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> MFGG based SSB game demo/test, ok heres a demo test
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Posted: Jun 13 2007, 03:50 AM
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я имею раж
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Movment plays nice and so does jump.
really smoth and i could see it playing very well.

animation's hot spots might need work.
i hope you planing to do an idle pose and not just a still standing sprite.

kickass start though!


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Demonic Jello
Posted: Jun 13 2007, 04:23 AM
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OH LOOK WHAT CLEVER CHILDREN
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Looks really nice for a beginner soveryhappy.gif

However be careful with the requests or your game will be full of people no one even remotely knew they existed


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hazmeister
Posted: Jun 13 2007, 04:33 AM
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ITT CATZ!!!
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Double jump spin animation perhaps? be careful with the camera, which works fine for 1 player, but not entriely as simple with 4 players. If it does end up as SSB, you also need to design a damage engine. Any AI planned? Or perhaps an online play mode?

Phew, lotta questions there.


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Dann Woolf
Posted: Jun 13 2007, 04:36 AM
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QUOTE (Xgoff @ Jun 13 2007, 02:11 AM)
personally i think MFGGer-based games need to be finished to use external graphics and info files for the characters

that way we don't get 10-post members who've been here for 3 days requesting to be in it

GET THIS MAN A NOBEL PRIZE


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Alba Garcia Clerigues
  Posted: Jun 14 2007, 06:57 AM
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My English is bad
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I have played that game. That game looks like an engine.


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