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> Mario Teaches Kana, this is not a content update
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exenefevex
Posted: Aug 26 2007, 01:21 AM
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anata-wa nihongo-o hanashimasu ka?
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I'm cleaning up my old topics. You can now download the game at this address. I've also bundled the replay file in with the rest of the game.

This post has been edited by xn--e5x on Oct 13 2007, 01:19 PM
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Harley Quinn
Posted: Aug 26 2007, 02:48 AM
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Oh, nostalgia
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I dont get it what is Kana?
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LuckyZapper
Posted: Aug 26 2007, 06:19 AM
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Unfortunately, we aren't Japanese.


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Guinea
Posted: Aug 26 2007, 10:59 AM
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Hell YES!

This game idea is so excellent! Exactly what I wanted to get out of this competition.
And by the way, nobody needs to be able to talk or be Japanese, Yoshbot. That's why it is educational =)

I like how this game teaches both Katakana and Japanese names of Mario enemies.
Great idea. Great great great.
Can't wait to see more of that!

EDIT: Sigged your game. Please continue working on this even after the compo.

This post has been edited by Guinea on Aug 26 2007, 11:03 AM
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exenefevex
Posted: Aug 30 2007, 10:40 PM
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Massive update! Details on first post.
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Guinea
Posted: Aug 31 2007, 02:44 AM
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YES YES YES!

This is a game I'd keep on my hard drive!
Excellent work, sir.
I hope there are at least some others who appreciate it as much as I do!

Loving the bonus levels.
Probably you could put less enemies per phase, so it wouldn't seem to take forever, but it's actually fine as it is.
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Simoneister
Posted: Aug 31 2007, 03:34 AM
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I'm pretty sure it's katakana. The three Japanese writing things are hiragana (for Japanese words), katakana (for English words), and kanji (single character words).
BRB downloading.


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Ultramario
Posted: Aug 31 2007, 03:49 AM
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Dan Dan Dan!
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QUOTE (Guinea @ Aug 31 2007 @ 10:44 AM)
I hope there are at least some others who appreciate it as much as I do!
I certainly do. This is the best mix of edutainment and entertainment I've ever seen.


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Nicholas Ainsworth
Posted: Aug 31 2007, 08:13 AM
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cue fanfare
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This is a brilliant idea.

Sucks that I can only read a few Kana symbols here and there, but eh.


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Blue Screen of Death
Posted: Aug 31 2007, 08:58 AM
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anything for a klondike bar
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I'm actually learning too! Great job, gets my vote for sure.
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exenefevex
Posted: Aug 31 2007, 11:16 AM
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QUOTE
Probably you could put less enemies per phase,

No. wink.gif
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so it wouldn't seem to take forever,

Good point. I changed a few timers around so that enemies and blocks are checked twice as often, and my average completion time for loop 1 dropped from 10 minutes to 6 minutes with the same amount of enemies. If you already have the required files, you can get the updated exe from this post.

Also, there's a very good reason why I can't send you to the bonus round more often:
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This post has been edited by xn--e5x on Sep 24 2007, 03:59 PM
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Guinea
Posted: Aug 31 2007, 11:18 AM
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QUOTE (xn--e5x @ Aug 31 2007, 06:16 PM)
No. wink.gif

Good point. I changed a few timers around so that enemies and blocks are checked twice as often, and my average completion time for loop 1 dropped from 10 minutes to 6 minutes with the same amount of enemies. If you already have the required files, you can get the updated exe from this post.

Also, there's a very good reason why I can't send you to the bonus round more often:
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Excellent.
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exenefevex
Posted: Sep 24 2007, 04:11 PM
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EDIT: info moved to first post.

This post has been edited by xn--e5x on Sep 26 2007, 06:04 PM
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DR. Demon Lizardman
Posted: Sep 24 2007, 04:24 PM
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No comment
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I won't humor you, but this is great!


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exenefevex
Posted: Sep 24 2007, 04:55 PM
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Bug fix: best time wasn't saving properly.

Bug fix: variables weren't resetting upon return to title. I'm not entirely sure that it's 100% fixed, but we'll find out easily enough once record files get posted. You'll need to download the latest revision or your files won't work. No, it's still not working. I'll try to fix it tomorrow.

This post has been edited by xn--e5x on Sep 24 2007, 08:52 PM
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exenefevex
Posted: Sep 24 2007, 10:29 PM
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Right, a bugfix of this magnitude requires a new version number and a bump.

I've spent most of the day working on this desync problem. Files would always play correctly if they were created on the first run through the game. I suspected that it was because some variables weren't getting reset properly upon returning to the title screen. Well, that was true, but...

The actual problem was much worse.

I figured that the problem must be in some variable that was calling my custom RNG function (which is absolute trash btw, but it gets the job done). To see if I could figure out what wasn't getting reset, I added a debug.print statement to the RNG to output both the random number and the frame that it was called on.

I noticed something. For both runs through the game -- one after loading, one after softreset -- the RNG displayed the same numbers for about 1400 frames, then mysteriously desynced. Aha! Something between frames 1300-1500 must not be resetting properly. So I added more debug statements, hoping to catch the offending variable... nothing. Everything was working, only to break suddenly at frame 1400.

Then, completely by accident, I stumbled across this:
CODE
If Rnd > .25 Then

...

Well, there's the problem right there.

See, when I went to implement my custom RNG function, I ran a search-and-replace on all instances of the word "Rnd()". Only problem is, I only checked for the parenths. There were still "Rnd"s in there -- at least ten places were causing a desync. D'oh.

So, I've uploaded the new v1.3 which will (hopefully) solve the desync problem once and for all. This means, unfortunately, that any record files created during v1.2 won't work.

This post has been edited by xn--e5x on Sep 24 2007, 11:04 PM
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Elyk
Posted: Sep 26 2007, 05:39 PM
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this is pretty fun

the only thing that I need to see fixed is the health and score meters are halfway off the bottom of my screen on my pc.


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exenefevex
Posted: Sep 26 2007, 05:51 PM
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Do you mean the window size is too big, or is part of the window border overlapping the game screen? If it's the former, you can fix that yourself...
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Demonlemon
Posted: Sep 26 2007, 05:54 PM
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MY CHILDREN COMETH
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Great engine, I dont know even the slightest bit of kana though so I had a really hard time playing it. Definatly worth playing again.

8/10


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Elyk
Posted: Sep 26 2007, 06:02 PM
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QUOTE (xn--e5x @ Sep 26 2007, 06:51 PM)
Do you mean the window size is too big, or is part of the window border overlapping the game screen? If it's the former, you can fix that yourself...

part of the window overlaps


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