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> Fan Game Design Sins, What really annoys you?
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hazmeister
  Posted: Aug 22 2007, 12:17 PM
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For the sake of flaming, please do not name any particular Fan games by name.

I for one, hate the lack of joypad controls, as it usually only takes a short time to implement. I also hate games in titchy windows, which then look blocky when in full screen. Other than that, I wish people could master a trick Ninendo did, where if an object is out of view, it would be inactive, as to get the possible rate of play out of hardware.


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Draco Icebane
Posted: Aug 22 2007, 12:19 PM
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joypad controls do not take just a short while because you have to have a joypad yourself to ensure your controls don't bloody suck ass; which I don't, so I can't

And because I cannot find a single extension that actually works and lets the player specify input and let me check EXACTLY WHICH KEY the user presses and use the key name in expressions, I can't add half-decent input into any of my games anyway
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OrangeNova
Posted: Aug 22 2007, 12:19 PM
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Offspring music, Nirvana Music.. Horribly clashing sprites, Not using a spell/grammar check. **** that doesn't make any sense..

Most of these are old and you don't see much of, but still.

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Oh and theres a program you might like for joypads, it's called Joytokey it works perfect.

This post has been edited by Nova on Aug 22 2007, 12:20 PM


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Xgoff
Posted: Aug 22 2007, 12:21 PM
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QUOTE (Draco Icebane @ Aug 22 2007, 11:19 AM)
And because I cannot find a single extension that actually works and lets the player specify input and let me check EXACTLY WHICH KEY the user presses and use the key name in expressions, I can't add half-decent input into any of my games anyway

controlx


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Draco Icebane
Posted: Aug 22 2007, 12:22 PM
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QUOTE (Xgoff @ Aug 22 2007, 10:21 AM)
controlx

oh yeah i totally didn't try to use controlx

too bad it goes AGCO and freezes my program when I launch it
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Draco Icebane
Posted: Aug 22 2007, 12:23 PM
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QUOTE (Nova @ Aug 22 2007, 10:19 AM)
Oh and theres a program you might like for joypads, it's called Joytokey it works perfect.

do you not understand that unless I physically have a literal joypad myself, I cannot test to be sure that I didn't just make R the button to move right, Right Control-Pad jump and X the slide button
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GeneralGuy
Posted: Aug 22 2007, 12:23 PM
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Basic platform movement.


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Draco Icebane
Posted: Aug 22 2007, 12:24 PM
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QUOTE (Jack Sparrow @ Aug 22 2007, 10:23 AM)
Basic platform movement.

Eh, people fix this (usually)

Jeff used default platform movement in one of his games (wasn't it like... SME) and it was well-accepted
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Xgoff
Posted: Aug 22 2007, 12:25 PM
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QUOTE (Draco Icebane @ Aug 22 2007, 11:22 AM)
oh yeah i totally didn't try to use controlx

too bad it goes AGCO and freezes my program when I launch it

it works fine for me %D

oh and forced resolution change NO THANX


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Draco Icebane
Posted: Aug 22 2007, 12:26 PM
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QUOTE (Xgoff @ Aug 22 2007, 10:25 AM)
it works fine for me %D

this marks the first time in the world Xgoff is more compatible with something technical than I am
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OrangeNova
Posted: Aug 22 2007, 12:27 PM
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QUOTE (Draco Icebane @ Aug 22 2007, 01:23 PM)
do you not understand that unless I physically have a literal joypad myself, I cannot test to be sure that I didn't just make R the button to move right, Right Control-Pad jump and X the slide button

It's an external application, not a Plugin.


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DJ Elly
Posted: Aug 22 2007, 12:27 PM
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QUOTE (Draco Icebane @ Aug 22 2007, 12:23 PM)
do you not understand that unless I physically have a literal joypad myself, I cannot test to be sure that I didn't just make R the button to move right, Right Control-Pad jump and X the slide button

Nonono, this program maps keyboard buttons to the joypad.

For example: using a GRAVIS SUPER DUPER GAMERPAD DELUXE to play... uh... Half-life 2.


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Draco Icebane
Posted: Aug 22 2007, 12:27 PM
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QUOTE (Nova @ Aug 22 2007, 10:27 AM)
It's an external application

DOES A PROGRAM CAUSE A PHYSICAL JOYPAD TO MATERIALISE IN MY IMMEDIATE VICINITY SO THAT I MAY USE ONE? NO.
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Posted: Aug 22 2007, 12:30 PM
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Super Mario World graphics.

They suck and look awful.


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Draco Icebane
Posted: Aug 22 2007, 12:30 PM
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adding sonic to your fangame

exception: 7eh gaem of 1337ness, which was awesome
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OrangeNova
Posted: Aug 22 2007, 12:31 PM
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QUOTE (Draco Icebane @ Aug 22 2007, 01:27 PM)
DOES A PROGRAM CAUSE A PHYSICAL JOYPAD TO MATERIALISE IN MY IMMEDIATE VICINITY SO THAT I MAY USE ONE? NO.

DRACO, IT IS AN EXTERNAL APPLICATION THAT DOESN'T CONCERN YOU! IT'S ONLY USED BY THE PERSON WHO WANTS TO USE A JOYPAD INSTAID OF A KEYBOARD, NOT YOU, THEY SET IT UP, NOT YOU.


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Posted: Aug 22 2007, 12:32 PM
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engines that sometimes won't make the character jump when you press the jump button


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Posted: Aug 22 2007, 12:34 PM
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Restarting the entire game when you touch an enemy


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Posted: Aug 22 2007, 12:35 PM
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Posted: Aug 22 2007, 12:36 PM
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up arrow to jump

THERE IS A REALLY GOOD CHANCE YOU DID NOT MAKE AN SSB GAME SO ACTUALLY DO SOMETHING OTHER THAN CHANGING THE DEFAULT GM TUTORIALS GRAPHICS OK


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DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot
this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence
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(5:26:04 PM) Xgoff: chicken butt
(5:26:09 PM) Mikau: **** you
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