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Super Mario...Uhhh...Block puzzle game?, Demo, for the minigame comp
bigmariofan1.0 |
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;_;
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Hmm, it's pretty good. There are some problems you'll need to fix though. One would be when you are in a corner with no room to move left or right, if you keep putting blocks in the place, it will eventually trap you in, with no way out. That being because you'd have no place to put other blocks and build a stairway back up. Another thing would be how slippery his movement is, it's pretty hard to stay in the position I want, and I need to be able to throw the block at just the right place.
Regardless, this is a good game. It's interesting to see all the puzzle implemented in such a small playing area.
EDIT: Oh, the restart button I suppose covers the first problem. Heh, didn't read that part...
This post has been edited by bigmariofan1.0 on Jun 12 2007, 01:40 PM
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MegaTailzChao |
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So long, and thanks for all the fish.
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| QUOTE (alex-rus07 @ Jun 11 2007, 11:58 PM) | | This looks like Block Dude + SMB fused together. Downloading. |
Block dude...?
| QUOTE | Great game MegatailzChao.
The boss was easy, but that's probably a purpose.
I might be seeing things, but I somehow pulled off "pull blocks out of thin air" glitch. |
You are not seeing things. I thought I fixed it but it persists. I just kept it a secret hoping, nobody would notice until I could be bothered with fixing it.  Oh and it seems easy now because those are just the first five levels. It'll get harder after the first boss, trust me.  | QUOTE | Splendid game, fellah! I could only find one glitch;
If you hold on to a block and press restart, you will keep the block, adding one to the total amount of blocks supposed to be in the level. It will, however, be invisible until you put it down. |
Thanks.
And yeah I'll get right on fixing that. Thanks for the warning.
| QUOTE | Hmm, it's pretty good. There are some problems you'll need to fix though. One would be when you are in a corner with no room to move left or right, if you keep putting blocks in the place, it will eventually trap you in, with no way out. That being because you'd have no place to put other blocks and build a stairway back up. Another thing would be how slippery his movement is, it's pretty hard to stay in the position I want, and I need to be able to throw the block at just the right place.
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The movement is not slippery, but rather Mario's horizontal movement is grid-based. So in other words you can't stop anywhere you want, but rather in 16 pixel intervals. Makes it more puzzle game like.
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Xgoff |
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| QUOTE (Treeki @ Jun 17 2007, 04:30 AM) | | Stuck here: |
you have to jump when Mario is like 1 pixel from falling off
and this game reminds me that I need to figure out how I'm going to get blocks aligned with the grid
This post has been edited by Xgoff on Jun 17 2007, 12:57 PM
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