007, 11:55 PM
Quote Post


Well, your local psychic is off to visit your mother!
[*][*][*][*]

Group Icon
Group: Members
Posts: 6252
Member No.: 2501
Joined: 15-August 06

Status: (0d) [--]


QUOTE (Grant @ May 17 2007, 09:30 PM)
I was about to remark about the Light Beams, but your explanation above looks satisfactory.

-There are some collision issues in the demo - for example, when Mario is on the edge of blocks, he sometimes shakes and acts glitchy.

-When you jump on Koopas, they often just disappear instead of going into their shells and sliding. I take it this is because they are considered by the game to be jumped on by Mario twice in immediate succession.

-The enemies in the game could use some death animations.

-The choice of music for the castle was good, but the quality of the music in-game sounds kind of bad (unless it's some sort of problem on my end).

-Is the boss supposed to take only one hit to kill, or is there an issue similar to the Koopa one described above? (Also, out of curiosity, is that blood that appears when the boss gets killed, or is it fireworks or something?)

- The light beams are much harder to control than in the last game, but much less glitchy except for the fact that Mario tends to go so fast he gets stuck in the ground. Real problem there, not sure how to fix it.

- I am planning on switching to MLSS sprites because they're a little more... confined and less prone to those errors than the really stretchy PiT sprites. The walking animation, you'll notice, is EXTREMELY stretched out.

- Yes. It is the result of fixing that "jump on two enemies and you get hurt" glitch. There's a delayed jump, so it is very probable Mario is hitting the shell right afterwards.

- ML death animations are hard to come by, since they typically just blow up.

- It could be a problem on your end. Or perhaps the music is just too loud. I'll probably add an in-game volume option or something. Thanks for the compliment on the castle music, though.

-It is a similar issue of the Koopa incident, yes. I've noticed that myself. The boss is supposed to have five HP. It's also because sometimes the boss is still going up, and Mario probably isn't bouncing off fast enough. And no, it's fireworks. I'm going to have to fix that up...


--------------------
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

My Ref - Full Body Ref (minus the badass hat)

Visit Just Another Just Another Day - The Webcomic!

Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
Boss Fights: None in progress.
General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
PMUsers WebsiteAOLMSN
Top
Canada
MegaTailzChao
Posted: May 18 2007, 12:09 AM
Quote Post


So long, and thanks for all the fish.
[S][*][*][*][*]
[*][*]

Group Icon
Group: Site Staff
Posts: 15788
Member No.: 2267
Joined: 2-July 06

Status: (0d) [--]


Why the hell does Mario have to go so faaaast in those yellow things? What makes it worse is the fact that the lights are also very skinny so it's REALLY REALLY easy to fall off.

Oh and Mario is a little too slippery. Save some of that traction for Luigi, will ya?


--------------------
user posted image
user posted imageuser posted image
PMEmail PosterMSN
Top
United States
Zero Kirby
Posted: May 18 2007, 12:13 AM
Quote Post


Well, your local psychic is off to visit your mother!
[*][*][*][*]

Group Icon
Group: Members
Posts: 6252
Member No.: 2501
Joined: 15-August 06

Status: (0d) [--]


QUOTE (MegaTailzChao @ May 17 2007, 10:09 PM)
Why the hell does Mario have to go so faaaast in those yellow things? What makes it worse is the fact that the lights are also very skinny so it's REALLY REALLY easy to fall off.

Oh and Mario is a little too slippery. Save some of that traction for Luigi, will ya?

Yeah, he does go a little fast. I think they're a good width though. I'll either slow Mario down or widen them, or both.

And I think his traction is just fine, but that's just me.


--------------------
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

My Ref - Full Body Ref (minus the badass hat)

Visit Just Another Just Another Day - The Webcomic!

Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
Boss Fights: None in progress.
General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
PMUsers WebsiteAOLMSN
Top
India
Kyog Wave
Posted: May 18 2007, 03:34 AM
Quote Post


Well I'm bored of the waves thing.......
[*]

Group Icon
Group: Members
Posts: 525
Member No.: 3135
Joined: 31-December 06

Status: (0d) [--]


Cool! Its nice! But its too tough.


--------------------
~Kyog Wave
PMEmail PosterYahooMSN
Top
United Kingdom
Frogjester
Posted: May 18 2007, 07:42 AM
Quote Post


2 colours are all I need
[*][*][*][*]

Group Icon
Group: Members
Posts: 2251
Member No.: 2336
Joined: 15-July 06

Status: (0d) [--]


On light beams Mario needs to go much slower. I can barely keep track of where he is.


--------------------
PMEmail PosterUsers WebsiteMSN
Top
Spain
Alba Garcia Clerigues
  Posted: May 18 2007, 01:53 PM
Quote Post


My English is bad
[*]

Group Icon
Group: Members
Posts: 956
Member No.: 3300
Joined: 13-February 07

Status: (0d) [--]


En español: Intenté descargar ese juego, pero no puedo descargarlo.

In English: I tried downloading that game, but I can not download it.


--------------------
About Alba Garcia Clerigues. My sprites are in MFGG too.
user posted image
People who drew me and their drawings.
Alba Garcia Clerigues: My first avatar, my second avatar, my third avatar, my fourth avatar, my fourth avatar without lava.
The Damizean: Alba.
People who drew me as another thing.
Toadster: Albagmar.
Miaxis: Dialba.
Alba Garcia Clerigues: Alba+Alcaldesa.
PMEmail PosterUsers WebsiteMSN
Top
Unspecified
Arret
Posted: May 18 2007, 02:03 PM
Quote Post


hay


Group Icon
Group: Banned
Posts: 26
Member No.: 3756
Joined: 11-May 07

Status: (71582597m) [XX]


QUOTE (Alba Garcia Clerigues @ May 18 2007, 01:53 PM)
En español: Intenté descargar ese juego, pero no puedo descargarlo.

In English: I tried downloading that game, but I can not download it.

OKAY

WHY THE **** ARE YOU WRITING ALL YOUR MESSAGES
IN SPANISH WHEN EVERYBODY'S JUST GONNA SKIP
TO THE ENGLISH PART ANYWAYS

JESUS


--------------------
MechaBowser sucks.
PMEmail Poster
Top
Spain
The Damizean
Posted: May 18 2007, 02:04 PM
Quote Post


Standard Member


Group Icon
Group: Members
Posts: 73
Member No.: 3744
Joined: 8-May 07

Status: (0d) [--]


QUOTE (Arret @ May 18 2007, 02:03 PM)
OKAY

WHY THE **** ARE YOU WRITING ALL YOUR MESSAGES
IN SPANISH WHEN EVERYBODY'S JUST GONNA SKIP
TO THE ENGLISH PART ANYWAYS

JESUS

I'm not :o (Muy bien, Alba >:3) Anyway, I can get to download the game, guess I'll try it out later, as I'm in a rush right now

This post has been edited by The Damizean on May 18 2007, 03:10 PM


--------------------
Signature prototype
PMEmail Poster
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Pages: (3) [1] 2 3  Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.0902 ]   [ 13 queries used ]   [ GZIP Enabled ]   [ Server Load: 1.06 ]