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> (V033)Super Mario and The Ultimate Quest, Clash.
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VirtuMaster
Posted: Aug 4 2007, 11:02 AM
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Uh... thanks for the suggestions.
I'll work on the enemy speed and the controls after I finish working on something that'll probably change the game a lot.


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VirtuMaster
Posted: Aug 11 2007, 08:18 PM
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First of all I'm sorry for double posting and sorry for bumping an "old" topic..
It's just because I've made a BIG update this time!!

Check out the new features:
  • Every single tile was replaced with my own ones, as well as some backgrounds, enemies etc.
  • 2 exclusive BETA stages! However, both of them need at least 1 secret key and 2 puzzle pieces..
  • New Enemies: Cheep Cheep , Rip Van Fish and Shy Guy (all of them are in the beta stages)
  • Water and swimming added
  • New title screen, redone and now with Day/night-ish system (based on your computer's clock)
  • Intro has been changed a bit
  • New Item : Hammer
  • Instead of jumping with Space and Control, you now may do that with Z and X
  • Tons of bug fixes, but I know there's still more... =(

OK that's all for today, I think I should get back to World 3 now..
For the download link please check first post.


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daniros13
Posted: Aug 11 2007, 08:42 PM
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Great game!

But the big mushrooms are strange...

This post has been edited by daniros13 on Aug 11 2007, 08:52 PM


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Sparker the Pikachu
Posted: Aug 11 2007, 09:52 PM
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I MIGHT be able to find you better Morton sprites. If you want them, PM me.


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Elyk
Posted: Aug 11 2007, 10:00 PM
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I am not trying to be mean, but this needs a lot of work. The movement is horrible, you accelerate really fast then slip when trying to turn or stop, causing you to fall off the platform usually. Also the sprites clash horribly.


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VirtuMaster
  Posted: Aug 11 2007, 10:17 PM
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QUOTE
I am not trying to be mean, but this needs a lot of work. The movement is horrible, you accelerate really fast then slip when trying to turn or stop, causing you to fall off the platform usually. Also the sprites clash horribly.


Yeah, I've got lots of complains about the movement, but do the sprites still really clash horribly?? I've been told of the same thing (twice) before this update has been done.

QUOTE
I MIGHT be able to find you better Morton sprites. If you want them, PM me.

Since no one seems to approve the current sprites I may be interested in that, but just wondering, do you have every other koopa kid in the same style?

Thanks....


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Elyk
Posted: Aug 11 2007, 10:25 PM
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QUOTE (VirtuMaster @ Aug 11 2007, 10:17 PM)

Yeah, I've got lots of complains about the movement, but do the sprites still really clash horribly?? I've been told of the same thing (twice) before this update has been done.


Since no one seems to approve the current sprites I may be interested in that, but just wondering, do you have every other koopa kid in the same style?

Thanks....

well, your best bet is to stick to ONE sprite style.


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Sparker the Pikachu
Posted: Aug 11 2007, 10:43 PM
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QUOTE (VirtuMaster @ Aug 11 2007, 10:17 PM)
Since no one seems to approve the current sprites I may be interested in that, but just wondering, do you have every other koopa kid in the same style?

Thanks....

OK, do you want the M&L ones or the Super Princess Peach ones. But may I suggest using different bosses? If so, I can help with that too.


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It's not that uniform you wear or the training you have done that matters, it's how big your heart is and how far you are willing to go for your fellow man.


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Sparker the Pikachu
Posted: Aug 11 2007, 10:48 PM
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And, I can provide you with PiT Bowser and Peach...along with enemies. PM me, alright? I have an idea. I'll help you with the sprites for this game if you want.


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QUOTE
It's not that uniform you wear or the training you have done that matters, it's how big your heart is and how far you are willing to go for your fellow man.


Official Project Garnia Website

My MFGG friends:
Shroomguy
M.Bison
GFLK
Ice Cherbil
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Brazil
VirtuMaster
Posted: Aug 12 2007, 05:18 PM
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Version 033 is now here.

What's new?
  • Many people requested a less slippery engine, so here it is: Skidding
  • Minor Introduction Improvements
  • Now you can test out the hammer in World 1 and 2. I won't tell which level has it though.
  • Warp zone slightly changed.
  • Several other minor bug fixes.

Not much.


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Sparker the Pikachu
Posted: Aug 12 2007, 06:29 PM
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Here ya go!

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It's not that uniform you wear or the training you have done that matters, it's how big your heart is and how far you are willing to go for your fellow man.


Official Project Garnia Website

My MFGG friends:
Shroomguy
M.Bison
GFLK
Ice Cherbil
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Canada
MegaTailzChao
Posted: Aug 12 2007, 06:35 PM
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So long, and thanks for all the fish.
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Hey if that last level in world one(The one you need 5 keys to enter) made any sense this game would be great.

But I have no clue as to how I get to the exit.


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VirtuMaster
Posted: Aug 12 2007, 06:49 PM
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Hey if that last level in world one(The one you need 5 keys to enter) made any sense this game would be great.

But I have no clue as to how I get to the exit.


Actually, it makes sense. But really... you're right... I should put a help box there

Ok this is how it's supposed to be:

In the beginning there's a platform with 3 pipes. The middle one takes you to the exit, while the left and right ones take you to a key and a switch each. If you hit the red switch (which starts as "off") a bridge will appear at the end of the stage, where there is a large pit. If you hit the blue one (which starts as "on") (it should be obvious now) the wall blocking Iggy's castle will disappear. But this is not the end. Iggy's castle needs 7 keys, so you might need to find the 2 keys on this stage (as I mentioned, left pipe takes you to a key and right pipe takes you to another one) or you might not, depending if you found the 2 secret keys on Sunshine Valley and Dark Mushroom Forest.
Iggy throws projectiles, they're hard to avoid so you should try to get to his castle with plenty of lives (I usually lose about 1 or 2 lives there, but there is a 1UP mushroom right there too) and jump on his head 5 times (his HP is shown right there at the HUD) so he'll spill the first puzzle piece.

Whoa, long post.


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