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(V033)Super Mario and The Ultimate Quest, Clash.
VirtuMaster |
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lurking member

Group: Members
Posts: 80
Member No.: 4109
Joined: 17-July 07
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First of all I'm sorry for double posting and sorry for bumping an "old" topic.. It's just because I've made a BIG update this time!! Check out the new features: - Every single tile was replaced with my own ones, as well as some backgrounds, enemies etc.
- 2 exclusive BETA stages! However, both of them need at least 1 secret key and 2 puzzle pieces..
- New Enemies: Cheep Cheep , Rip Van Fish and Shy Guy (all of them are in the beta stages)
- Water and swimming added
- New title screen, redone and now with Day/night-ish system (based on your computer's clock)
- Intro has been changed a bit
- New Item : Hammer
- Instead of jumping with Space and Control, you now may do that with Z and X
- Tons of bug fixes, but I know there's still more... =(
OK that's all for today, I think I should get back to World 3 now.. For the download link please check first post.
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V-Ware - WarioWare-styled minigame with 20 microgames, achievements, built in online highscore lists and more! Check it out.
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VirtuMaster |
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lurking member

Group: Members
Posts: 80
Member No.: 4109
Joined: 17-July 07
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

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| QUOTE | | I am not trying to be mean, but this needs a lot of work. The movement is horrible, you accelerate really fast then slip when trying to turn or stop, causing you to fall off the platform usually. Also the sprites clash horribly. |
Yeah, I've got lots of complains about the movement, but do the sprites still really clash horribly?? I've been told of the same thing (twice) before this update has been done.
| QUOTE | | I MIGHT be able to find you better Morton sprites. If you want them, PM me. |
Since no one seems to approve the current sprites I may be interested in that, but just wondering, do you have every other koopa kid in the same style?
Thanks....
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V-Ware - WarioWare-styled minigame with 20 microgames, achievements, built in online highscore lists and more! Check it out.
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VirtuMaster |
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lurking member

Group: Members
Posts: 80
Member No.: 4109
Joined: 17-July 07
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

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| QUOTE | Hey if that last level in world one(The one you need 5 keys to enter) made any sense this game would be great.
But I have no clue as to how I get to the exit. |
Actually, it makes sense. But really... you're right... I should put a help box there
Ok this is how it's supposed to be:
In the beginning there's a platform with 3 pipes. The middle one takes you to the exit, while the left and right ones take you to a key and a switch each. If you hit the red switch (which starts as "off") a bridge will appear at the end of the stage, where there is a large pit. If you hit the blue one (which starts as "on") (it should be obvious now) the wall blocking Iggy's castle will disappear. But this is not the end. Iggy's castle needs 7 keys, so you might need to find the 2 keys on this stage (as I mentioned, left pipe takes you to a key and right pipe takes you to another one) or you might not, depending if you found the 2 secret keys on Sunshine Valley and Dark Mushroom Forest. Iggy throws projectiles, they're hard to avoid so you should try to get to his castle with plenty of lives (I usually lose about 1 or 2 lives there, but there is a 1UP mushroom right there too) and jump on his head 5 times (his HP is shown right there at the HUD) so he'll spill the first puzzle piece.
Whoa, long post.
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V-Ware - WarioWare-styled minigame with 20 microgames, achievements, built in online highscore lists and more! Check it out.
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