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> Veggie Throwing in GM6, An easy way to throw veggies
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takamariosonicmix
  Posted: Jun 20 2007, 03:33 PM
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naruto be awsume


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QUOTE (True Mario @ Jun 20 2007, 03:24 PM)
I want to see. ph34r.gif

i just need to fix the bugs that they have nod.gif


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takamariosonicmix
  Posted: Jun 20 2007, 03:42 PM
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naruto be awsume


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ohmy.gif

This post has been edited by takamariosonicmix on Jun 20 2007, 03:54 PM


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takamariosonicmix
  Posted: Jun 20 2007, 03:43 PM
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naruto be awsume


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Cake Rules! and come to second page


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True Mario
Posted: Jun 20 2007, 03:48 PM
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Being on that has to be scary
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What do you mean, come to second page?


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takamariosonicmix
  Posted: Jun 20 2007, 03:54 PM
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naruto be awsume


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QUOTE (True Mario @ Jun 20 2007, 03:48 PM)
What do you mean, come to second page?

2nd page of poll !


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Ziso
Posted: Jun 20 2007, 03:58 PM
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Should I be concerned?
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What is the value destination for and what is it applied to?


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takamariosonicmix
  Posted: Jun 20 2007, 04:00 PM
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naruto be awsume


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QUOTE (Zisomek @ Jun 20 2007, 03:58 PM)
What is the value destination for and what is it applied to?

cool.gif uh whut


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True Mario
Posted: Jun 20 2007, 04:07 PM
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QUOTE (Zisomek @ Jun 20 2007, 03:58 PM)
What is the value destination for and what is it applied to?

Destination is where the view goes when the view_xview is about the same as the "x" of Set, and Mario will end up there as well.


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True Mario
Posted: Jun 20 2007, 04:08 PM
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QUOTE (takamariosonicmix @ Jun 20 2007, 03:54 PM)
2nd page of poll !

What poll? Sorry for double post.


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takamariosonicmix
Posted: Jun 20 2007, 04:08 PM
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naruto be awsume


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QUOTE (True Mario @ Jun 20 2007, 04:07 PM)
Destination is where the view goes when the view_xview is about the same as the "x" of Set, and Mario will end up there as well.

biggrin.gif okay


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takamariosonicmix
Posted: Jun 20 2007, 04:10 PM
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naruto be awsume


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QUOTE (True Mario @ Jun 20 2007, 04:08 PM)
What poll? Sorry for double post.

the veggie engine thing sorry i said poll and double posted


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True Mario
Posted: Jun 20 2007, 04:17 PM
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I thought I'd help avert potential confusion by explaining the castle maze feature.

The right and wrong blocks determine the path you should take. That's the easy part. When your view_xview is about the same as the x of "Set" a check is done to see if you went the right way. If you went the right way, you can pass. If not, here's where it get's complicated.

I'll use the term "screen" for any on area visible onscreen. There must be two "screens" that are identical, and one will have the "Set" object at the far left of it. The "Set" object's destination variable is the view_xview of the other area onscreen, at the far left. You will go there if you took the wrong path.

I hope this helps anybody who was confused.


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takamariosonicmix
Posted: Jun 20 2007, 04:22 PM
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naruto be awsume


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how am i gonna show you my smb2 type game mixed with smb3 smb2 smb1 and stuff i only have two levels complete


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True Mario
Posted: Jun 20 2007, 04:25 PM
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I don't know. How about add it here and delete it once I next post. And if you want I'll debug some. Just an idea.


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takamariosonicmix
  Posted: Jun 20 2007, 04:26 PM
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naruto be awsume


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QUOTE (True Mario @ Jun 20 2007, 04:25 PM)
I don't know. How about add it here and delete it once I next post. And if you want I'll debug some. Just an idea.

the pow block is VERY glitchy though i need to fix it


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True Mario
Posted: Jun 20 2007, 04:27 PM
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No problem. I'm just impatient to see the game. ohmy.gif And if you're okay with this I'll try debugging for no credit.

This post has been edited by True Mario on Jun 20 2007, 04:28 PM


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takamariosonicmix
  Posted: Jun 20 2007, 04:30 PM
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naruto be awsume


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QUOTE (True Mario @ Jun 20 2007, 04:27 PM)
No problem. I'm just impatient to see the game. ohmy.gif And if you're okay with this I'll try debugging for no credit.

why? laugh.gif


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True Mario
Posted: Jun 20 2007, 04:31 PM
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I'm bored beyond measure and want to mess with a game (that's why I added castle mazes to the topic; I wanted to work on a game but quickly).


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takamariosonicmix
  Posted: Jun 20 2007, 04:33 PM
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naruto be awsume


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QUOTE (True Mario @ Jun 20 2007, 04:31 PM)
I'm bored beyond measure and want to mess with a game (that's why I added castle mazes to the topic; I wanted to work on a game but quickly).

how do you make a game zip link though
ohmy.gif


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True Mario
Posted: Jun 20 2007, 04:34 PM
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Add a zip to whatever folder your game is in and it will prompt you to add the file. If you don't have a shortcut to your zip then download&delete my tutorial and you are at Winzip or whatever other zip you have.

This post has been edited by True Mario on Jun 20 2007, 04:35 PM


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