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> Super Mario Flash F.L.U.D.D, minigame comp entry
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mr.mario
Posted: Jun 5 2007, 05:01 PM
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and you people thought Mugen coded in GML would never work
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well heres my comp entry, I'd say the engines about 65% done and the overall game is 2% done, anyway the objective is to put out the fires before you get killed by enemies (no enemies yet)

the controles are as follows

up:jump
left & right: move


to shoot water you must click somewhere on the screen, a pump icon will appear, move the mouse up and down to squirt water, the faster you move it the faster Mario will shoot, any way, to refill your water tank jump in a body of water,


I need a level designer if someone wants to help,

note, you need a .rar extracter to unzip

http://www.sendspace.com/file/7ervqh


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mr.mario
Posted: Jun 5 2007, 05:38 PM
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oh, any chance someone can post this in a .zip?


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kremling
Posted: Jun 5 2007, 05:39 PM
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Yeah, I won't be able to open .rar files.


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mr.mario
Posted: Jun 5 2007, 05:41 PM
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you should get winrar.


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Debug_Mode
Posted: Jun 5 2007, 05:45 PM
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Debug_Mode to the rescue!
.zip download


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Treeki
Posted: Jun 5 2007, 05:46 PM
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He's adorable, you can't deny it. :<
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I already said it in the other topic. I can help with level design.

edit: Please fix the tiling error!

edit2: nvm, I'm helping someone else

This post has been edited by Treeki on Jun 6 2007, 04:19 AM


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mr.mario
Posted: Jun 5 2007, 05:51 PM
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QUOTE (Treeki @ Jun 5 2007, 05:46 PM)
I already said it in the other topic. I can help with level design.

edit: Please fix the tiling error!

okay to the level design, but that tiling thing isn't an error, it's your computer.



so anyone got comments on the engine?

This post has been edited by mr.mario on Jun 5 2007, 05:52 PM


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Treeki
Posted: Jun 5 2007, 06:01 PM
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He's adorable, you can't deny it. :<
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QUOTE (mr.mario @ Jun 5 2007, 05:51 PM)
okay to the level design, but that tiling thing isn't an error, it's your computer.



so anyone got comments on the engine?

It happens to several other people here. I believe it's caused by view stretching; I read that once.

Engine isn't bad, but you need a jumping sprite. Collision mask could also be smaller on left/right sides, since when you run into a wall and stop you're not actually next to the wall, but a few pixels away.


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mr.mario
Posted: Jun 5 2007, 06:02 PM
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QUOTE (Treeki @ Jun 5 2007, 06:01 PM)
It happens to several other people here. I believe it's caused by view stretching; I read that once.

Engine isn't bad, but you need a jumping sprite. Collision mask could also be smaller on left/right sides, since when you run into a wall and stop you're not actually next to the wall, but a few pixels away.

tried a jumping sprite, it messed up my coding


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Mariotroid
Posted: Jun 5 2007, 06:06 PM
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What is love?
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It's pretty good for an early demo.


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Treeki
Posted: Jun 5 2007, 06:06 PM
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QUOTE (mr.mario @ Jun 5 2007, 06:02 PM)
tried a jumping sprite, it messed up my coding

depends on how your engine works, but it shouldn't be that hard. when Mario falls on the floor, set an "on ground" variable to true, when mario is moving up or jumps, set it to false. if it's true, then display the jumping sprite, else display the walking/standing sprite.


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mr.mario
Posted: Jun 5 2007, 06:07 PM
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thank you mariotroid


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Mariotroid
Posted: Jun 5 2007, 06:20 PM
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Are you going to make recharging the FLUDD like it's done in Super Mario Sunshine? Where you need to press shoot in a pool until the meter is full? Because I don't like the way you did recharging in the demo.

This post has been edited by Mariotroid on Jun 5 2007, 08:05 PM


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mr.mario
Posted: Jun 5 2007, 07:41 PM
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QUOTE (Mariotroid @ Jun 5 2007, 06:20 PM)
Are you going to make recharging the FLOOD like it's done in Super Mario Sunshine? Where you need to press shoot in a pool until the meter is full? Because I don't like the way you did recharging in the demo.

the way I have pumping set up, I don't think I could make it where you pump to recharge, I could however make it gradually fill up instead of all at once.


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mr.mario
Posted: Jun 6 2007, 08:05 AM
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well, since treekis no longer helping me does anyone volenteer?


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mr.mario
Posted: Jun 7 2007, 09:48 AM
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new screen shot!

an upside down mario shows that cataquacks are working.

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P.S. thanks Toodles Team for great sound effects for this.

This post has been edited by mr.mario on Jun 7 2007, 09:49 AM


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mr.mario
Posted: Jun 7 2007, 11:09 AM
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well, I thought I'd let you people see some of the new stuff:

whats new:
instead of instantly filling up with water you have to rapidly press down to fill up
goo piranas, spray them till they die
control restarts the level
blue cataquacks the launch you through the air
red cataquacks the launch you through the air and hurt you
spray blue cataquacks to get coins that heal you
spray red cataquacks and get several coins that heal you
there is a secret way to double your score in this demo but I won't say how

http://www.sendspace.com/file/knwe8c

This post has been edited by mr.mario on Jun 7 2007, 11:10 AM


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mr.mario
Posted: Jun 7 2007, 02:35 PM
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suggestions? comments?


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Frogjester
Posted: Jun 7 2007, 02:50 PM
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QUOTE (mr.mario @ Jun 7 2007, 02:35 PM)
suggestions? comments?

Instead of a red square what about an image of the fludd squirting water? It would make it more interesting to say the least


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mr.mario
Posted: Jun 7 2007, 02:57 PM
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QUOTE (Frogjester @ Jun 7 2007, 02:50 PM)
Instead of a red square what about an image of the fludd squirting water? It would make it more interesting to say the least

can't sprite.


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