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> The Failure of Debug_Mode, Lock this topic please.
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Debug_Mode
Posted: Aug 2 2007, 09:11 PM
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If you hate to read, theres a short summary at the bottom.
If you hate stupid noobs that can't create anything, please avoid this topic.


QUOTE
Once upon a time, there was a boy who wanted to create
a game based on one of his favorite videogame heroes,
Luigi. He worked hard and endlessly to create the
ultimate Luigi game. However, days turned to weeks, and
weeks turned to months, and eventually, months turned
into a year. The game was nowhere near completion, and
the boy had trouble finishing whatever he started and
alas, it was canceled.

Much later after that, the boy decided to send a demo
to his favorite fan-gaming website, MFGG. The demo was
a success, and this inspired the boy to finish it.
However, as the boy put more work into the game, he
saw that the game wasn't as 'wonderful' as the people
had described it to be. There were tons of problems with
it that had to be fixed. The boy worked hard, and was
able to fix several problems, but not enough to deem
the game 'great'. He decided to scrap it quitely.

One day, the boy got desperate and tried his best to
finish it. He knew more than before, and was able to fix
more problems, and add new features, but it had ultimately
failed. The boy, tired of being filled with false hope,
decided to scrap it once and for all.

This was the most important moment in the boy's non-existent
career of game creation, as this game has taught him much,
such as creating a work of art takes hard work, but the boy
won't give up. He will create something one day, but for now
he has failed.


~Josh "Debug_Mode"
8/2/07


For those of you that remember this topic, the game is canceled. Permanently. I also may or may not release an open source, but for now, the game is dead.
Sorry, I've failed...


Now to end this pathetic excuse for a topic in a happy cheerful way.

Touch Fuzzy...
Get your face eaten.


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DJ Yoshiman
  Posted: Aug 2 2007, 09:19 PM
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My post is to the right.
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I hate to see this kind of thing happen, especially with a game that looked and felt awesome.


I seriously advise you to unscrap the game, and seriously ask for help from people for the problems with the game. If you're like me, and want it to be a complete surprise for everyone... well, too bad, an awesome game usually has at least one or two other people who have/will see everything. See if you can get someone who uses the tool you use great, and get them to help you as you develop it. It may mean one person seeing the game the whole way through, but better to have the great many play the game, than to have all never play the finished product.


I'm-a lock this, as you requested, but I highly advise this, and if you choose to continue, and get enough development done, by all means, create a topic stating that you've continued the progress.


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