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Super Mario Classic Return!, It's here.
The Damizean |
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| QUOTE (Arret @ May 18 2007, 02:06 PM) | | Look who I quoted as*** |
Read my message again, or should I highlight what I mean?
| QUOTE | OKAY
WHY THE **** ARE YOU WRITING ALL YOUR MESSAGES IN SPANISH WHEN EVERYBODY'S JUST GONNA SKIP TO THE ENGLISH PART ANYWAYS
JESUS |
Be careful when you're calling someone "ass****", if you don't want to make yourself look as one ________________________________________________________ Edit: Anyway, and staying on topic, I tested this thing out. While the concept of adding a certain sense of depth to the game is good, how you used the tiles kinda ruins it. The level seems way too flat, and lacking of details. I suggest you go on adding random flora, it always makes game liver. You also need to add a decent background, gradients are the worst enemy of the graphical aspect of a game. Anyway, and leaving the graphical part, the engine seems somewhat solid overall, but you need to use collision rects instead of the sprite as seems you're using right now. I got stuck within the floor and some other places at least four times. If you need or want to take a look to a simple collision rect-based platform engine, just check this one out. Also, the teleport beam of sorts is heck difficult to use and control, maybe if it was slower it could be easier :e Fix these things and it'll look and play way better. Keep up the good work This post has been edited by The Damizean on May 18 2007, 04:13 PM
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Zero Kirby |
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| QUOTE (The Damizean @ May 18 2007, 01:09 PM) | Read my message again, or should I highlight what I mean?
Be careful when you're calling someone "ass****", if you don't want to make yourself look as one ________________________________________________________
Edit: Anyway, and staying on topic, I tested this thing out. While the concept of adding a certain sense of depth to the game is good, how you used the tiles kinda ruins it. The level seems way too flat, and lacking of details. I suggest you go on adding random flora, it always makes game liver. You also need to add a decent background, gradients are the worst enemy of the graphical aspect of a game.
Anyway, and leaving the graphical part, the engine seems somewhat solid overall, but you need to use collision rects instead of the sprite as seems you're using right now. I got stuck within the floor and some other places at least four times. If you need or want to take a look to a simple collision rect-based platform engine, just check this one out.
Also, the teleport beam of sorts is heck difficult to use and control, maybe if it was slower it could be easier :e
Fix these things and it'll look and play way better. Keep up the good work |
That's some good critique. It seems the light beam isue of going too fast is prominent, so I fixed that, he goes a little slower, I find it much easier now. The insane hairpin in level 3 is possible even with Mario now.
Random flora, simple. I ripped the tiles from another map someone had on TSR (of course I'll give him credit) and I did rip a few flowers, so I'll put those in.
I changed the Mario graphics to the SS style and I find it much less buggy. Smaller, yes, but less buggy.
I figured out what was screwing you when you tried jumping on Koopas: I often make the player's origin the bottom of the sprite, because then it's easier to change the sprites: I just need to change the origin. Anyway, the Koopa Troopa's origin was the very tip-top of the sprite... including the transparency area. So it was very likely for the y of the Koopa to be less than Mario's (bad thing). So I just fixed the Koopa's origin.
I made the boss a little slower and he doesn't jump quite as high, and increased Mario's jump height.
You can expect to see the full spectrum of changes in the World 2 demo.
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Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
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Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO) Mario Object: Pretty much finished! Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps! Boss Fights: None in progress. General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes! Levels Complete: [|---------] Haven't even finished the tutorial!
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Zero Kirby |
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Well, your local psychic is off to visit your mother!
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| QUOTE (SonicTheBro @ May 20 2007, 04:19 PM) | | The controls and level design are great, however, the twinkles are too hard to ride on. Slowing it down by a bit would help. |
Argh, I slowed them down from last time, too. I don't find them all that fast, personally.
And thanks for the level design comment, I myself don't think I'm that good at it.
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Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
My Ref - Full Body Ref (minus the badass hat)
Visit Just Another Just Another Day - The Webcomic!
Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO) Mario Object: Pretty much finished! Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps! Boss Fights: None in progress. General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes! Levels Complete: [|---------] Haven't even finished the tutorial!
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Zero Kirby |
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Well, your local psychic is off to visit your mother!
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| QUOTE (Elyk19 @ Jul 31 2007, 09:39 AM) | your head gets stuck in the blocks. also can you please state what the powerups do its very hard to ride on those clouds things... |
Head Stuck: Never experienced that.
Powerups: The list is in the Game Info (f1) but fine, I'll post them:
Mushroom: Recovers 2 HP
Dark Shroom: Makes Mario Dark Mario. Is faster and jumps higher, but takes double-damage and can't use light beams.
Metal Cap: Makes Mario Metal Mario. Rides light beams slower, but gravity affects him more and can fall through Brick Blocks.
Luigi Cap: Makes Mario Luigi Mario. Rides light beams like in the original SMC, and jumps higher, but is floatier and slower.
Fire Flower: Makes Mario Fire Mario. Can shoot fireballs, but when hit, reverts to Super Mario instead of taking damage.
Star: Makes Mario Super Mario. Invincible, instant acceleration, and higher jumps.
Cloud Things: I have no idea what you're talking about, dear sir.
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Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
My Ref - Full Body Ref (minus the badass hat)
Visit Just Another Just Another Day - The Webcomic!
Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO) Mario Object: Pretty much finished! Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps! Boss Fights: None in progress. General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes! Levels Complete: [|---------] Haven't even finished the tutorial!
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