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Fan Game Design Sins, What really annoys you?
DR. Demon Lizardman |
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Demon LizardmanPrimary - Punchl - I punch people. Secondary - Bite - Starts biting rapidly! Special - Fire ball - I spit fireballs in a three way direction fast. Super - I use firebreath which shoots flames everywhere in the room. Taunt - Fart - THHPPPPPT http://img251.imageshack.us/img251/7066/po...87620620ub3.pngYellow DevilPrimary - Punchl - Punches slowly but are very powerful Secondary -Slurp up- Ingulfs player with one arm and spits the player out of the other arm. Special - Yellow cube - Shoots yellowish cube. Super - The classic Yellow devil- Straight right out of the video games. Turns into a bunch of blobs and they all aim at you then they all charge at you. Taunt - Turns into a puddle and rises back up. http://img221.imageshack.us/img221/534/yel...ggbattleco8.pngBackground should be a graveyard with the classic castlevania skeletons and zombies coming out of everywhere kicking both the players up. Also the music can be Dracula's castle from SOTN If there is a problem please tell me.
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For best ref of all, check this one out, thanks Ashura.
| QUOTE | | Ashura please don't tell me you've done what I think you've done |
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Grant |
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John Freeman said
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There's lots of stuff I agree with people on in this topic. I can't say I agree with the comment about SMW sprites being bad, however. I love SMW's graphics myself.
Anyway, I'm lazy, so I'll copy/paste what I said in an older topic about this (and edit it slightly):
| QUOTE (Grant) |
- ****ty level design. This includes levels that run on and on on pretty much flat ground, with enemies approaching one after another and with only a few blocks, if any (usually by themselves or in single rows).
- Glitchiness, especially really obvious and annoying glitchiness (as with collision detection not working right for blocks/enemies) that isn't that hard to fix and that it's hard to believe people would actually submit a game before fixing.
- Crappy settings for in-game views.
- Automatic resolution changes that have the potential to mess things up even after the game is closed (they may all be able to do this, though it only happened to me once so far).
- Having to install certain games, as they're harder to be able to play the first time and harder to delete. (In the case of some, like SMBTDX, I don't care, though, because that game rules.)
- Engines that use TGF's crappy-ass default platform movement.
- Games with pre-made engines that hardly are any different from the original open-sources.
- Games with obvious lag. They can be a headache to play.
- Sprites/other graphics that go horribly together.
- Very overused music.
- Games that are just too difficult.
- Games that are too easy because of faults in the engine/design.
- Not knowing what the controls are (because they're not listed) so that you have to guess.
- Games to which people add so-called "mature" content like swearing and blood for no reason other than making themselves look "cool", especially if the game's about Mario or someone similar.
- Last but not least, engines that, while not exactly glitchy, have "inaccurate" physics (by Mario standards as well as by real standards). By this I don't mean intentionally simple engines like SLD's, that have no horizontal acceleration to begin with, but one example of what I mean is engines that have acceleration but have it implemented incorrectly so that it doesn't make physical sense.
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 | QUOTE (oh youtube trolls) | | u guys r retarded hippocrates |
| QUOTE (Piemanthe3rd) | | Pie is not random. I wish people would realize this. |
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Xgoff |
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| QUOTE (VirtuMaster @ Aug 22 2007, 04:50 PM) | | lack of variable jumping. |
to be fair, that isn't always an easy thing to put in
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Banjzooie |
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| QUOTE (Sploder @ Aug 23 2007, 12:59 AM) | | He said that he helped with it and that it's partly his fault, so he's kind of smacking himself. |
I wasn't referring to him. A couple people have brought up other games as examples in the past pages.
On-topic:
I hate when there are moving platforms that you actually have to walk to keep up with. You don't see it often, but I've seen it once or twice.
When it comes to Sonic fan games, it annoys me a bit when people use fake loops based on path movement, but I don't hate it because the real thing is hard to implement (haven't yet figured it out myself, to be honest), and the loops in recent official Sonic games (at least in Sonic Heroes) seem fake themselves. It's an annoyance but a forgivable one considering that and the fact that I don't even fully understand it.
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BZ's quote(s) of the arbitrary time interval:
| QUOTE (Sword @ Jun 17 2009, 07:23 AM) | | Harry Potter and the Lawsuit of Forgiveness |
| QUOTE (Nicholas Ainsworth @ Jun 17 2009, 09:55 AM) | | Might as well have the family of the author who wrote Peter Pan sue Shigeru Miyamoto for Ocarina of Time. |
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