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> Paper Mario mugen character W.I.P, 3 new specials and 3 hypers added
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Ermac Won
  Posted: May 12 2007, 07:50 PM
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Today...after months of making this character I finally feel comfortable enough to release him. smile.gif

Since I am too lazy to type right now, and I need to post this stuff on more mugen forums I will just copy information from the read me

This is my Paper Mario mugen character, I hope you all enjoy him, and share him with everyone.
- Ermac Won
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MOVELIST
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BASICS:
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Light Punch = X

Medium Punch = Y

Heavy Punch = Z

Light Kick = A

Medium Kick = B

Heavy Kick = C

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SUPERS:
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Hammer Throw Light: D, F, X

Hammer Throw Medium: D, F, Y

Hammer Throw Hard: D, F, Z


Rising Hammer Light: F, D, F, X

Rising Hammer Medium F, D, F, Y

Rising Hammer Hard F, D, F, Z

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HYPERS:
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Fire Blast: D, F, X+Y, X+C, or Y+Z

Giant Hammer: D, B A+B, A+C, or B+C

Ultimate Paper Cut: X, X, F, A, Z

NOTE: the Ultimate Paper Cut only works in doopliss mode.


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Selecting Doopliss mode
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To select Doopliss mode simply Press start + A, B , or C
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THINGS TO BE DONE
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Helpers

A third hyper involving helpers

More Supers

Bug fixes

Hitspark location fixes

Special Intros
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CREDITS
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NOTE: IF I FORGOT TO MENTION YOU PLEASE LET ME KNOW, AND TELL HOW YOU HELPED!

larry inc: For ripping the sprites

BADASSBILL: The Paper Airplane

Acey, Redhot, and eSkRo: For giving me what I needed to start on this character.

MegaTailzChao: For telling me how to do the paper turn effect.

Nemesis X: for the Select Portrait.

Sludge: For lending me code from his Servbot's king kobun hyper

garra6666: For sounds and ideas

Zero: Help with coding, and the GBA sound effect

Nintendo: For making one of my favorite characters! (Mario)

Super Paper Toodles: For Super Paper Mario sound effects!

-SyN-: For a few tips on where to start on making the character, and what everything does.

Scar:For helping me with hyper combo finish effects, and recoding the Shinkuu Hadoken

darkgouken:For the original Shinkuu Hadoken, which was changed to Fire Blast

Retriver II: For his Paper Mario 2 rips, which I used for Mario's Helpers, and a bunch of his sprites!

REDHOT: For giving me MvC2 effects from his MVC2 characters, and his idea for the Giant Hammer move

Neo-Kamek: For making his creation's open-source, so I used the Fire from his Kamek.

MSPAINT: For being underated, and being a good art program if you know how to use it to sprite correctly XD.

eg6gsr: Ultimate Paper Cut idea

Limitedmoon: For making Ryu-X, and Ken-X open source, where I got coding for Projectiles, and a hyper that you will find in doopliss mode

Sabaki,sfadsad, and Excursion:They all beta tested Paper Mario and gave me super Useful feedback which helped me get rid of lots and lots of his bugs!

MR21: His Custom Paper Mario sprite sheet

Extreme Guy: His Super Paper Mario Mega Tile Rip set, where I got the Super Paper Mario Dust effects

Warner: For making Paper Mario's shocked sprites

Winane: For making the Doopliss mode Hyper Finish BG (not yet coded)




AND YOU!!!:For downloading this character! Please Give feedback! Or if you don't give feedback, just enjoy the character as much as I enjoyed making him!
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ALSO HOST WHEREVER YOU WANT NO NEED TO ASK, AND YOU CAN ALSO USE HIS SPRITES, SOUNDS, AND CODING JUST be sure to credit the original authors.
================================================================================
==============================================================

http://www.club-syndicate.net/index.php?in...ry_view&iden=45

This post has been edited by Ermac Won on Oct 10 2007, 09:59 PM


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MegaTailzChao
Posted: May 12 2007, 07:52 PM
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So long, and thanks for all the fish.
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Oh my god I want.

It better have his hammer and partners, for added win.

Oh and papery-turn would be rad.


Not sure if this is really fangame discussion material, though. More like General Chat.

This post has been edited by MegaTailzChao on May 12 2007, 07:53 PM


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Ermac Won
Posted: May 12 2007, 08:02 PM
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EVIL!!!!!!!!!!!!


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QUOTE (MegaTailzChao @ May 12 2007, 07:52 PM)
Oh my god I want.

It better have his hammer and partners, for added win.

It will ph34r.gif As for the paper turn X_X I need the sprite of the paper turn since the sprite sheet I used doesn't have the paper-ish turn. nope.gif


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MegaTailzChao
Posted: May 12 2007, 08:10 PM
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So long, and thanks for all the fish.
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Paperish turn isn't a sprite, but rather a changing of the sprite's horizontal scale.

So really you could just stretch it in Paint if you wanted.

EDIT: But an even better way would be to do it through code. Wouldn't it be possible to set a variable, then set the image_xscale(Or whatever the variable is called in MUGEN) up or down depending on said variable? You should be able to said the variable on the left/right key presses, I would think.

This post has been edited by MegaTailzChao on May 12 2007, 08:11 PM


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Nnnkingston
Posted: May 12 2007, 08:18 PM
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"Know what I have to say to that? Go suck a ****!"
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I want now. Sombody needs to make some more Nintendo Mugen characters.


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Keyser Soze
Posted: May 12 2007, 08:32 PM
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This looks excellent, long as you add more characters!


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Keyser you're the best person ever.
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Ermac Won
  Posted: May 12 2007, 08:40 PM
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EVIL!!!!!!!!!!!!


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Thanks for the comments! I wish I had the New Super Mario Bros. Mega Mushroom SFX for his "BIG MARIO" hyper oh well....I guess the next best thing is to have a bunch of mushrooms fall on Mario instead.


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Nnnkingston
Posted: May 12 2007, 08:41 PM
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QUOTE (Ermac Won @ May 12 2007, 07:40 PM)
Thanks for the comments! I wish I had the New Super Mario Bros. Mega Mushroom SFX for his "BIG MARIO" hyper oh well....I guess the next best thing is to have a bunch of mushrooms fall on Mario instead.

Are you using a tutorial or have you done this before?


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LuigiFan
Posted: May 12 2007, 08:44 PM
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teach me your ways


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...`zhe Kirby!! <3
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Nnnkingston
Posted: May 12 2007, 08:45 PM
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QUOTE (LuigiFan @ May 12 2007, 07:44 PM)
teach me your ways

Same here. Super Smash Bros Mugen anyone?


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Ermac Won
Posted: May 12 2007, 08:46 PM
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EVIL!!!!!!!!!!!!


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QUOTE (Nnnk @ May 12 2007, 08:41 PM)
Are you using a tutorial or have you done this before?

I'm actually coding some of this stuff myself, but some other things are from other characters (used with the authors permission of course)


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Nnnkingston
Posted: May 12 2007, 08:53 PM
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QUOTE (Ermac Won @ May 12 2007, 07:46 PM)
I'm actually coding some of this stuff myself, but some other things are from other characters (used with the authors permission of course)

When you are finished with it will you be submitting it to any Mugen sites?


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Ermac Won
Posted: May 12 2007, 08:54 PM
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EVIL!!!!!!!!!!!!


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QUOTE (Nnnk @ May 12 2007, 08:53 PM)
When you are finished with it will you be submitting it to any Mugen sites?

Maybe, or I just have him uploaded on my site.
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^Paper Turning Effect

This post has been edited by Ermac Won on May 12 2007, 11:12 PM


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Ermac Won
  Posted: May 13 2007, 02:11 PM
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EVIL!!!!!!!!!!!!


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MegaTailzChao
Posted: May 13 2007, 02:26 PM
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Oh awesome.

But the turning should be faster. Like maybe somewhere around half the frames.


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Ermac Won
Posted: May 13 2007, 03:32 PM
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EVIL!!!!!!!!!!!!


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QUOTE (MegaTailzChao @ May 13 2007, 02:26 PM)
Oh awesome.

But the turning should be faster. Like maybe somewhere around half the frames.

It is, I slowed it down for the gif, and also thanks for your suggestion about the sprites, you are in the credits now.


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Ermac Won
Posted: May 15 2007, 07:32 PM
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EVIL!!!!!!!!!!!!


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:P


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MegaTailzChao
Posted: May 15 2007, 09:03 PM
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That "hurt" sprite looks a little weird. Wouldn't it be better to use this instead?
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Unless he was turned around when he was hit in that screenshot.


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Kamikaze Dynamite
Posted: May 15 2007, 09:08 PM
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100 PACIFISTAS AGREE
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Plan on using any Super Paper Mario moves?


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Ermac Won
  Posted: May 15 2007, 09:25 PM
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EVIL!!!!!!!!!!!!


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QUOTE (MegaTailzChao @ May 15 2007, 09:03 PM)
That "hurt" sprite looks a little weird. Wouldn't it be better to use this instead?
user posted image

Unless he was turned around when he was hit in that screenshot.

I use both hit sprites. the one you posted, and the one in the picture. The one in the picture is when he gets hit hard.


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