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Things you hate in fangames
Xgoff |
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| QUOTE (Ultramario @ Jul 10 2007, 01:40 PM) | | PEOPLE, GET THE ****ING WINRAR! |
seriously
its download package is smaller than most of the games on the site
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Grant |
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John Freeman said
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There are so many things I agree with listed in this topic already.... I'll just repeat the ones I agree with in this list, as well as add any that have not been mentioned. - Level design that sucks dick. This includes levels that run on and on on pretty much flat ground, with enemies approaching one after another and with only a few blocks, if any (usually by themselves or in single rows).
- Glitchiness, especially really obvious and annoying glitchiness (as with collision detection not working right for blocks/enemies) that isn't that hard to fix and that it's hard to believe people would actually submit a game before fixing.
- Crappy settings for in-game views.
- Automatic resolution changes that have the potential to mess things up even after the game is closed (they may all be able to do this, though it only happened to me once so far).
- Having to install certain games, as they're harder to be able to play the first time and harder to delete. (In the case of some, like SMBTDX, I don't care, though, because that game rules.)
- Engines that use TGF's crappy-ass default platform movement.
- Games with pre-made engines that hardly are any different from the original open-sources.
- Games with obvious lag. They can be a headache to play.
- Sprites/other graphics that go horribly together.
- Very overused music.
- Games that are just too difficult (like the unofficial PMW2, for example).
- Games that are too easy because of faults in the engine/design.
- Not knowing what the controls are (because they're not listed) so that you have to guess.
- Games that people add so-called "mature" content like swearing and blood to for the sole reason of making themselves look "cool", especially if the game's about Mario or someone similar.
- Last but not least, engines that, while not exactly glitchy, have "inaccurate" physics (by Mario standards as well as by real standards). By this I don't mean intentionally simple engines like SLD's, that have no horizontal acceleration to begin with, but one example of what I mean is engines that have acceleration but have it implemented incorrectly so that it doesn't make physical sense.
I'm sure there are others, but that should be enough for this post. This post has been edited by Grant on Jul 10 2007, 03:14 PM
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