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My engine, Yes...
Ianprime0509 |
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My favorite E3 game so far
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I took Platform Example 1 form the GM website, and made this. It might not be too good, but it's a start. There is 1 known glitch. Features: -Mario -Run, jump, walk, variable jumping -Goombas -Koopas(The shell starts moving when you jump on the koopa, jump on the shell and it will die) -Bullet bills(Shoots them in your direction) -Paratroopas(Jump on them to turn them into koopas) -Monty moles(Currently you cannot jump on them while they are jumping) -Jumping paratroopa -Paragoomba Might add: -Nipper plant -? blocks -Powerups -Jumping piranha Any suggestions you might have tell me! Also report any glitches. If you use it give credit! This post has been edited by Ianprime0509 on Aug 7 2007, 11:53 AM
Attached File ( Number of downloads: 78 )
engine.gmk
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Regular
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| QUOTE (Ianprime0509 @ Aug 6 2007, 09:04 PM) | Here you go!!! |
Good job on the variable jumping! It's getting pretty good now, especially for somebody about my age. One problem though, the bullet bills are produced WAY to much once you get to the right side of the screen, usually in the regular Mario games, one bullet bill is shot out at a time and after that bullet bill leaves the screen,then the next one is shot out. There's one thing that's also kinda a glitch, when I jumped and landed on the left edge of the cannon, Mario was kinda shaky but it didn't effect the gameplay that much. I got a screenshot for that, and if you land like right at that position on the cannon,Mario shakes.
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