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> SMB Level Editor, My minigame comp #27 entry
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Mr. M
Posted: Jun 7 2007, 12:06 AM
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I decided to make an entry for the comp. I am making a SMB level editor. Credit to Xgoff for drag and drop help

I plan to add

Coins
More objects
Different backgrounds
Scenery editing
Items
Coin/items from ? blocks
Water/lava
Enemies
Most other SMB stuff.

And maybe snapping to a grid.

Screens, not much yet

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Sorry bout JPEG screens

Controls
Drag and drop to move objects
Right click to duplicate an object (some you cant to that)
Left/Right - scroll
Space - Make Mario begin the level

If you die you go back to level editing

I still have to make it so you cant edit while playing and that you go back to level editing after you beat your level.

Enjoy!

http://www.sendspace.com/file/u818h7

This post has been edited by Mr. M on Jun 7 2007, 12:10 AM


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Shanks
Posted: Jun 7 2007, 01:16 AM
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MY TANK IS FIGHT
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That was horrible.


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Frogjester
Posted: Jun 7 2007, 01:40 AM
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2 colours are all I need
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QUOTE (Shanks @ Jun 7 2007, 01:16 AM)
That was horrible.

Maybe you should tell him why


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United States
Shanks
Posted: Jun 7 2007, 03:46 AM
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MY TANK IS FIGHT
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QUOTE (Frogjester @ Jun 7 2007, 01:40 AM)
Maybe you should tell him why

Don't feel like it.


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Australia
Kevin Rudd
Posted: Jun 7 2007, 03:59 AM
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Progress ei toimu arengut, maailma tulla?
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No offense, but I really just did not like the game play. It was really short.


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Shanks
Posted: Jun 7 2007, 04:02 AM
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Maybe add some more rooms. That room is too small, and pipes are pretty much useless unless they have some where to go. Then they're just scenery.


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Jawalux
Posted: Jun 7 2007, 04:05 AM
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I REGRET.....NOTHING


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lol that was not very good.why did you use the built in platform movement XD


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Australia
Companion_Cube
Posted: Jun 7 2007, 04:35 AM
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<3
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That fact that you'd have to scroll back to grab a new tile is frustratingly stupid. Also, the level needs to go from left to right.

This post has been edited by SolarFlare on Jun 7 2007, 05:40 AM


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Finland
Ultramario
Posted: Jun 7 2007, 06:17 AM
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Dan Dan Dan!
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Sprites are too large and look ugly. The fact, that the objects don't snap to grid makes this editor a pain to use.


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Mr. M
Posted: Jun 7 2007, 10:48 AM
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I told you all I plan to add a lot to this. I'm nowhere near done. cool.gif

EDIT: As for the built in platform movement, what else can I use?

This post has been edited by Mr. M on Jun 7 2007, 11:01 AM


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M. C. Productions
Posted: Jun 7 2007, 12:17 PM
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Mario series' gals = #1!
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A good start; but I'd rather create levels in the "standard way" using TGF. Nothing personal to you though.
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Ziso
Posted: Jun 7 2007, 03:28 PM
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Should I be concerned?
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This minigame is nothing more than indirectly creating rooms with GM.


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Jawalux
  Posted: Jun 7 2007, 06:11 PM
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QUOTE (Mr. M @ Jun 7 2007, 10:48 AM)
I told you all I plan to add a lot to this. I'm nowhere near done. cool.gif

EDIT: As for the built in platform movement, what else can I use?

Static movement. Custom movement. Just not the built in's

like this one by me: http://www.archive.mfgg.net/index.php?showtopic=167097

This post has been edited by Jawalux on Jun 7 2007, 06:13 PM


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Spain
Alba Garcia Clerigues
  Posted: Jun 9 2007, 05:45 AM
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My English is bad
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I have played the game SMB Level Editor, this game is small and nice. But when Mario hit a surprise block, the coins and the mushrooms do not leave of the surprise block.


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Mario222
Posted: Jun 9 2007, 04:34 PM
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Hello moto


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Mario gets stuck in the ? blocks, no mushrooms, and NO GRID??? You need a grid, and enemies to make this good. But I have a strange feeling that it could be a good game when finished.


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Australia
Companion_Cube
Posted: Jun 9 2007, 08:27 PM
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Lots of people want you to make a grid based editor, so here's how it's done.

You'll need a seperate, 32x32 "selector" object. Now, in the event editor, give it an Set X Position command with the expression:
CODE
Int(XMouse/16)*16

Now do the same with Y, except YMouse.


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Xgoff
Posted: Jun 9 2007, 08:38 PM
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<):|
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QUOTE (SolarFlare @ Jun 9 2007, 07:27 PM)
Lots of people want you to make a grid based editor, so here's how it's done.

You'll need a seperate, 32x32 "selector" object. Now, in the event editor, give it an Set X Position command with the expression:
CODE
Int(XMouse/16)*16

Now do the same with Y, except YMouse.

huh, i always use Xmouse - (Xmouse mod 16) but i guess that works too


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