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Super Mario Fusion 2, A scrapped sequel to SMF
True Mario |
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Being on that has to be scary
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I have submitted a game called Super Mario Fusion. This is the sequel to it, unfortunately scrapped. It was made not intended to be Super Mario Fusion 2, and so it is very different, plus more linear. Features: ? blocks Free coins Brick blocks Note blocks Conveyer belt* Portal system Pipes Pow block YI Enlarge block YI Disappear block On-off block* Chomps destroy ground* Ravens Items *Not in scrapped demo Enemies Shyguy Goomba Koopa Parakoopa* Spiny Podoboo* Pirahna Plant Beezos* Ninji Jumping Pirahna Muncher* Thwomp Pokey Chomp Raven Wario was planned to be fought, but he just needs to be found, so don't be surprised when there IS NO epic battle with him *Not in scrapped demo Levels Goomba Bay- A watery levels with boots Dream Mountain/The Sky- A mountain with many YI/SMB2 features, and the rainbow sky houses a fortress of Wario Desert- Unfinished level with a pipe maze and block maze Story Scrapped, it lacks a story (I planned to put that in last) I am working on a different version of SMF2, which will be more like Super Mario Fusion, but I would like some feedback about this game so I can see what to do with my newer SMF2. This post has been edited by True Mario on Jun 16 2007, 09:35 PM
Attached File ( Number of downloads: 80 )
Bros..exe
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 Current Project: Mario 64 Platformer (Working title)
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True Mario |
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Being on that has to be scary
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Even with the boots? I'm about to start working on the other version of Super Mario Fusion 2, but I need a comparison between SMF and SMF2. -Is the time limit good? -What is better, hammer or veggie throwing? -Is the bigger screen in SMF or the small screen in SMF2 better. -Which game has better level design? And anything ELSE you can come up with. This post has been edited by True Mario on Jun 17 2007, 09:52 AM
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 Current Project: Mario 64 Platformer (Working title)
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FireStar |
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The ultimate lurker
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Hmm.... I never like time limits,especialy with this game, since of course, the main thing is still exploring. I like veggies better, but try using something other than SMB2 16-bit and 16-bit SMB graphics.(It's okay to use the same toad) And having tasks is nice, but try to make more of an award, unless the task is minor or required anyway. A bigger window size is better. SMF's levels, secret wise, are designed better, but this SMF2's levels are more straitforward, feeling more like a mario game. But great job on this, though you could make 2 different SMF2's or SMF 3 of course.
This post has been edited by Firestar on Jun 17 2007, 02:36 PM
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