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> Untitled Mario Game, Starring Mario, Luigi, Peach and Bowser
Australia
JesseRoo
  Posted: Jul 23 2007, 03:27 AM
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STORY:
One day in the Mushroom Kingdom, everything was peaceful. There was not a sign of any danger. But, like all Super Mario fangames, there had to be a main plot. Thus, JesseRoo created an evil monster named Wackolius to wreak havoc on the Mushroom Kingdom. Wackolius hypnotized everyone in sight, including Bowser's troops and the Mushroom Kingdom residents. Mario and Luigi were in the castle with the princess when Wackolius came in. Mario and Luigi were knocked out, so Princess Peach jumped on Wackolius and he flew away. Peach then decided that they needed Bowser to defeat Wackolius, so the four of them teamed up to get the two kingdoms back.
GAMEPLAY:
Basically, your average Mario platformer. Plus your average pressing a button to switch characters. As well as that, I have incorporated a HP system for the enemies so that depending on your character you may take one or two bounces to defeat an enemy. I am also planning on having a quiz show like in the Paper Mario games.
PLANNED LEVELS:
Green Grass Grove
Night Time Valley
Dessert Desert
Cool Ice Caves
And more...
EARLY SCREENSHOTS:
(Note that I have not started level design, and I only have Mario done.)
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5

This post has been edited by JesseRoo on Jul 23 2007, 03:31 AM


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Spain
Alba Garcia Clerigues
  Posted: Jul 23 2007, 04:35 AM
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My English is bad
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I have seen these screen shots, I think that this game needs more work.
The sky of this game is poor, this sky needs a degraded of blue colours and it has not got clouds.


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Austria
Guinea
Posted: Jul 23 2007, 04:44 AM
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6
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So you're posting five screenshots for a huge room that has only one attraction? Oh well.
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Bistian
Posted: Jul 23 2007, 07:15 AM
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Its a Test Room ...

MUST-SUPPORT-GAME-!!!*Brainsuck*


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Metal-Geo
Posted: Jul 23 2007, 09:36 AM
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Go Team Venture!!


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I'm insulted. You're using .BMPs with a .GIF extension. sad.gif

But yeah. Huge room with... a goomba.

This post has been edited by Metal-Geo on Jul 23 2007, 09:37 AM


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Finland
Ultramario
Posted: Jul 23 2007, 10:40 AM
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Dan Dan Dan!
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May I suggest using smaller screensize? 320x240 is good, but 256x224 is even better.


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Australia
JesseRoo
Posted: Jul 23 2007, 04:45 PM
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I haven't started level design yet and I can't find a background, but thanks Ultramario I'll use that size.


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