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> Fan Game Design Sins, What really annoys you?
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SonicProject
Posted: Aug 22 2007, 05:43 PM
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QUOTE (X Megadragon @ Aug 22 2007, 03:01 PM)
A lot of times in platformer games, when you press left/right at the same time, something weird happens. It annoys me. :O

It annoys me that people would want to press both at the same time.


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VirtuMaster
Posted: Aug 22 2007, 05:50 PM
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Default GM dialog box.
Low-gravity (you jump too high and take forever to land again) OR lack of variable jumping.

That's all I could think for now.


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DR. Demon Lizardman
Posted: Aug 22 2007, 06:48 PM
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No comment
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Demon Lizardman

Primary - Punchl - I punch people.
Secondary - Bite - Starts biting rapidly!
Special - Fire ball - I spit fireballs in a three way direction fast.
Super - I use firebreath which shoots flames everywhere in the room.
Taunt - Fart - THHPPPPPT
http://img251.imageshack.us/img251/7066/po...87620620ub3.png

Yellow Devil

Primary - Punchl - Punches slowly but are very powerful
Secondary -Slurp up- Ingulfs player with one arm and spits the player out of the other arm.
Special - Yellow cube - Shoots yellowish cube.
Super - The classic Yellow devil- Straight right out of the video games. Turns into a bunch of blobs and they all aim at you then they all charge at you.
Taunt - Turns into a puddle and rises back up.
http://img221.imageshack.us/img221/534/yel...ggbattleco8.png

Background should be a graveyard with the classic castlevania skeletons and zombies coming out of everywhere kicking both the players up. Also the music can be Dracula's castle from SOTN

If there is a problem please tell me.


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Zero Kirby
Posted: Aug 22 2007, 06:48 PM
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QUOTE (Demon lizardman @ Aug 22 2007, 04:48 PM)
Demon Lizardman

Primary - Punchl - I punch people.
Secondary - Bite - Starts biting rapidly!
Special - Fire ball - I spit fireballs in a three way direction fast.
Super - I use firebreath which shoots flames everywhere in the room.
Taunt - Fart - THHPPPPPT
http://img251.imageshack.us/img251/7066/po...87620620ub3.png

Yellow Devil

Primary - Punchl - Punches slowly but are very powerful
Secondary -Slurp up- Ingulfs player with one arm and spits the player out of the other arm.
Special - Yellow cube - Shoots yellowish cube.
Super - The classic Yellow devil- Straight right out of the video games. Turns into a bunch of blobs and they all aim at you then they all charge at you.
Taunt - Turns into a puddle and rises back up.
http://img221.imageshack.us/img221/534/yel...ggbattleco8.png

Background should be a graveyard with the classic castlevania skeletons and zombies coming out of everywhere kicking both the players up. Also the music can be Dracula's castle from SOTN

If there is a problem please tell me.

Okay now this has nothing to do with the topic sir.


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Thunder Bro
Posted: Aug 22 2007, 07:27 PM
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QUOTE (Demon lizardman @ Aug 22 2007, 04:48 PM)
Demon Lizardman

Primary - Punchl - I punch people.
Secondary - Bite - Starts biting rapidly!
Special - Fire ball - I spit fireballs in a three way direction fast.
Super - I use firebreath which shoots flames everywhere in the room.
Taunt - Fart - THHPPPPPT
http://img251.imageshack.us/img251/7066/po...87620620ub3.png

Yellow Devil

Primary - Punchl - Punches slowly but are very powerful
Secondary -Slurp up- Ingulfs player with one arm and spits the player out of the other arm.
Special - Yellow cube - Shoots yellowish cube.
Super - The classic Yellow devil- Straight right out of the video games. Turns into a bunch of blobs and they all aim at you then they all charge at you.
Taunt - Turns into a puddle and rises back up.
http://img221.imageshack.us/img221/534/yel...ggbattleco8.png

Background  should be a graveyard with the classic castlevania skeletons and zombies  coming out of everywhere kicking both the players up. Also the music can be Dracula's castle from SOTN

If there is a problem please tell me.

wrong topic.
It belongs here.

This post has been edited by Thunder Bro on Aug 22 2007, 07:28 PM


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i_like_pie
Posted: Aug 22 2007, 07:52 PM
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how scary


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lag, resized graphics, mixed bittage, and bad level design. i also hate wasd for 2nd player controls
EDIT: I also hate the lack of save points, midway gates especially with long and tough games.

This post has been edited by i_like_pie on Aug 22 2007, 07:55 PM


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Littlink
Posted: Aug 22 2007, 08:08 PM
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hip 2b square
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Jumping on goombas that kill you AND the goomba.


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Grant
Posted: Aug 22 2007, 08:46 PM
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John Freeman said
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There's lots of stuff I agree with people on in this topic. I can't say I agree with the comment about SMW sprites being bad, however. I love SMW's graphics myself.

Anyway, I'm lazy, so I'll copy/paste what I said in an older topic about this (and edit it slightly):

QUOTE (Grant)

  • ****ty level design. This includes levels that run on and on on pretty much flat ground, with enemies approaching one after another and with only a few blocks, if any (usually by themselves or in single rows).
  • Glitchiness, especially really obvious and annoying glitchiness (as with collision detection not working right for blocks/enemies) that isn't that hard to fix and that it's hard to believe people would actually submit a game before fixing.
  • Crappy settings for in-game views.
  • Automatic resolution changes that have the potential to mess things up even after the game is closed (they may all be able to do this, though it only happened to me once so far).
  • Having to install certain games, as they're harder to be able to play the first time and harder to delete. (In the case of some, like SMBTDX, I don't care, though, because that game rules.)
  • Engines that use TGF's crappy-ass default platform movement.
  • Games with pre-made engines that hardly are any different from the original open-sources.
  • Games with obvious lag. They can be a headache to play.
  • Sprites/other graphics that go horribly together.
  • Very overused music.
  • Games that are just too difficult.
  • Games that are too easy because of faults in the engine/design.
  • Not knowing what the controls are (because they're not listed) so that you have to guess.
  • Games to which people add so-called "mature" content like swearing and blood for no reason other than making themselves look "cool", especially if the game's about Mario or someone similar.
  • Last but not least, engines that, while not exactly glitchy, have "inaccurate" physics (by Mario standards as well as by real standards). By this I don't mean intentionally simple engines like SLD's, that have no horizontal acceleration to begin with, but one example of what I mean is engines that have acceleration but have it implemented incorrectly so that it doesn't make physical sense.


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Pizza Mario
Posted: Aug 22 2007, 08:47 PM
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unleash your inner pepperoni


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big pits that u have to jump about 1 pixel from the edge to get over
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Xgoff
Posted: Aug 22 2007, 08:51 PM
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<):|
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QUOTE (VirtuMaster @ Aug 22 2007, 04:50 PM)
lack of variable jumping.

to be fair, that isn't always an easy thing to put in


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DJ Yoshiman
  Posted: Aug 22 2007, 11:22 PM
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Anything you see in Paper Mario World.



I defy the rules of no specifics, but that's essentially the game that I assisted with, and the original creator is not here anymore, so I take part of the blame for the game existing. sad.gif


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Banjzooie
Posted: Aug 22 2007, 11:52 PM
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Um, we're not supposed to be naming specific games here...

When people use Yoshi's Island sprites, I hate how sometimes Yoshi's idle "walking in place" animation is used when he's actually walking.


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QUOTE (Sword @ Jun 17 2009, 07:23 AM)
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Sploder
Posted: Aug 22 2007, 11:59 PM
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QUOTE (Banjzooie @ Aug 22 2007, 10:52 PM)
Um, we're not supposed to be naming specific games here...

He said that he helped with it and that it's partly his fault, so he's kind of smacking himself.

BTW, really loud games annoy me! The speakers on all of my computers are extremely sensitive, and having the volume turned to even the lowest level is still too loud. Just reduce the volume and let people turn up their speakers if they want to.
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Zero Kirby
Posted: Aug 23 2007, 12:01 AM
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QUOTE (Xgoff @ Aug 22 2007, 06:51 PM)
to be fair, that isn't always an easy thing to put in

Yeah

But once you figure it out you're like "GOD THAT WAS SO SIMPLE"

At least in Game Maker it is.


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Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

My Ref - Full Body Ref (minus the badass hat)

Visit Just Another Just Another Day - The Webcomic!

Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
Boss Fights: None in progress.
General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
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DJ Yoshiman
  Posted: Aug 23 2007, 12:09 AM
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My post is to the right.
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QUOTE (Sploder @ Aug 22 2007, 09:59 PM)
He said that he helped with it and that it's partly his fault, so he's kind of smacking himself.

BTW, really loud games annoy me! The speakers on all of my computers are extremely sensitive, and having the volume turned to even the lowest level is still too loud. Just reduce the volume and let people turn up their speakers if they want to.

Actually, anyone is allowed to say Paper Mario World. It's such a popular concept in MFGG, that no one ever actually says "worst game," they say "this game is such a Paper Mario World."


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Zero Kirby
Posted: Aug 23 2007, 12:11 AM
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I have a Fan Game Design Sin

Trying to get people to not use their designer of choice

Tis a sin that we've seen recently.


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Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

My Ref - Full Body Ref (minus the badass hat)

Visit Just Another Just Another Day - The Webcomic!

Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
Boss Fights: None in progress.
General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
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Ultramario
Posted: Aug 23 2007, 12:24 AM
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Dan Dan Dan!
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- Lack of variable jump (especially when the gravity is very low).
- Crappy level design (ten pipes in a row with no enemies nor other obstacles).
- Glitchy engine and get stuck anywhere (It's especially annoying when there's no restart button).
- Very loud midis.
- Ridiculously simple concept.


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Banjzooie
Posted: Aug 23 2007, 12:57 AM
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QUOTE (Sploder @ Aug 23 2007, 12:59 AM)
He said that he helped with it and that it's partly his fault, so he's kind of smacking himself.

I wasn't referring to him. A couple people have brought up other games as examples in the past pages.

On-topic:

I hate when there are moving platforms that you actually have to walk to keep up with. You don't see it often, but I've seen it once or twice.

When it comes to Sonic fan games, it annoys me a bit when people use fake loops based on path movement, but I don't hate it because the real thing is hard to implement (haven't yet figured it out myself, to be honest), and the loops in recent official Sonic games (at least in Sonic Heroes) seem fake themselves. It's an annoyance but a forgivable one considering that and the fact that I don't even fully understand it.


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BZ's quote(s) of the arbitrary time interval:

QUOTE (Sword @ Jun 17 2009, 07:23 AM)
Harry Potter and the Lawsuit of Forgiveness

QUOTE (Nicholas Ainsworth @ Jun 17 2009, 09:55 AM)
Might as well have the family of the author who wrote Peter Pan sue Shigeru Miyamoto for Ocarina of Time.
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Blue Griffin 23
Posted: Aug 23 2007, 02:46 AM
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Are you F-ing KIDDING ME!? REALLY!?
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Mario fangames that include the following:

Cursing
Toilet humor
excessive violence
blood and gore
clashing sprites
real world culture (with the exception of one game that I shall not name, but was terribly funny)


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hazmeister
Posted: Aug 23 2007, 07:50 AM
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ITT CATZ!!!
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PEOPLE. Midi volume can be set in the windows control panel, althought its sometimes hidden. Check the properties, and reduce volume on either MIDI or SW SYNTH.


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