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> FIGHT CLUB, except you're allowed to talk about it
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LuigiFan
Posted: Aug 21 2007, 01:28 AM
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how did i not notice this

congratulations on continuing this, i still love seeing your engine in action soveryhappy.gif

If you get enough characters, will you put them all together in a big application with a character and stage select, or leave it at the individual 1v1 battles?


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Nicholas Ainsworth
Posted: Aug 21 2007, 06:14 AM
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QUOTE (LuigiFan @ Aug 21 2007, 01:28 AM)
how did i not notice this

congratulations on continuing this, i still love seeing your engine in action soveryhappy.gif

If you get enough characters, will you put them all together in a big application with a character and stage select, or leave it at the individual 1v1 battles?

I'll probably put them all into one large file, wherein you can select the individual battles. It would actually be quite a bit of work to program the game for character selects, so that's the idea I have in mind at the moment.


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DR. Demon Lizardman
Posted: Aug 22 2007, 08:32 PM
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Demon Lizardman

Primary - Punchl - I punch people.
Secondary - Bite - Starts biting rapidly!
Special - Fire ball - I spit fireballs in a three way direction fast.
Super - I use firebreath which shoots flames everywhere in the room.
Taunt - Fart - THHPPPPPT
http://img251.imageshack.us/img251/7066/po...87620620ub3.png

Yellow Devil

Primary - Punchl - Punches slowly but are very powerful
Secondary -Slurp up- Ingulfs player with one arm and spits the player out of the other arm.
Special - Yellow cube - Shoots yellowish cube.
Super - The classic Yellow devil- Straight right out of the video games. Turns into a bunch of blobs and they all aim at you then they all charge at you.
Taunt - Turns into a puddle and rises back up.
http://img221.imageshack.us/img221/534/yel...ggbattleco8.png

Background should be a graveyard with the classic castlevania skeletons and zombies coming out of everywhere kicking both the players up. Also the music can be Dracula's castle from SOTN
Any problems? Just check with me.


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EDGE
Posted: Aug 24 2007, 09:10 AM
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QUOTE (Nicholas Ainsworth @ Aug 21 2007, 06:14 AM)
I'll probably put them all into one large file, wherein you can select the individual battles. It would actually be quite a bit of work to program the game for character selects, so that's the idea I have in mind at the moment.

...You don't use gamemaker do you? because I have been working on a fighting engine and I could easily make a character and stage select menu on GM6...

EDIT:And the engine has that SSB Camera that someone made, I've also managed to add slopes in it...I'm still working in the ledge grabbing but I may leave it out.
If you use GM6 let me know and I may be able to help you.

This post has been edited by EDGE on Aug 24 2007, 09:12 AM


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Nicholas Ainsworth
Posted: Aug 24 2007, 03:45 PM
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QUOTE (EDGE @ Aug 24 2007, 09:10 AM)
...You don't use gamemaker do you? because I have been working on a fighting engine and I could easily make a character and stage select menu on GM6...

EDIT:And the engine has that SSB Camera that someone made, I've also managed to add slopes in it...I'm still working in the ledge grabbing but I may leave it out.
If you use GM6 let me know and I may be able to help you.

This was done in MMF and I really don't plan on expanding this particular engine.

Thanks for the offer, though.


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Canada
LuigiFan
Posted: Aug 24 2007, 05:32 PM
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You should post your old Mario vs Sonic game and see if that'll give your engine more attention soveryhappy.gif


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Nicholas Ainsworth
Posted: Aug 24 2007, 05:36 PM
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QUOTE (LuigiFan @ Aug 24 2007, 05:32 PM)
You should post your old Mario vs Sonic game and see if that'll give your engine more attention soveryhappy.gif

Man, that was so bad and unstable, it wasn't even funny. But I'll think about it.

I still have to work on Sword's fight this weekend (no, I haven't forgotten).


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Nnnkingston
Posted: Aug 24 2007, 06:02 PM
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This must be why Max Rider was nagging at me to update my Nobody sheet...
These are awesome. I'm really surprised there are only 3 pages.


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Nicholas Ainsworth
Posted: Aug 24 2007, 06:22 PM
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QUOTE (Nnnk @ Aug 24 2007, 06:02 PM)
This must be why Max Rider was nagging at me to update my Nobody sheet...
These are awesome. I'm really surprised there are only 3 pages.

Yeah, I've been bogged down with school stuff, so updates have been a little slow sad.gif


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DR. Demon Lizardman
Posted: Aug 24 2007, 06:34 PM
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Did you look on my post?


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Nnnkingston
Posted: Aug 24 2007, 06:36 PM
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QUOTE (Nicholas Ainsworth @ Aug 24 2007, 05:22 PM)
Yeah, I've been bogged down with school stuff, so updates have been a little slow sad.gif

I'm not saying that I thought you were slow, I meant that it was odd how most of MFGG hasn't flocked here.


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Nicholas Ainsworth
Posted: Aug 24 2007, 07:32 PM
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QUOTE (Nnnk @ Aug 24 2007, 06:36 PM)
I'm not saying that I thought you were slow, I meant that it was odd how most of MFGG hasn't flocked here.

Yeah, that too.

@Demon Lizardman: I saw yours. Reminding me about it won't necessarily make it come any faster.


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DR. Demon Lizardman
Posted: Aug 24 2007, 07:40 PM
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QUOTE (Nicholas Ainsworth @ Aug 24 2007, 07:32 PM)
Yeah, that too.

@Demon Lizardman: I saw yours. Reminding me about it won't necessarily make it come any faster.

No no,I was just saying that did you accept mine.


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Nicholas Ainsworth
Posted: Aug 25 2007, 12:09 AM
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QUOTE (Demon lizardman @ Aug 24 2007, 07:40 PM)
No no,I was just saying that did you accept mine.

QUOTE
I saw yours. Reminding me about it won't necessarily make it come any faster.


I thought that naturally meant that it was coming after I finish the others.


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Belarus
Ndsfreak
Posted: Aug 25 2007, 01:01 AM
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-Moves -
NDSfreak
Primary - Kick - ~Punch Punch Kick~ ~Punch Punch Kick~ If you sustain a combo of 10 on the opponent like this you get another Bullet Bill!
Secondary - Kick - A common fighting move.
Special - Bullet Bill Launch - ~Watch out, bad guy! You have Three of these to use. I follows the opponent and hurts them badly, but explodes if it hits a wall and cannot make sharp turns.
Super - Lite Mode! - Look ma! No starman! Player turns invincible for 15 seconds and each move does double its original damage. Can pnly be used once.
Taunt - Glitch - Beep beep Kershhhizooop! Grrrrrrrrjjj!

-Opponent -
Hitler
Primary - Kick - Adolf runs after NDSfreak trying to kick him.
Secondary - Shoot - Adolf stands there, take out a pistol, and shoots at NDSfreak.
Special - None - He'd be too hard to beat if there was another attack!
Super - Reenforcements - Game freezes for 4 seconds, and Adolf gets on his phone thing. 20 dummy guys appear from top of screen and follow you, kicking and punching you. One hit on them kills them.
Taunt - Sieg HAIL - Raises hand in the air like Nazis do, and A voice says "Sieg HAIL!"


-Stage -
Big Stage. I mean BIG. With lots of random spikes, conveyer belts, and blocks.
Stage Music:
1.http://www.sendspace.com/file/qjbixg I prefer this one.
2.http://www.sendspace.com/file/pgdfii This is my second choice.
3.http://www.sendspace.com/file/sz544dThis may not sound good on the stage.

-Special Rules -
Each player has 5 lives. If whoever runs out of health, they lose a life. When all five lives are gone, it becomes a sudden death match.

I hope I included everything you need. Man, this game is gonna be awesome!

This post has been edited by ndsfreak on Aug 25 2007, 11:18 AM


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NO Body
Posted: Aug 25 2007, 01:21 AM
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QUOTE (ndsfreak @ Aug 25 2007, 07:01 AM)
NDSfreak

e-rhm....credit TAG plz >:/

anyhow i thought this throo, and i desded to enter one:

user posted image
LORD STURM

Primary - Punches - he makes powerfull punches.
Secondary - kicks - he makes powerfull kicks!
Special - Sturm focus all his power on this super - SLIDE, he slides in to the enemy, hard to aim but VERY powerfull.
Super - METEOR STRIKE - makes meteors come down allot of then instead of one.
Taunt - Cape throw - USE the throw "OFF chape" sprites not the throw ON (top of the sheet) throw on is the Win pose
http://i181.photobucket.com/albums/x63/NO-...mMFGGbattle.png

Yellow Devil

read Demon lizardman's post for that one

-stage- factory like level with COOL Music k user posted image

-rules- nothing really, just do the normal thing.

This post has been edited by NO Body on Aug 25 2007, 01:27 AM


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Belarus
Ndsfreak
Posted: Aug 25 2007, 01:36 AM
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QUOTE (NO Body @ Aug 25 2007, 01:21 AM)
e-rhm....credit TAG plz >:/

anyhow i thought this throo, and i desded to enter one:

user posted image
LORD STURM

Primary - Punches - he makes powerfull punches.
Secondary - kicks - he makes powerfull kicks!
Special - Sturm focus all his power on this super - SLIDE, he slides in to the enemy, hard to aim but VERY powerfull.
Super - METEOR STRIKE - makes meteors come down allot of then instead of one.
Taunt - Cape throw - USE the throw "OFF chape" sprites not the throw ON (top of the sheet) throw on is the Win pose
http://i181.photobucket.com/albums/x63/NO-...mMFGGbattle.png

Yellow Devil

read Demon lizardman's post for that one

-stage- factory like level with COOL Music k user posted image

-rules- nothing really, just do the normal thing.

Oh sorry ohmy.gif


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Nicholas Ainsworth
Posted: Aug 25 2007, 09:02 AM
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QUOTE (ndsfreak @ Aug 25 2007, 01:01 AM)

Platformer fight!

Can't do that with this engine, but everything else is reasonable enough.


PS: Enough requesting, guys. I'm already swamped as it is D:

This post has been edited by Nicholas Ainsworth on Aug 25 2007, 09:08 AM


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Belarus
Ndsfreak
Posted: Aug 25 2007, 11:15 AM
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QUOTE (Nicholas Ainsworth @ Aug 25 2007, 09:02 AM)
Can't do that with this engine, but everything else is reasonable enough.


PS: Enough requesting, guys. I'm already swamped as it is D:

Aww. OK. I'll change it.


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